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#26
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Hello Saqson,
well, I just want to share a bit about intellectual properties in 3D models as I have (had) the same problem at the moment. I work for a big hardware company that provide a lot of stuff for aicraft companies, and we are planning to release an application with 3D modelling for the Paris Air Show in June. We needed an aircraft to show where exactly the components are placed in the aircrafts we equip, however we don't have the money to pay fees to any company to have the right to use their aircraft in our promotion. So we took an existing 3D model of an aircraft and modified it to be a 'generic' aircraft. It's totally legal and we will have that on public display on the biggest Air Show in the world. I tell you 100% sure that you can model a ship that looks like an american BB and call it 'Generic BB' or 'Generic Cruiser' without having legal issues as long as : -You make enough changes to be able to prove that NG never designed this ship EVEN if it has some ressemblance with US WWII ships. For example, put 15 - 20 meters more hull. Put or remove additionnal turrets, change the place of the catapults, etc... Changes that wouldn't change the general feeling that the ship is an US BB, but enough to put you out of reach of NG. - You don't put any name related to a NG ship. So you'll just have to find new names or change them a bit like : Essex > Essecs... That would be enough. Obviously, those modifications cannot be made to aircrafts, but so many designs were made in ships in WWII that nothing can stop you to create a ship that looks real and credible enough. To help mission editors, I would even suggest to not give a name to those generic ships, but to put, in the FMB, the ability to name a ship that would then appear on the hull of the ship in the mission, a bit like the aircraft markings. No more legal issues ![]() |
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