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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
#11
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Having never owned an FFB stick, I was under the impression that this important feature was available in the better ones. Do *none* of them work like this?
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DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
#12
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g940 didnt do this.... unless i missed something when programing it.
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#13
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That feature is NOT depending on the Stick, but on the FFB-output of the game, afaik.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#14
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Correct. The game has to be programmed this way - to simulate less force when properly trimmed. It has nothing to do with stick's FF.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#15
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I've deleted the overdone gun recoil ffb files from my game, however. FFB-wise, i'd love to see a better implementation of weather and runway effects. In RL, the stick really speaks to you, there's lots of input coming from air turbulence, ranging from tiny to huge. Propwash from a guy ahead e.g. is very uncomfortable and really bangs the stick! Quote:
S! |
#16
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Trim in a real aircraft is much easier. Programming the FFB to emulate this real life feature would be a huge improvement. Perhaps its something we will see in SoW. |
#17
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![]() What exactly is this reversal bug? Quote:
________ Wendie 99 Last edited by Necrobaron; 04-26-2011 at 07:42 AM. |
#18
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#19
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The complete link (sorry Chivas):
http://forums.logitech.com/t5/PC-Gam...em/td-p/445318 I own a G940 and am deeply unhappy with the reversal bug: Its *not* a "Princess on a pea problem" as somebody said earlier in this thread. Reversal Bug: You move an axis (throttle, proppitch, aileron, rudder, etc.) slowly in one direction: 1%, 2%, 3%, 4%, 5%. The you carfully reverse your movement. You would expect to go back to 4%. It doesn't: It jumps to 2%. The G940 does that on all axis. Makes precise throttling, trimming, aiming, flying in formation really really hard as one constantly overcompensates. As to be read in the above mentioned link, Logitech acknowledged is working on a solution at least for the x and y axis (ailereon and elevator). |
#20
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This "reversal-bug", imho, just adds a bit more realism as the mechanical links
to the rudder, elevators and ailerons in the real planes had for shure more play then 2 or 3%.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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