Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #161  
Old 02-05-2012, 04:21 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by furbs View Post
Glad to be back...

Thanks very much Black6 for the info and updates, always great to get them.



This is what was said on the 17th of October last year after the last patch...

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.



So....B6 if you could ask a few questions about the next patch...
1. Will the patch include FM and DM fixes?
2. Will the patch have any improvements to the AI? has the new AI guy read the "community help with AI thread"?
3. Have the team been able to look at fixing the track recorder?
4. Will the FPS boost mean CLOD can finally run FSAA?
5. Any fixes to ground handling?
6. any news on fixing the exploding spawn points?
7. Can Luthier please have another look at the COOPs?

Thanks for your attention.


Thanks.
I would imagine that all that as already been completed Furbs, well hopefully. Its seems that we are going to get it all in one big patch once they have finished optimising the graphic engine and if what as been said is true in the last update with already an 100% FPS increase it cannot be long now before the release.
  #162  
Old 02-05-2012, 04:41 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by moilami View Post
Um.....eh, no Sir.

This game is a simulation. Ye can't know how it was to fly the Rata against 109s if the Rata performs like 109 or 109 performs like the Rata.
Ok, maybe I expressed it wrongly. I'm aware that it is a simulation, what I meant was that they have to make sure that the DM is as accurate as possible e.g a 109 can't dive over mach 1 speeds and a "Rat" can't do 20 g turns. I guess though, that even if the team will get every FM for every plane 100% accurate there will still be someone complaining that their favorite plane is under-modeled, why bother? As long as they fix the G.50 (they said they're working on it) I'm a happy camper.
  #163  
Old 02-05-2012, 05:30 PM
moilami moilami is offline
Approved Member
 
Join Date: Oct 2010
Posts: 169
Default

Quote:
Originally Posted by addman View Post
Ok, maybe I expressed it wrongly. I'm aware that it is a simulation, what I meant was that they have to make sure that the DM is as accurate as possible e.g a 109 can't dive over mach 1 speeds and a "Rat" can't do 20 g turns. I guess though, that even if the team will get every FM for every plane 100% accurate there will still be someone complaining that their favorite plane is under-modeled, why bother? As long as they fix the G.50 (they said they're working on it) I'm a happy camper.
Ah, ok.

I just have a feeling that the Rata in CoD will be what La-5 was in IL-2

So I guess I am now the first to complain of a plane not yet even released xD

Will link to this post when the Rata outclimbs, outshoots, and outturns 109 F-2 With caps locked "what did I say" braggings xD
  #164  
Old 02-05-2012, 07:57 PM
tintifaxl tintifaxl is offline
Approved Member
 
Join Date: Aug 2010
Posts: 387
Default

Quote:
Originally Posted by addman View Post
I'm not sure we're on the same page here. If you have CloD merged with BoM then of course you will be able to fly Spits and Hurries over Moscow. Just like you could fly Zekes over Berlin if you had Forgotten Battles merged with Pacific Fighters. It will be EXACTLY the same as it has always been with the IL-2 series.
But that's absolutly Airquake. And then it's ok to leave the FM as it is - you could always take the Spit MkIIa against the Rata.
  #165  
Old 02-05-2012, 08:05 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

will the AA work properly in the next update..sorry if this asked from someone else
  #166  
Old 02-05-2012, 08:39 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Quote:
Originally Posted by skouras View Post
will the AA work properly in the next update..sorry if this asked from someone else
According to the aa thread further down any question about aa is quite pointless, as in: almost shure no kind of aa in the near future.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
  #167  
Old 02-05-2012, 09:43 PM
speculum jockey
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Tree_UK View Post
Will the new graphic engine introduce DX11 as this was stated as a priority by yourself just after release.
I would also like to know this. DX11 was supposed to be a priority, and I'm hoping that we will get the benefit of having a current DX version in the next patch instead of the lackluster DX10. Most games (assuming you don't up the eye-candy or enable a lot of extra features) benefit from increased FPS with DX11. Coupled with the doubling of the FPS with the new graphics engine, that would mean that most people with i5 systems and appropriate video cards should be able to play maxed. Those that were struggling on lower end AMD and Core Duo systems should also be able to join in as well.
  #168  
Old 02-05-2012, 10:18 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

As far as i've read in previous communications about DX11 in CoD, i remember, that in the special circumstances of CoD, as there are: huge distances, lots of detail and some more things special in CoD, the actual DX11 code was not usable without quite extensive additional programming.
This programming would be unique for CoD as no other game uses it in this way.
Add to this the actual workload already worn by the devs and you see the possibility of DX11 actual used in CoD is not in the near future.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
  #169  
Old 02-06-2012, 06:21 AM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by robtek View Post
As far as i've read in previous communications about DX11 in CoD, i remember, that in the special circumstances of CoD, as there are: huge distances, lots of detail and some more things special in CoD, the actual DX11 code was not usable without quite extensive additional programming.
This programming would be unique for CoD as no other game uses it in this way.
Add to this the actual workload already worn by the devs and you see the possibility of DX11 actual used in CoD is not in the near future.
I believe your right on that Robtek, but Oleg and Luthier have stated that DX11 was only dropped because they didn't quite have the time to get it optimised.

After release Luthier stated that it was now a priority, from that I would imagine that nearly a year later that the new graphic engine could possibly be in DX11 (could this be the surprise Luthier as in store for us). It would make no sense to competely redo the graphics engine and leave out DX11 especially when the next sequel will be using the same engine, and BOM as to be DX11 right?

This could be how Luthier as managed to get a 100% increase in performance that he has more than hinted at. Im not saying for certain but I would not be at all surprised that the new patch will be in DX11, and if thats the case then it will be well worth the wait.
  #170  
Old 02-06-2012, 06:41 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by robtek View Post
According to the aa thread further down any question about aa is quite pointless, as in: almost shure no kind of aa in the near future.
Agreed. AA will need to be manually programmed after the engine is finished as Ailantd explains here http://forum.1cpublishing.eu/showpos...8&postcount=14.

I think majority of us prefers to get a patch as soon as it fixes crashes but not to wait till AA is manually programmed for the new engine. Please be reasonable
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:03 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.