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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-25-2012, 07:38 AM
Insuber Insuber is offline
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Join Date: Oct 2007
Location: Paris - France
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Quote:
Originally Posted by csThor View Post
Quite honestly I am not one of the few who can actually make sense of the C# gibberish CloD uses for scripting. And I know that area will always be a closed book to me, I simply lack the brain connections to make sense of any kind of coding language. I also heartily agree that the game desperately needs some kind of FMB support interface to help people like me who have no clue about coding.
That said I am quite astonished that people want the horrible old canned Coop format back which really excluded any kind of fluidity, any kind of surprises and deviations from a pre-defined set of parameters. They were, IMO, essentially like a comic strip which ran along a pre-defined path (which the player, with a minimum of intelligence, could easily predict) and had little to do with the conditions on the WW2 battlefield with its fluidity and fog of war.

My 0,02 € ...
+1.
Yes to a GUI for the FMB, no the old Il2 style coops.
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