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#11
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If you mean wide screen - then it works without any problem. If you mean PC itself - sure we have probably better than you have now in terms of power. However I always prefer not so much powered PC for programmers... because the result of their work directly corresponds to the power of PC. If it is too much power - then the code would not be so much optimized. Hope you got my point. Other your questios. Please read my answer above. I never tell before I would know how it will be in final. I know the answers. But I can't tell. I don't like to look later like promiosed all, but developed nothing... You have many such samples in this industry I think. Especiually in flight sims niche. Beginning from B17II and finishing.... Should I show it by my finger? ![]() Finally. Graphics Engine of SoW is way more advanced than Il-2. Il-2 can be "warmed up" to the photographic look on the surface. But will never looks like SoW and its features. Trust me. Maybe you understand me if I will tell comparison by other way: Compare quality of images of these cameras: http://www.bhphotovideo.com/c/produc...8_Digital.html http://www.bhphotovideo.com/c/produc...al_Camera.html The first is Il-2. The second - BoB at initial release. Blue ray. No. I heard form Dmitry Goryainov about some Blue ray... |
#12
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#13
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2. Can't answer this. We put it in a wish list and not as the main feature. Really flyinhg in online battle you are also will be tired very much... Just try to think about it. I saw the guys all of a sweat... just flying in online duel for 20 minutes. 3. I never saw myself any blackouts or readouts. I mean flying with -3 to +6G. Speaking to many different real pilots - all had different feellings. No one said the same thing. Currently - approximation of all their answers. Last edited by Oleg Maddox; 02-27-2010 at 06:44 AM. |
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Oleg, will SoW have support for DX11?
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#16
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#17
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Oleg, if you have time for one more question, have you tested SoW with the new ATI Radeon series of graphics cards that supports triple-screen through the 'Eyefinity' technology? I use this with IL-2 and it is incredibly impressive in 5760x1080.
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#18
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We have not yet this card. However should works.
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#19
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Thanks for a great interview and thanks to Oleg for answering so many questions today. I'm keeping my excitement levels at a moderate level but this is really really positive.
And your Olegish English is just fine ![]()
__________________
Find my missions and much more at Mission4Today.com |
#20
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Hello once again,
Here are some questions. I have some very specific 3rd party projects in mind. 3d Modeling: - Will it be possible to model African wildlife (eg. for a civilian 1930s addon)? What animation supports are there for elephants? - Will there be support for wing warping (eg. in the Fokker Eindecker and other early aircraft)? - Will it someday be possible to support distortions (bending) of damaged/destroyed aircraft like in Rise of Flight? Or will the game engine always be limited to the still wonderful approach to damage modelling seen in Il-2. Artificial intelligence: - Can the amount of variation between AI be set by the mission builder (ie. to simulate more highly drilled english pilots vs. the more unpredictable American pilots in 1943)? - Is there support for higher level AI? More specifically is there support for formation level tactics (ie. Something in-between vectoring by ground control and a flights rotte/pairs)? - Is there support for airplane specific AI (eg. Yak-7 and YAK-9 would have different AI modules)? Doing so would allow AI to change tactics depending on the airplane and mirror changes in tactics throughout the war (as later variants could use later tactics). - How open will the AI be to tweaking and expansion by modders?[/quote] Scripting: - What support is there for music tied to in-game triggers? What about audio files? Will it be possible to have pre-recorded conversations that play out during gameplay? - Also, is it possible to have the player activate a trigger via the radio menus? Weather model: - Will the weather model be open to 3rd party modification? (not only changing the weather to reflect a historic date, but changing the model: wind patterns near cliffs, wind from bodies of water etc.) - How does the flight model function at >1 atmospheres (ie. a plane flying in a valley below sea level)? Minor questions: - Will it be possible to make minor features of an aircraft (eg. presence or absence of an armoured headrest) selectable via a separate tab (independent of the weapons tab)? This would be good for aircraft that went through many minor upgrades. - Will it be possible for the 3rd party to make drivable trains (or will be be limited to trucks)? I know it is early to get answers for many of these questions, but any hints will help with planning. As always, many thanks and best of luck, S! Last edited by Avimimus; 02-26-2010 at 09:50 PM. |
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