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  #1  
Old 04-03-2012, 02:37 PM
nic727 nic727 is offline
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I will just repear what I say before to be sure that it's not lost:

1. Perfect water in DirectX
2. OpenGL working correctly with Intel HD Grpahics
3. New smoke effect.


4. New crater
http://imageshack.us/photo/my-images/822/newcrater.jpg/
5. Forced antialiasing option for the people who don't have Nvidia card.
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  #2  
Old 04-04-2012, 09:33 AM
zxwings zxwings is offline
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Quote:
Originally Posted by nic727 View Post
...
3. New smoke effect.


...
Sorry to disagree. No, this smoke does not look real, since it's too thick and weighty. It will look real above a volcano.

-
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  #3  
Old 04-04-2012, 01:37 PM
nic727 nic727 is offline
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Quote:
Originally Posted by zxwings View Post
Sorry to disagree. No, this smoke does not look real, since it's too thick and weighty. It will look real above a volcano.

-
Ok, but do you agree with me that we need new smoke effect?
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  #4  
Old 04-04-2012, 02:07 PM
Ace1staller Ace1staller is offline
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Quote:
Originally Posted by nic727 View Post
Ok, but do you agree with me that we need new smoke effect?
Yeah, we do need new smoke and fire effects

Last edited by Ace1staller; 04-04-2012 at 02:07 PM. Reason: correction to post
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  #5  
Old 04-04-2012, 02:56 PM
ECV56_Guevara ECV56_Guevara is offline
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If this future patch will have some "Nigthfigters love" (I don t know really if this is correct, apologize me if this is not true) and with the inclusions of navigation aids in previous patch, will be posible to add "OBOE"??? It is not very diferent that the other navigation sistem I think...
there was a german system like OBOE usedin BoB...i can´t remember the name...I´ll google it.
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  #6  
Old 04-06-2012, 04:24 AM
zxwings zxwings is offline
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Quote:
Originally Posted by nic727 View Post
Ok, but do you agree with me that we need new smoke effect?
It depends. If the new smoke effect is better, more like the real thing than the stock one is, then yes, of course. However, the new effect may be worse. For instance, the flames in IL2 CoD, despite being technically more sophisticated (such as having more particles to calculate) and thus more refined, are in fact worse than those in IL2 1946.
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  #7  
Old 04-06-2012, 06:29 PM
Orangeman Orangeman is offline
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Japan
I would like the Ki-44 as this was such an important IJAF fighter especially in home defence. Japancat's mod looks good and perhaps it could be ported across. The Judy and Kate would be good too but I don' know how much cockpit data is out there
Italy
A flyable Fiat G-55 would be great - I remember that someone was working on the pit.
Germany
Flyable Me210 would be nice too
USA
Helldiver - if permitted by licensing issues
UK
Late mark Spitfire (there seems to be some good modded ones out there) and Hawker Typhoon (probably a lot of work needed)
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  #8  
Old 04-07-2012, 10:22 AM
JaboMan JaboMan is offline
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Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.
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  #9  
Old 04-07-2012, 02:01 PM
IceFire IceFire is offline
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Quote:
Originally Posted by JaboMan View Post
Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.
Although the game does lack true widescreen support, you can eliminate the strips by modifying the Config.ini:

Code:
[window]
width=1920 <-manual entry
height=1200 <-manual entry
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0 <- removes the back bars
Use3Renders=0
Do not open the video settings area in IL-2 after you do this as it will overwrite these changes back to an IL-2 default.

The only problems with this are that the speedbar, comms menu, and map will continue to be rendered in a 4:3 aspect but I find that a small annoyance.
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  #10  
Old 04-13-2012, 07:19 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by zxwings View Post
Sorry to disagree. No, this smoke does not look real, since it's too thick and weighty. It will look real above a volcano.
Volcano ash has a different color and texture. More like an oil-rig fire.

Anyhow, something that would be very nice indeed, and possibly not too hard to implement, is multiple smoke/fire effects.

That way, you could model white smoke from a smoke shell, gray smoke from a building fire, black smoke from an oil fire and colored smoke from smoke grenades or air show smoke generators.

Likewise, for fires, you could have small fire (campfire), big fire (burning airplane) and really big fire (burning building).
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