Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #151  
Old 03-26-2012, 10:43 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Just came off ATAG, a few examples of why I prefer coops old style:

1. No human 109/110 vulchers above the airfield (unless put there by mission maker)
2. Wanted to do some bomber intercepting, took off in my 110 and flew around for the good part of an hour along the channel, didn't see 1 bomber, waste of precious time for me plus a spit jumped me and I didn't hear it because I had my headphones off *doh!*

How it would've gotten down if it were "old" style coop:

Group of players select aircraft, spawn and take off and goes on their merry way towards target/intercept/bombing raid etc. No human players spoiling all their fun before they are even in the air. Don't have to look for bombers that may or may not show up at a certain time and place.

Don't get me wrong ATAG is great but sometimes the whole dogfight/coop hybrid doesn't do either very good, ok maybe the dogfighting part but that never interested me so much.
Reply With Quote
  #152  
Old 03-26-2012, 10:49 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by furbs View Post
Sorry banks but i just dont have the skills, wish i did.
So you don't have the ability to learn? You think I'm some sort of programmer? I'm a mechanical engineer. I figured out what I know by learning, reading books, trying things.

If you spent as much time reading/learning C# as you did posting on forums all day, you'd have been writing code long ago.
__________________

ATAG Forums + Stats
Reply With Quote
  #153  
Old 03-26-2012, 10:53 PM
6S.Tamat's Avatar
6S.Tamat 6S.Tamat is offline
Approved Member
 
Join Date: Dec 2010
Posts: 133
Default

Quote:
Originally Posted by addman View Post
a spit jumped me and I didn't hear it because I had my headphones off *doh!*
Finally someone found a way to eliminate the totally unrealistical sound radar!!
__________________
Reply With Quote
  #154  
Old 03-26-2012, 10:55 PM
Force10 Force10 is offline
Approved Member
 
Join Date: Sep 2011
Posts: 371
Default

Quote:
Originally Posted by ATAG_Bliss View Post

If you spent as much time reading/learning C# as you did posting on forums all day, you'd have been writing code long ago.
I guess I missed the requirements on the box that said "Extensive C# programming experience required for Co-op play"
Reply With Quote
  #155  
Old 03-26-2012, 10:57 PM
6S.Tamat's Avatar
6S.Tamat 6S.Tamat is offline
Approved Member
 
Join Date: Dec 2010
Posts: 133
Default

Quote:
Originally Posted by ATAG_Bliss View Post
So you don't have the ability to learn? You think I'm some sort of programmer? I'm a mechanical engineer. I figured out what I know by learning, reading books, trying things.

If you spent as much time reading/learning C# as you did posting on forums all day, you'd have been writing code long ago.
The point is why to need a FMB so.. let's do everything on programming.
That instruments are made to make simple what is in an other way difficult.

See the Arma2 mission builder: simple to do simple things, complex enough with triggers and visual instrument to do more complex things without to script, expandable with the scripting to do more difficult things.
__________________
Reply With Quote
  #156  
Old 03-26-2012, 10:59 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by Ibis View Post
Precisely why my squad and many others have given up on CoD and gone back to il2.
We were all prepared to switch but the lack of a simple interface and the complicated mission building has killed it for us.

Pretty pictures are fine but we want to get on with the war and when no one in our squad is prepared to go to IT school to learn to write decent missions then it's a turkey.

I have bought multiples of everything that Oleg produced along with three copies of CoD, I'm sorry but it doesn't work for the average simmer.
cheers,
Ibis.
Maybe this could help if you have similar issues shifting to the new FMB http://forum.1cpublishing.eu/showpos...&postcount=101
Reply With Quote
  #157  
Old 03-26-2012, 11:00 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by addman View Post
Just came off ATAG, a few examples of why I prefer coops old style:

1. No human 109/110 vulchers above the airfield (unless put there by mission maker)
2. Wanted to do some bomber intercepting, took off in my 110 and flew around for the good part of an hour along the channel, didn't see 1 bomber, waste of precious time for me plus a spit jumped me and I didn't hear it because I had my headphones off *doh!*

How it would've gotten down if it were "old" style coop:

Group of players select aircraft, spawn and take off and goes on their merry way towards target/intercept/bombing raid etc. No human players spoiling all their fun before they are even in the air. Don't have to look for bombers that may or may not show up at a certain time and place.

Don't get me wrong ATAG is great but sometimes the whole dogfight/coop hybrid doesn't do either very good, ok maybe the dogfighting part but that never interested me so much.
You like COOPs for the reason I hate them. In COOPs you usually know where everyone is starting from (both teams) you know where the objective is / what to do. Because of this you don't have to worry about anything until you get to where you'd could possibly be time enough in the mission to have an enemy in your area.

I like dynamic, ever changing scenarios. I like to spawn in and not know where any enemies are at other than those on coms calling them out, such as how it would be in a real patrol. Not only do you have the objectives to protect/defend/destroy, you have the dynamic situation of an enemy being anywhere on the map at any time. If there was ever a situation that occurred in WWII where the Axis and the Allied forces both took off at the same time and met in the middle somewhere, I've yet to read about it. But in a COOP that's exactly what happens. Every starts exactly the same time. It's not my cup of tea just because you can usually figure out how things are going to happen because of it. I much more prefer the idk what's going on atmosphere where anything can happen at any time, at any place. It's much more dynamic. Sure it can be boring and it can also be brilliant, but I've never felt like I was part of something realistic in a COOP, unless it was a massive 100 player organized event - even then, you have a good idea of what's going to happen if your roles are assigned to you.
__________________

ATAG Forums + Stats
Reply With Quote
  #158  
Old 03-26-2012, 11:04 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by Force10 View Post
I guess I missed the requirements on the box that said "Extensive C# programming experience required for Co-op play"
No, but you did happen to miss the post where I said some sort of COOP interface will probably be done 3rd party. If you can't play in a COOP right now, it's your fault not the games. If you're not willing to make a mission and load it up on a pw protected server that everyone can join in on (in your group - so you start at the same time) then you're just whining to whine.

Quote:
Originally Posted by 6S.Tamat View Post
The point is why to need a FMB so.. let's do everything on programming.
That instruments are made to make simple what is in an other way difficult.

See the Arma2 mission builder: simple to do simple things, complex enough with triggers and visual instrument to do more complex things without to script, expandable with the scripting to do more difficult things.
That's exactly how the FMB is. If you don't think so, please ask a question what's difficult to do?
__________________

ATAG Forums + Stats
Reply With Quote
  #159  
Old 03-26-2012, 11:10 PM
Force10 Force10 is offline
Approved Member
 
Join Date: Sep 2011
Posts: 371
Default

Whatever...If you guys refuse to believe a more user friendly GUI would be good for the game, then so be it. As software evolves, it usually gets more powerful and user friendly. It would be like Windows 8 coming out with new features and power, but it needs to be run by using DOS commands.
Reply With Quote
  #160  
Old 03-26-2012, 11:16 PM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

Quote:
Originally Posted by Force10 View Post
I guess I missed the requirements on the box that said "Extensive C# programming experience required for Co-op play"
It's not. Just use the script provided. You don't need to read or understand it, just as you didn't need to read or understand the java code of the old coop interface. Just load the provided lobby mission. Use the communication menu (tab + 4) to load the mission you want to use as a coop. Then the clients preselect a aircraft through the communication menu (tab + 4). Then the host starts the mission with the communication menu (tab + 4).
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:23 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.