Quote:
Originally Posted by kendo65
I'll just repeat what Oleg has mentioned here in forum posts:
DX9 / DX10 / DX11 will be supported.
No use will be made of tessallation in initial release though but it may be used later.
JAMF, can't help but feel you're being a little pedantic in your interpretation of "supported". If you are waiting for the devs to spell it all out in minute detail you'll be waiting a long time.
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My point is simply: Anyone claiming that DX11 is needed for SoW, or any DX11-specific features are being used can
not show evidence of this being true. I don't expect Mr. Maddox or Mr. Shevchenko to reply in detail, or even with a "DX11 specific features are used", so I'm not waiting for that.
Just playing devil's advocate. If we see complaints by customers who bought SoW that DX11 features aren't used, they will blame the developers. Mr. Maddox can then answer each of these complaints over and over again with "Show me where I said that?". I for one don't want to see any of that. I'm just trying to warn people that "supported" doesn't mean much and will not give them any basis to complain later.
Quote:
Originally Posted by Heliocon
He has made it clear the game engine has alot of growth ahead of it, alot of potential and future enhancement which has to mean DX11.
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Sorry I desire DX11 as do many other gamers, just because you dont want to update your computer does not mean computer technology should cease to advance in the mean time (dx9 is what 5 years old now?).
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Wishing... and reading things that "have to mean" something, does not make it happen or make it true on SoW release.
You're half right; I don't want to update(yet)... because I
already am DX11 compliant. Windows 7 64Bit and 5870 here, so your assumption was wrong. You know what's said about assuming?
I hope and hoped for many things WRT SoW (as one can read from my questions regarding tessellation and other things in the update threads), but I never expect too much.