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#1
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I will just repear what I say before to be sure that it's not lost:
1. Perfect water in DirectX 2. OpenGL working correctly with Intel HD Grpahics 3. New smoke effect. ![]() 4. New crater http://imageshack.us/photo/my-images/822/newcrater.jpg/ 5. Forced antialiasing option for the people who don't have Nvidia card. |
#2
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Sorry to disagree. No, this smoke does not look real, since it's too thick and weighty. It will look real above a volcano.
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#3
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Ok, but do you agree with me that we need new smoke effect?
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#4
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Yeah, we do need new smoke and fire effects
Last edited by Ace1staller; 04-04-2012 at 02:07 PM. Reason: correction to post |
#5
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If this future patch will have some "Nigthfigters love" (I don t know really if this is correct, apologize me if this is not true) and with the inclusions of navigation aids in previous patch, will be posible to add "OBOE"??? It is not very diferent that the other navigation sistem I think...
there was a german system like OBOE usedin BoB...i can´t remember the name...I´ll google it.
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Bombing smurfs since a long time ago... |
#6
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It depends. If the new smoke effect is better, more like the real thing than the stock one is, then yes, of course. However, the new effect may be worse. For instance, the flames in IL2 CoD, despite being technically more sophisticated (such as having more particles to calculate) and thus more refined, are in fact worse than those in IL2 1946.
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#7
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Japan
I would like the Ki-44 as this was such an important IJAF fighter especially in home defence. Japancat's mod looks good and perhaps it could be ported across. The Judy and Kate would be good too but I don' know how much cockpit data is out there Italy A flyable Fiat G-55 would be great - I remember that someone was working on the pit. Germany Flyable Me210 would be nice too USA Helldiver - if permitted by licensing issues UK Late mark Spitfire (there seems to be some good modded ones out there) and Hawker Typhoon (probably a lot of work needed) |
#8
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Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.
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#9
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![]() Quote:
Code:
[window] width=1920 <-manual entry height=1200 <-manual entry ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=1 EnableResize=0 EnableClose=1 SaveAspect=0 <- removes the back bars Use3Renders=0 The only problems with this are that the speedbar, comms menu, and map will continue to be rendered in a 4:3 aspect but I find that a small annoyance.
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Find my missions and much more at Mission4Today.com |
#10
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![]() Anyhow, something that would be very nice indeed, and possibly not too hard to implement, is multiple smoke/fire effects. That way, you could model white smoke from a smoke shell, gray smoke from a building fire, black smoke from an oil fire and colored smoke from smoke grenades or air show smoke generators. Likewise, for fires, you could have small fire (campfire), big fire (burning airplane) and really big fire (burning building). |
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