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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Acccuracy and preference for moded vs current tracers | |||
I think we should immediately use the "new" tracers. |
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19 | 14.18% |
I think with some more work the "new" tracers should be used. |
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50 | 37.31% |
Indifferent to the tracer effects/possible effects. |
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35 | 26.12% |
I like the current tracers. |
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30 | 22.39% |
Voters: 134. You may not vote on this poll |
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Thread Tools | Display Modes |
#111
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And for the 100000000000000X, the ONLY reason the pencil "trick" fools your eyeballs is when you are FOCUSING on said pencil. You DO NOT FRICKEN FOCUS ON AN INDIVIDUAL TRACER ROUND WHILE FIRING A WEAPON. What a complete and utter retard. |
#112
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No I'm 37.
Retard? What are you focusing on in CoD? Everything, infinite focal length. Anyway, here's a diagram. It shows the fight path of 1 bullet between 2 points in time, 1 and 2. The bullet (Black dot) is fired at X as the aircraft is moving to the left. I have then marked it at several points through it's flight. Not to scale but it works whatever the sideways movement. At all points the bullet stays straight, aligned to the original target (red lines to the X) Because its a single point of light we can track where the bullet must have been relative to the viewer. It cannot jump, it must take a continuous path. This is the purple line, the actual relative path across the eye. It is where the light went. CoD draws tracers aligned to the straight red line (line of flight) when the true path of the point of light across the image is the purple line. The light streak can only exist within this line. Please let me know, with all of your experience and physics knowledge what part of this is wrong? ![]() Last edited by winny; 07-17-2011 at 08:00 PM. |
#113
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I've already told you enough times that I've lost count, but here goes again: When you move your airplane after you've fired in this sim, the tracers change from your focal point and depending on where you are viewing them they can appear as a dot, a long streak of light, or any variation in between. And for the upteen time, depending on the G's you are pulling while firing you can actually see this light bend.
The diagram you drew out is exactly what happens in the game. The problem that you still yet don't seem to understand is by the time you've changed position to view them differently or to have them change the viewing angle, they are already long gone, such as real life. That's why your attempt at some sort of photoshop masterpiece is a joke. You again are assuming you are looking at point 1 to point 2 when in reality when firing a weapon you are looking at point 3, the actual target. And I've already let you know in virtually every single post what is wrong with not only your way of thinking, your way of using a weapon, and the way they look. No amount of pictures you produced will change that. And no amount of arm chair experience will ever change that. You are flat out wrong. Thanks again for the confirmation with each and every one of your posts. |
#114
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Of course the eye has no shutter. But regarding this discussion, watching a tracer filmed with a shutterspeed of 1/60 should look similar to what one would see in person. Quote:
That could only happen if the streaks where physical rigid objects sticking out of the bullet. Which the streaks are not. |
#115
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Why are you arguing with me? You're the one who said the stay straight, not me. |
#116
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MOuhahahahaaaaaaaaaaaaaaaaaaaahaa !
You know that this subject has been debated since last year ? And initially, and actually the ONLY Luthier's response about tracers in COD was : those COD's tracers are PERFECT and there is nothing wrong with them so we wont change a thing about them.... If anyone can show at least 1 guncam or video or whatever that comes even close to what we see in COD's , then I will be convinced....Until then... You guys are very funny insulting each other about physics, anatomy of the eye, and laser beams, ![]() those who only saw ww2 guncams....Cause right now, neither side is happy ! Salute ! |
#117
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Illya also said somewhere (it could have been Oleg, I haven't looked for it) that they initially tried to model them as tracked points of light. The problem they ran into was frame rates. The lower the frame rate the longer the streak appeared and even at 30 fps the streak was way too long, they had to make a compromise. That compromise was I think probably, to make the trails, to all intents and purposes, physical objects. All I was suggesting was that maybe the developers could think about programing tracer streaks relative to motion across the screen, ie. Think in 2D and just paint them in behind, length realtive to speed. Do away with the physical 'bars'. Last edited by winny; 07-17-2011 at 11:03 PM. |
#118
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Before you backpeddle any further, I suggest you actually read what has been written next time. I would have thought saying the same thing 20 times now would have sank in to most people without an infant mentality. Congrats. |
#119
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__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#120
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How am I back peddling? My position hasn't changed from day 1. I said tracer moves around due to movement. The problem in cod is that at all times even under high G the tails remain perfectly straight it's almost like they are skidding along the arc they follow, back end slightly out. They only point to where they are going with no regard to where they were in the previous frame. I've never see a curved bar of light in cod. That's my point. The fact still remains that my whole argument has been that tracer can appear to curve. You are saying that they only curve under high G. I'm saying it's a scalable phenomenon and that it happens with any movement and increases relative to speed, I don't know at what point it becomes percepitble, but it does not just switch on ond off at high G, it's incremental. The thing is, my suggestion to treat it as 2d paint trail would eliminate the question of if you can notice it or not, because you'd noitce it if you could, and not have to render lots of fake bars of light. I still don't understand why you're arguing with me. |
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