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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 03-24-2012, 05:38 PM
Peaveywolf Peaveywolf is offline
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Can we at least get the latest patch downloaded for us that would like better performance, then start talking about what you want next.
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  #12  
Old 03-24-2012, 05:40 PM
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robtek robtek is offline
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Originally Posted by furbs View Post
All good points that have been raised almost every month since release. ive prob asked about IL2 style COOPs about 10 times to no avail, Luthier says we dont need them.
As was said at that time, CoD has already has everything needed for coop missions, the only thing missing is the manual for the FMB.
In my opinion Luthier doesn't want to implement the limitations of the old IL2 coop interface.
What i have seen already online it is possible to have menus implemented using the tab key.
So with the manual for the FMB it should be possible to get the same options as in the old IL2, only starting in the game, not in the menu.
So the workload is on the mission builder.
Of course without the patch flying in groups together is impractical anyway.
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  #13  
Old 03-24-2012, 06:00 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by robtek View Post
As was said at that time, CoD has already has everything needed for coop missions, the only thing missing is the manual for the FMB.
In my opinion Luthier doesn't want to implement the limitations of the old IL2 coop interface.
What i have seen already online it is possible to have menus implemented using the tab key.
So with the manual for the FMB it should be possible to get the same options as in the old IL2, only starting in the game, not in the menu.
So the workload is on the mission builder.
Of course without the patch flying in groups together is impractical anyway.

Yes, I believe this is accurate
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  #14  
Old 03-24-2012, 06:11 PM
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furbs furbs is offline
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Quote:
Originally Posted by robtek View Post
As was said at that time, CoD has already has everything needed for coop missions, the only thing missing is the manual for the FMB.
In my opinion Luthier doesn't want to implement the limitations of the old IL2 coop interface.
What i have seen already online it is possible to have menus implemented using the tab key.
So with the manual for the FMB it should be possible to get the same options as in the old IL2, only starting in the game, not in the menu.
So the workload is on the mission builder.
Of course without the patch flying in groups together is impractical anyway.
Lets hope it can be sorted, because at the moment what we have isn't working for COOPs and they are missed badly.
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  #15  
Old 03-24-2012, 06:19 PM
droz droz is offline
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Originally Posted by furbs View Post
All good points that have been raised almost every month since release. ive prob asked about IL2 style COOPs about 10 times to no avail, Luthier says we dont need them.
Coop is already in. Most people do not understand this. You can multicrew any aircraft that can be, and you can also design missions with the coop mindset. Noone understands this. I make missions that are 'coop' all the time with this engine, just for the heck of it. You can actually design it so that only x amount of planes are available, and add AI in to battle against them. I don't see how some don't see that already.
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  #16  
Old 03-24-2012, 06:22 PM
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6S.Tamat 6S.Tamat is offline
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Originally Posted by 6S.Manu View Post
I disagree here... I've never worked with CloD's FMB, but from what I've heard it really powerful.

Of course... it's not user-friendly, but with experience you can create very interesting missions (without the coop's limit).

It's something like Arma2's scripting.
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  #17  
Old 03-24-2012, 06:26 PM
FG28_Kodiak FG28_Kodiak is offline
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Ok i created Coops and i played many of them in my squad.
I also converted single player missions in Coops with no problem. Its also possible to fly coops as single missions if someone like to do it.
At the moment i do some rework on my Coop-Scipts and waiting for the patch. But I never missed the old IL2-Coop style, the CloDo style is much more flexible and powerfull. If you know how to handle it.
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  #18  
Old 03-24-2012, 06:58 PM
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So what do we need to make the process easy enough for the rest of us to work out?
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  #19  
Old 03-24-2012, 07:01 PM
6S.Manu 6S.Manu is offline
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Originally Posted by furbs View Post
So what do we need to make the process easy enough for the rest of us to work out?
I mission template system could be really interesting...

Just like on Arma2 custom scripted missions: there are hundreds of line in the scripts but you need only to change some of them.
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Last edited by 6S.Manu; 03-24-2012 at 07:04 PM.
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  #20  
Old 03-24-2012, 07:05 PM
NedLynch NedLynch is offline
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There was a poll a while ago on this forum to find out how many people prefer online flying and how many are mainly solo pilots. If I remember correctly the result was roughly 50/50.
So all the answers regarding coop are all fine and good, but for those who cannot play uniterrupted for a prolonged period of time, if you have a family for example ( and there are many of us who do ), the most important thing is a comprehensive DCG.
This adds infinite replayability and that this is missing is more than sad.
Just like the OP, I never had any real technical issues with the sim, it simply runs and looks great, bought it upon the NA release, aware of all the complaints, but they never materialised for me luckily.
However due to the laughable single player content the game is shelved right now. And yes I am aware of all the community efforts to bring a DCG to us, downloaded two, very nice and appreciated efforts, but not the same as a real officially supported, comprehensive DCG.
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