|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
|
Thread Tools | Display Modes |
#1
|
|||||||||||||||||||||||||
|
|||||||||||||||||||||||||
Friday Update, February 3, 2012
Good morning gentlemen!
Another quick update today. As promised, we’re going to show a few more screenshots of the I-16 damage model. We’re also doing another community Q&A. We’re working on the patch and the sequel same as before. A more detailed description of the process can be found in our last week’s update. Tune in next week for a German bomber, ground units, and video footage of an unexpected new feature. 1. Will the new graphics engine have improved SLI/Crossfire performance? SLI currently gives minimal frames per second increase for many players and can introduce stutters. Quote:
2. To dev team regarding the SpeedTree technology. We all know the problems with them: shimmering, LOD changes and what not. I scoured thru SpeedTree forums and saw similar issues with trees and also solutions. Add that there are new versions of it etc. So my question is that has dev team worked with SpeedTree Inc and using newer version and tools? Can anything be done with trees? Quote:
3. Do you have any plans to enable 6DOF vision in the bombardier's seat? Bombing without the horizontal stabilizer in the Blenheim is hard enough and 6DOF here would help a lot. Quote:
4. Do you plan to expand (or explain) server settings for client control? Currently a dedicated server only has the ability set netspeed and turn VAC on/off through the [Net] code but there is no options to control the clients connected. This is resulting in exploitation. For reference, some of the relevant IL-2 settings are checkServerTimeSpeed, checkClientTimeSpeed, socksHost, checkTimeSpeedDifferense, checkTimeSpeedInterval, farMaxLagTime, nearMaxLagTime, cheaterWarningDelay, cheaterWarningNum. Quote:
5. Have you considered a formal bug tracking system that the community can get involved in? It is difficult to tell what bugs the devs are/are not aware of at the moment since the bug threads do not get feedback. Quote:
6. Oleg didn't promise, he just alluded to the hypothetical suspect of the probable but unconfirmed existence of occasional glints from distant planes' canopies, and only in the version of the game compiled at the time of his propositions. Now, can we have those reflections again? Quote:
7. Will the Russian aircraft be modelled historically in terms of equipment? For example most Russian fighter aircraft (especially early war) had only a crudely painted gun sight. Radios were usually removed to save weight as the quality was poor and often they were useless. Except of course with the GIAP regiments who had access to the best aircraft and equipment. Quote:
8. Are you planning to return to the reflections on aircraft surfaces as shown in this video? http://youtu.be/Ye_VY1aV3Zg Quote:
9. Are you planning to fully support force-feedback joysticks such as MS FF2, which are currently not supported the game? Quote:
10. Will there be a closed beta for the next project? Quote:
11. Are you planningto make different octane fuels an option for the plane load out? Quote:
12. Are you planning a working airmass model that affects aircraft, including propwash etc? Quote:
See you later! Oh, completely forgot a tiny detail. Benchmarks on the BETA version of the new graphics. Testing FPS on the first British campaign mission. Max details. Old graphics – 74 FPS average. New graphics – 134 FPS average. i7-870, 4Gb RAM, GeForce GTX 570 Blacksix Responses to questions below: (thanks mate! Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
... Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
.... Yes Last edited by FS~Phat; 02-04-2012 at 07:45 AM. |
#2
|
||||
|
||||
thx for the Infos and the nice pictures
|
#3
|
||||
|
||||
Thanks! Nice update.
|
#4
|
|||
|
|||
nothing really new.
still waiting for a patch release till then its all small talk. also, average is never been the issue i had in cliffs of dover. i can easely average 60 fps ( wich is more than what i average in il2 1946!!) thre problem is the stutters. |
#5
|
|||
|
|||
Nice job B6!
|
#6
|
|||
|
|||
Quote:
That was a tiny but great news detail! Thank you for the punctual update Blacksix, Nice weekend! Next time, if possible, some information on which bugs may be fixed (on existing planes) would also be welcome... e.g. fix for the automatic course navigation (gyros) of the HE111 and JU88... ~S~ Last edited by 335th_GRAthos; 02-03-2012 at 08:58 AM. |
#7
|
|||
|
|||
Thanks for the info, B6.
__________________
Intel Core i7-2600K 3,4GHz, cooled by SCYTHE Mugen III ASUS P8Z68-V PRO Corsair Vengeance 8GB PC3-1280 Gainward GeForce GTX 580 Phantom 3GB GDD CRUCIAL SSD 128GB M4 + Samsung EcoGreen F4 2000GB SATA II Creative SB X-Fi Titanium MS SW FFB2 + CH-Pro Throttle/Pedals TrackIR 3 + Vector Expansion (drv. 5.1.3) + Charvel's profile Samsung Syncmaster 240T (1920x1200) win7 ult 64bit |
#8
|
||||
|
||||
Excellent!
|
#9
|
||||
|
||||
Question for next update regarding point8:
-------- 8. Are you planning to return to the reflections on aircraft surfaces as shown in this video? http://youtu.be/Ye_VY1aV3Zg Quote: These exact same reflections you see are there today, just toned down. -------- So, will you consider tune it up again? at least to the point where that calculations are not wasted in something not visible? Than you!
__________________
Win 7 64 Quad core 4Gb ram GTX 560 |
#10
|
|||
|
|||
Ilya is added at the last moment))
|
|
|