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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 03-25-2012, 10:18 AM
Insuber Insuber is offline
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Originally Posted by furbs View Post
I agree COOPs with public players can be like hearding cats sometimes, but well made VEF missions between sqds were in my view the best flying ive ever done, exciting and tactical with almost everyone sticking to the mission plan just as in real life.

As much as COOPs can go a little "off" DF servers are even further away from realistic flying with almost a guarantee of something going very wrong and being much harder to get everyone in the right place at the right time.

Like i say we need options for all these things to help out every type of mission and player from the very simple COOP to the most trigger laden MDF server but it starts with better FMB manuals, SDKs, docs and better GUIs, the GUI we have now is almost laughable and is almost trying to make things hard on purpose.

With the right tools we can have what ever we want, but right now we have a very limited set up.
The proof is easy to see when starting up CLOD, there is nothing happening with the sim.

The tricky bit is convincing Luthier.
Convincing Luthier of what, exactly, beyond "better FMB manuals, SDKs, docs and better GUIs", which Luthier said is one of the development goals, IIRC.
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  #52  
Old 03-25-2012, 10:24 AM
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Luthier has said they will be no improvements to the GUI or COOP set up for CLOD.
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  #53  
Old 03-25-2012, 10:32 AM
Ataros Ataros is offline
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Originally Posted by ElAurens View Post
I used to make a lot of DF and a few CoOp missions for the BlitzPigs, but I can't even place a base on a map in CloD.

You should not have to understand a programming language, or whatever it's called, to be able to make missions at least at a basic level.
To place a base on a map select an object called "SpawnArea" (or similar as I use a RU version) in the FMB ObjectBrowser and CTRL-click where you want to place it. Rightclick for its properties and edit them. No need to learn C#.

An old-IL-2 style coop can be flown in current CLOD version by copying the this coop-script file into the same folder where the mission file is located. No need edit or even open the script file, just give it the same name as your mission file. No need to learn C#.

Any single mission can be converted to coop by removing a tick from a "player" checkbox in players aircraft properties in FMB GUI. No need to learn C#.

C# knowledge is not needed for creation of simple missions equal in complexity to original Il-2 coops. C# is needed to create simultaneous coop & DF combinations within the same airspace like it historically happened in WWII.
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  #54  
Old 03-25-2012, 10:35 AM
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To place a base on a map select an object called "SpawnArea" (or similar as I use a RU version) in the FMB ObjectBrowser and CTRL-click where you want to place it. Rightclick for its properties and edit them. No need to learn C#.

An old-IL-2 style coop can be flown in current CLOD version by copying the this coop-script file into the same folder where the mission file is located. No need edit or even open the script file, just give it the same name as your mission file. No need to learn C#.

Any single mission can be converted to coop by removing a tick from a "player" checkbox in players aircraft properties in FMB GUI. No need to learn C#.

C# knowledge is not needed for creation of simple missions equal in complexity to original Il-2 coops. C# is needed to create simultaneous coop & DF combinations within the same airspace like it historically happened in WWII.

Great, thanks for this
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  #55  
Old 03-25-2012, 10:38 AM
Ataros Ataros is offline
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Originally Posted by EvilJoven View Post
Here's some examples of what we want.
Please post suggestions in the appropriate thread http://forum.1cpublishing.eu/showthread.php?t=28341
Otherwise they will be missed and lost unfortunately.

Regarding COOPs, I posted a link to above screenshots of COOP interface in sukhoi MP bugs thread as a reminder for the devs reading it http://www.sukhoi.ru/forum/showthrea...=1#post1815172

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Originally Posted by FG28_Kodiak View Post
So i play my coops too.
Could you share your coop-script please? Is it based on the Banks' script or different?

Last edited by Ataros; 03-25-2012 at 10:46 AM.
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  #56  
Old 03-25-2012, 10:48 AM
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Originally Posted by Ataros View Post
Please post suggestions in the appropriate thread http://forum.1cpublishing.eu/showthread.php?t=28341
Otherwise they will be missed and lost unfortunately.

Regarding COOPs, I posted a link to above screenshots of COOP interface in sukhoi MP bugs thread as a reminder for the devs reading it http://www.sukhoi.ru/forum/showthrea...=1#post1815172
Thanks ATaros, im sure it will help, though it still seems a overly complex way to doing things compared to a proper COOP GUI, maybe with Alpha chipping in we might get a word in Luthiers ear in a sticky.

A big thanks to Banks and you for showing us again
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  #57  
Old 03-25-2012, 12:19 PM
Ataros Ataros is offline
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Thanks ATaros, im sure it will help, though it still seems a overly complex way to doing things compared to a proper COOP GUI, maybe with Alpha chipping in we might get a word in Luthiers ear in a sticky.
I agree that it holds sales back to a certain extent and will have even more importance after CTDs are fixed.

Sticky may help but to make sure luthier gets the message I suggest the following:
1) the 1st one who sees a beta-patch posted will reply in that thread with a link to coop issue explanation like this one http://forum.1cpublishing.eu/showthread.php?t=27934 (maybe Alpha can add his screenshots to text). This will work because luthier will read at least several pages of the patch thread. I did it last time but my post was on page 5 only.

2) then the message can be repeated in the patch bugs thread. The key is to make it on the 1st page and provide a link to detailed and constructive explanation. No emotions

3) and then if it is not fixed till official patch release, repeat it in B6's updates threads and the official suggestions thread http://forum.1cpublishing.eu/showthread.php?t=28341 .

I do not want to whine, bitch or complain in any other thread which luthier or B6 will never read as I do not think it would make any sense or difference other than making me look not clever enough

On the other hand I do hope we will see development of Banks' DCE and Small_Bee's Operation SeaLion soon after the patch is out and they can offer coop-style online war gameplay.

Last edited by Ataros; 03-25-2012 at 12:33 PM.
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  #58  
Old 03-25-2012, 12:41 PM
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Good idea, Alpha or any other mods agree?
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  #59  
Old 03-25-2012, 01:26 PM
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The fact that it takes over a year for people to learn that you don't need C++ to make missions speaks volumes of the DEV's willingness to share info or create documentation.
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  #60  
Old 03-25-2012, 01:44 PM
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Originally Posted by speculum jockey View Post
The fact that it takes over a year for people to learn that you don't need C++ to make missions speaks volumes of the DEV's willingness to share info or create documentation.

I think I made a mission on my first day with Clod
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