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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#151
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Just came off ATAG, a few examples of why I prefer coops old style:
1. No human 109/110 vulchers above the airfield (unless put there by mission maker) 2. Wanted to do some bomber intercepting, took off in my 110 and flew around for the good part of an hour along the channel, didn't see 1 bomber, waste of precious time for me plus a spit jumped me and I didn't hear it because I had my headphones off *doh!* How it would've gotten down if it were "old" style coop: Group of players select aircraft, spawn and take off and goes on their merry way towards target/intercept/bombing raid etc. No human players spoiling all their fun before they are even in the air. Don't have to look for bombers that may or may not show up at a certain time and place. Don't get me wrong ATAG is great but sometimes the whole dogfight/coop hybrid doesn't do either very good, ok maybe the dogfighting part but that never interested me so much. |
#152
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So you don't have the ability to learn? You think I'm some sort of programmer? I'm a mechanical engineer. I figured out what I know by learning, reading books, trying things.
If you spent as much time reading/learning C# as you did posting on forums all day, you'd have been writing code long ago. |
#153
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#154
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#155
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That instruments are made to make simple what is in an other way difficult. See the Arma2 mission builder: simple to do simple things, complex enough with triggers and visual instrument to do more complex things without to script, expandable with the scripting to do more difficult things.
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#156
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#157
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I like dynamic, ever changing scenarios. I like to spawn in and not know where any enemies are at other than those on coms calling them out, such as how it would be in a real patrol. Not only do you have the objectives to protect/defend/destroy, you have the dynamic situation of an enemy being anywhere on the map at any time. If there was ever a situation that occurred in WWII where the Axis and the Allied forces both took off at the same time and met in the middle somewhere, I've yet to read about it. But in a COOP that's exactly what happens. Every starts exactly the same time. It's not my cup of tea just because you can usually figure out how things are going to happen because of it. I much more prefer the idk what's going on atmosphere where anything can happen at any time, at any place. It's much more dynamic. Sure it can be boring and it can also be brilliant, but I've never felt like I was part of something realistic in a COOP, unless it was a massive 100 player organized event - even then, you have a good idea of what's going to happen if your roles are assigned to you. |
#158
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#159
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Whatever...If you guys refuse to believe a more user friendly GUI would be good for the game, then so be it. As software evolves, it usually gets more powerful and user friendly. It would be like Windows 8 coming out with new features and power, but it needs to be run by using DOS commands.
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#160
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It's not. Just use the script provided. You don't need to read or understand it, just as you didn't need to read or understand the java code of the old coop interface. Just load the provided lobby mission. Use the communication menu (tab + 4) to load the mission you want to use as a coop. Then the clients preselect a aircraft through the communication menu (tab + 4). Then the host starts the mission with the communication menu (tab + 4).
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