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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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This raises an interesting question for me. Perhaps someone out there can enlighten me please? Luthier has recently mentioned improving the flight model to take account of lift created at various points along the wing. This suggests that the flight model may be power independent - which is the way it is in reality of course. To me it's all about the potential lift that a flight surface can produce. Plug in more power and you overcome drag and increase speed, thereby producing greater lift. So...ideally, to me a flight model should: 1. Be engine independent 2. Specify lift of various surfaces at specific speeds and angles of attack 3. Allow new power units to be easily plugged in which will immediately affect flight characteristics by overcoming drag and increasing lift Personally I think this is how CloD handles the FM. I can't believe they'd hard code a flight model to a particular engine. Engine power should be a completely separate variable. What do you guys think? Last edited by Sutts; 04-17-2012 at 08:54 AM. |
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