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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Acccuracy and preference for moded vs current tracers | |||
I think we should immediately use the "new" tracers. |
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19 | 14.18% |
I think with some more work the "new" tracers should be used. |
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50 | 37.31% |
Indifferent to the tracer effects/possible effects. |
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35 | 26.12% |
I like the current tracers. |
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30 | 22.39% |
Voters: 134. You may not vote on this poll |
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#11
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![]() Quote:
The problem is that CoDs tracers can't bend because they are rectangular polygons. A serious question, from your experience how long does a tracer round burn for? Can you see it until it goes out, or does it get to the point where you can't see it because it's too far away? You say that tracer leaves your point of view 'in an instant'... Not if you're firing whilst flying in the same direction as the bullets. And, there is no 'focus' in CoD... It's a window on the world, not an eye or a camera, There is no lens in CoD, no motion blur, no point of focus. Everything is in focus at all times. They are drawing in tracer regardless of where you happen to be looking, at all times. Unless your wings have come off you are going in the same direction as your guns 100% of the time. But you're not going in the same direction as your bullets because once they've left the gun they are going where they were fired. The very action of firing the guns has an effect on the aircrafts movement up, down, left, right. And how many times have you fired your guns whilst flying perfectly straight and level? A tracers streak must adhere to 2 rules. Because it's a continuous path.. 1. The tip must always point to where it is going 2. The tail end of the streak must always point to where it last was. CoD breaks the second rule. |
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