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#371
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Will there be working windsocks?
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#372
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With DX11 there will be (or should be because its direct compute is used for cloth, hair and particle physics).
Also hopefully DX11 clouds eventually that are volumetric and interact realistically with light or be able to see the light through the clouds etc. |
#373
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That seems like a straight forward answer to me. |
#374
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In an early interview Oleg said yes to this.
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#375
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As Oleg has suggested that he wants to market the SoW engine to other games (and it hasnt been released yet) it would make sense to make it DX11 to ensure a long life for the engine.
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#376
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Please use the search function It took me 2 mins to find Olegs post I have quoted. Its also a couple of pages back in this thread !!!!! Its a waste of bandwidth and speculating this way does no one any good. Lets end the DX11 in/out thing now please. Perhaps a discussion on whether its Win 8 128bit compatible Just joking of course ![]() . Last edited by KG26_Alpha; 01-10-2011 at 10:23 PM. |
#377
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Indeed. Makes you wonder why some people keep complaining about a lack of information, when they can't even handle the information that's given to them...
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#378
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#379
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I just want some system specs for low, med, and high detail settings at say 1024X768 res. Thats not too much to ask is it? And you know they know the specs now. Games basically finished. Cough up the specs already!!
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#380
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You need to search for the information mate, Oleg has already said, system specs in may 2009.
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