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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #151  
Old 02-05-2012, 07:50 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Tigertooo View Post
This morning there were some 45 pages in this thread, now 15. Where have they gone to ???
Maybe it was a different thread? http://forum.1cpublishing.eu/showthread.php?t=29368
  #152  
Old 02-05-2012, 08:48 AM
Foo'bar Foo'bar is offline
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Originally Posted by priller26 View Post
I am comfortable being patient and waiting for the patch when its ready. As the devs are working on the BOM, they have every incentive, both financial and reputation, to get it right.
The amount of time and effort they are spending on both the patch and the wonderful new planes leads me to conclude, they will get it right, and we will all benefit. I say release it when its ready, and not before
True and wise words. Let's hope they'll get all time they need by 1S:Softklab.
  #153  
Old 02-05-2012, 11:12 AM
BG-09 BG-09 is offline
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Default I am scarred...something happens with the quality of BoM...

I have looked at the some engine parts of I-16 and I saw less polygons in to the 3D model... So again as in old Il-2 times, if some engine part in 1935 is cylindrical, in BoM this engine part will be as parallelepiped and cuboid...What happens...? This is so, also for the tail wheel of I-16...

DEAR DEVS: The Devil is in to the Detail!
  #154  
Old 02-05-2012, 11:48 AM
moilami moilami is offline
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Originally Posted by addman View Post
Because of online and offline flying for that matter. We can't have brick 109's vs UFO I-16's now can we. They have to make sure there's an FM balance between all the planes, even the old ones. My 2 cents anyway.
Um.....eh, no Sir.

This game is a simulation. Ye can't know how it was to fly the Rata against 109s if the Rata performs like 109 or 109 performs like the Rata.
  #155  
Old 02-05-2012, 12:13 PM
xpzorg xpzorg is offline
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I-16 has little less speed than Hurricane, but other characteristics(climb capability, maneuverability etc.) much better.
  #156  
Old 02-05-2012, 12:29 PM
Tree_UK
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Thanks for the update BS, is it possible that next Friday we could have just updates for CLOD in here and have updates for BOM in the new thread, some screenshots of the new graphic engine running would be more than welcomed.

Some questions for Luthier.

Any plans to introduce Tree collision?
Any news on the 2D clouds?
Any news on the Dynamic weather?
Will the new graphic engine introduce DX11 as this was stated as a priority by yourself just after release.
lastly, 4 months or so back you stated that the next Nvidia driver release would include a CLOD profile for SLI, there have been many driver updates/release's since then with no CLOD support, is this an oversight on thier part?
  #157  
Old 02-05-2012, 12:39 PM
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furbs furbs is offline
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Glad to be back...

Thanks very much Black6 for the info and updates, always great to get them.



This is what was said on the 17th of October last year after the last patch...

Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.



So....B6 if you could ask a few questions about the next patch...

1. Will the patch include FM and DM fixes?
2. Will the patch have any improvements to the AI? has the new AI guy read the "community help with AI thread"?
3. Have the team been able to look at fixing the track recorder?
4. Will the FPS boost mean CLOD can finally run FSAA?
5. Any fixes to ground handling?
6. any news on fixing the exploding spawn points?
7. Can Luthier please have another look at the COOPs?

Thanks for your attention.


Thanks.
__________________
Furbs, Tree and Falstaff...The COD killers...

Last edited by furbs; 02-05-2012 at 04:27 PM.
  #158  
Old 02-05-2012, 01:04 PM
Insuber Insuber is offline
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Originally Posted by Tree_UK View Post
Thanks for the update BS
Welcome back Tree! This place became a little boring during your holidays I second your questions.
  #159  
Old 02-05-2012, 01:34 PM
NLS61 NLS61 is offline
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Quote:
Originally Posted by Tree_UK View Post

Some questions for Luthier.

Any plans to introduce Tree collision?
Hm I tought we had nothing but tree collisions here
Sorry couldn't resist, I actually second the questions.

Cheers.
  #160  
Old 02-05-2012, 03:42 PM
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Kwiatek Kwiatek is offline
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Quote:
Originally Posted by furbs View Post
glad to be back...

Thanks very much black6 for the info and updates, always great to get them.

B6 if you could ask a few questions about the next patch...

1. Will the patch include fm and dm fixes?
2. Will the patch have any improvements to the ai? Has the new ai guy read the "community help with ai thread"?
3. Have the team been able to look at fixing the track recorder?
4. Will the fps boost mean clod can finally run fsaa?
5. Any fixes to ground handling?
6. Any news on fixing the exploding spawn points?
7. Can luthier please have another look at the coops?

Thanks for your attention.


Thanks.
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