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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Glad to be back...
Thanks very much Black6 for the info and updates, always great to get them. This is what was said on the 17th of October last year after the last patch... Our main priorities now are: 1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics. 2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels. 3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%. 4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them. 5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them. So....B6 if you could ask a few questions about the next patch... 1. Will the patch include FM and DM fixes? 2. Will the patch have any improvements to the AI? has the new AI guy read the "community help with AI thread"? 3. Have the team been able to look at fixing the track recorder? 4. Will the FPS boost mean CLOD can finally run FSAA? 5. Any fixes to ground handling? 6. any news on fixing the exploding spawn points? 7. Can Luthier please have another look at the COOPs? Thanks for your attention. Thanks.
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 02-05-2012 at 04:27 PM. |
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