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#11
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Engine IS ALREADY up to it. It runs smooth, looks cool and dandy, does not affects FPS and sure is great overall. It even runs with 4094x4096px textures. Here is the example map and needed files for download: http://dispersalfield.ru/main/index....c,705.120.html There are new ground textures, plane texture, and even new tree textures (those are looking wonderful, almost as some ground first person shooter game). Bear in mind that the textures are made in short time and by the person who is not genius in graphic editing, and are just for showing, it can be much better. (and yes, there is new way for making Bump textures, so that maps are looking way better than anything in Clod with its shiny dds textures. (let alone plain IL2) Quote:
You either don't have knowledge of what you are talking about, or you are lying (for some reason . . . ) Engine has problems with many objects, but not because of textures. If you have one house with one texture, and you place it thousand times on the map, it's texture still takes ONLY ONE slot in graphic memory, there is no 1000 textures for 1000 houses, it is one (1) texture. So, what did you tell in those two posts are just as Americans would put it: bunch of horse hockey ![]() But, you and TD guys already knew that ![]() 1. So, you (and TD, and I don't care if you are not TD) know what you are doing and dismissing this for some ominous reason (such as phasing out IL2 in favor of Clod, and if that is the case, all of us here are being duped and fooled around) 2. Or, you (and TD) don't know what you are doing exactly (and that could be even the worse then the first) Sorry for little bit lose tongue, but you will delete this post anyway (again: strange are the ways of the dark side) as any other I made recently . . . |
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