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  #281  
Old 04-07-2012, 10:22 AM
JaboMan JaboMan is offline
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Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.
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  #282  
Old 04-07-2012, 02:01 PM
IceFire IceFire is offline
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Quote:
Originally Posted by JaboMan View Post
Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.
Although the game does lack true widescreen support, you can eliminate the strips by modifying the Config.ini:

Code:
[window]
width=1920 <-manual entry
height=1200 <-manual entry
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0 <- removes the back bars
Use3Renders=0
Do not open the video settings area in IL-2 after you do this as it will overwrite these changes back to an IL-2 default.

The only problems with this are that the speedbar, comms menu, and map will continue to be rendered in a 4:3 aspect but I find that a small annoyance.
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  #283  
Old 04-08-2012, 07:28 AM
JG27_PapaFly JG27_PapaFly is offline
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Is there a way to implement 3D support (shutterglasses)? That would boost interest in IL2-FB.
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  #284  
Old 04-08-2012, 03:31 PM
302_Corsair 302_Corsair is offline
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Ability to use 2048x2048 textures on aircrafts, objects and terrain.
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  #285  
Old 04-08-2012, 03:43 PM
Whacker Whacker is offline
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Quote:
Originally Posted by JG27_PapaFly View Post
Is there a way to implement 3D support (shutterglasses)? That would boost interest in IL2-FB.
Take a gander at this, I think it's what you're referring to.

http://www.sas1946.com/main/index.php/board,201.0.html
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  #286  
Old 04-08-2012, 03:46 PM
Whacker Whacker is offline
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I realized today that no matter what aircraft, I can stand on the brakes or abuse the crap out of them when landing and they'll never overheat or fail (explode, catch fire, melt/shred tires, etc).

I think it'd be wonderful if in the future this could be modeled. It's probably way too involved researching brake data per aircraft, but one can still dream.
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  #287  
Old 04-08-2012, 04:52 PM
csThor csThor is offline
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Quote:
Originally Posted by 302_Corsair View Post
Ability to use 2048x2048 textures on aircrafts, objects and terrain.
For miracles please refer to BenedictXVI[at]vatican.va. Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.
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  #288  
Old 04-08-2012, 11:35 PM
Bearcat Bearcat is offline
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Quote:
Originally Posted by fruitbat View Post
I'm guessing that this will be next to impossible to do, but it would be great if when you are flying western allied planes, the maps/grids were in miles and the icons (if using) in yards.

Be a real nice touch, its a bit of a pain when flying in a SEOW or something similar, your gauges are in mph, but the grids are in km, especially doing blue water nav.

Just a dream i know.....
Yeah that wold be nice .. but I agree with you .. maybe not next to impossible .. but too much work for the team to have to do on every map. There would be so much that would be affected by that.
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  #289  
Old 04-09-2012, 11:56 AM
302_Corsair 302_Corsair is offline
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Quote:
Originally Posted by csThor View Post
For miracles please refer to BenedictXVI[at]vatican.va. Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.
How do you know? Did you try it? Were FPS drop down drastically?
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  #290  
Old 04-09-2012, 12:16 PM
csThor csThor is offline
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A PC game is a sum of several parts and all need to be in balance to run smoothly. As it is the engine already has issues with some of the largest maps if you put a lot of objects in them (because of memory). Fixing that is already a little delicate but what you asked would require so much memory that it would essentially require a rewrite of the engine (which, obviously, is totally out of question). Do not expect 2012 features in a PC game engine that was written more than ten years ago. That is not going to work.
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