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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #371  
Old 01-08-2011, 02:48 PM
Hecke
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Will there be working windsocks?
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  #372  
Old 01-09-2011, 12:24 AM
Heliocon Heliocon is offline
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Originally Posted by Hecke View Post
Will there be working windsocks?
With DX11 there will be (or should be because its direct compute is used for cloth, hair and particle physics).

Also hopefully DX11 clouds eventually that are volumetric and interact realistically with light or be able to see the light through the clouds etc.
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  #373  
Old 01-10-2011, 10:25 AM
winny winny is offline
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Originally Posted by Tree_UK View Post
... the fact that there as been no such response from Oleg suggest that what nearmiss said about DX11 is most likely to be true. Which sadly reflects on how out of date the game engine is before its released.
When asked if it would support dx11 in another thread he said..

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Originally Posted by Oleg Maddox View Post
DX9 DX10 and DX11
That seems like a straight forward answer to me.
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  #374  
Old 01-10-2011, 11:24 AM
Sutts Sutts is offline
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Originally Posted by Hecke View Post
Will there be working windsocks?
In an early interview Oleg said yes to this.
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  #375  
Old 01-10-2011, 12:42 PM
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DD_crash DD_crash is offline
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As Oleg has suggested that he wants to market the SoW engine to other games (and it hasnt been released yet) it would make sense to make it DX11 to ensure a long life for the engine.
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  #376  
Old 01-10-2011, 08:46 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Oleg Maddox View Post
Tesselation isn't panacea. In case of trees and engine Speed Tree it isn't possible to use on LODs in principle.

Also that to use tesselation, that can be used in limited amount of object types we need to add to each model of such object special areas where this feature has right to work.
Say on the window of the house. Say for the wheels of the aircraft or for the spherical surface of bomb.

This means in my team probably a year of work in additional.

Tesseleation its not a function that you simply can turn On if you have DX11 and proper card. This means that should be great work in plan a year or greater ago....

This method is young enough, but that to use it for some areas of obects in the complete game the developer need some great enough time... and as more complex and more greater amount of the objects - more greater time it need for implementation and tests... and I don't tell about possible great bugs in visuals using this method.

Lets say if it will be a standard for some 5-10 years and will not change in future like many others in the past, then it is useful. I can't say at the moment right thing about the life of this method on the market. We plan the game not only for DX11.... but also the game life after DX11.... that to do not rework anything from old
And in this case the good hard manual development of excellent precise models is a guarantie for a long life title.

I may say that probably in future we will use this method for the objects like humans and wheels. But probably not in release.
I've cleaned this up a bit removing some posts. Winny's post has been left there for reference the rest removed.

Please use the search function It took me 2 mins to find Olegs post I have quoted. Its also a couple of pages back in this thread !!!!!

Its a waste of bandwidth and speculating this way does no one any good.

Lets end the DX11 in/out thing now please.

Perhaps a discussion on whether its Win 8 128bit compatible

Just joking of course




.

Last edited by KG26_Alpha; 01-10-2011 at 10:23 PM.
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  #377  
Old 01-10-2011, 10:31 PM
The Kraken The Kraken is offline
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Indeed. Makes you wonder why some people keep complaining about a lack of information, when they can't even handle the information that's given to them...
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  #378  
Old 01-10-2011, 10:34 PM
Tree_UK
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Originally Posted by The Kraken View Post
Indeed. Makes you wonder why some people keep complaining about a lack of information, when they can't even handle the information that's given to them...
kraken your my hero
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  #379  
Old 01-10-2011, 10:37 PM
Oldschool61 Oldschool61 is offline
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I just want some system specs for low, med, and high detail settings at say 1024X768 res. Thats not too much to ask is it? And you know they know the specs now. Games basically finished. Cough up the specs already!!
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  #380  
Old 01-10-2011, 10:48 PM
Tree_UK
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Originally Posted by Oldschool61 View Post
I just want some system specs for low, med, and high detail settings at say 1024X768 res. Thats not too much to ask is it? And you know they know the specs now. Games basically finished. Cough up the specs already!!
You need to search for the information mate, Oleg has already said, system specs in may 2009.
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