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#281
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Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.
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#282
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[window] width=1920 <-manual entry height=1200 <-manual entry ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=1 EnableResize=0 EnableClose=1 SaveAspect=0 <- removes the back bars Use3Renders=0 The only problems with this are that the speedbar, comms menu, and map will continue to be rendered in a 4:3 aspect but I find that a small annoyance.
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#283
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Is there a way to implement 3D support (shutterglasses)? That would boost interest in IL2-FB.
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#284
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Ability to use 2048x2048 textures on aircrafts, objects and terrain.
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#285
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http://www.sas1946.com/main/index.php/board,201.0.html |
#286
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I realized today that no matter what aircraft, I can stand on the brakes or abuse the crap out of them when landing and they'll never overheat or fail (explode, catch fire, melt/shred tires, etc).
I think it'd be wonderful if in the future this could be modeled. It's probably way too involved researching brake data per aircraft, but one can still dream. ![]() |
#287
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#288
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#289
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#290
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A PC game is a sum of several parts and all need to be in balance to run smoothly. As it is the engine already has issues with some of the largest maps if you put a lot of objects in them (because of memory). Fixing that is already a little delicate but what you asked would require so much memory that it would essentially require a rewrite of the engine (which, obviously, is totally out of question). Do not expect 2012 features in a PC game engine that was written more than ten years ago. That is not going to work.
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