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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 12-10-2010, 08:00 AM
julian265 julian265 is offline
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Originally Posted by WTE_Galway View Post
FFB is not realistic. If it was you would be able to do stuff like hold the stick to get the right flight attitude and wind on trim to till the stick holds the new position (like in a real aircraft).
Having never owned an FFB stick, I was under the impression that this important feature was available in the better ones. Do *none* of them work like this?
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  #12  
Old 12-10-2010, 08:18 AM
pupo162 pupo162 is offline
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g940 didnt do this.... unless i missed something when programing it.
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  #13  
Old 12-10-2010, 01:05 PM
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That feature is NOT depending on the Stick, but on the FFB-output of the game, afaik.
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  #14  
Old 12-10-2010, 02:05 PM
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Originally Posted by robtek View Post
That feature is NOT depending on the Stick, but on the FFB-output of the game, afaik.
Correct. The game has to be programmed this way - to simulate less force when properly trimmed. It has nothing to do with stick's FF.
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  #15  
Old 12-10-2010, 02:26 PM
JG27_PapaFly JG27_PapaFly is offline
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Originally Posted by Necrobaron View Post
I know the realism of FFB is debatable but I do like it and would prefer to have it offered on whatever I get.
Hi Necrobaron, I've been using microsoft FFB sticks since they first appeared, and never looked back. I never saw a good alternative, so I'm stockpiling FFB2 sticks. Why not stick to the MSFFB2 for SOW? After becoming a student pilot last summer i began to appreciate FFB anew. It really IS realistic. Flying close to a stall in RL, i get the same gentle shaking i'm used to from my stick. My opinion: FFB absolutely rules.

I've deleted the overdone gun recoil ffb files from my game, however. FFB-wise, i'd love to see a better implementation of weather and runway effects. In RL, the stick really speaks to you, there's lots of input coming from air turbulence, ranging from tiny to huge. Propwash from a guy ahead e.g. is very uncomfortable and really bangs the stick!

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Originally Posted by robtek View Post
That feature is NOT depending on the Stick, but on the FFB-output of the game, afaik.
True m8. I really hope SOW will feature realistic trim. In RL, a flettner trim tab works like a second elevator that flies the actual elevator. You set the trim, the stick will stay in its momentary position, but the stick forces will disappear. Also, in RL you can't get more elevator authority in turns or dives by trimming tail-heavy. In fact, if you've pulled the stick all the way back and you want more pitch-up, you trim nose-heavy, this will move the trim tab upwards and increase positive pitch momentum.

S!
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  #16  
Old 12-11-2010, 12:01 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by T}{OR View Post
Correct. The game has to be programmed this way - to simulate less force when properly trimmed. It has nothing to do with stick's FF.
yeah I was referring to FFB in IL2, not in general.

Trim in a real aircraft is much easier. Programming the FFB to emulate this real life feature would be a huge improvement.

Perhaps its something we will see in SoW.
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  #17  
Old 12-12-2010, 10:42 PM
Necrobaron Necrobaron is offline
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Quote:
Originally Posted by Chivas View Post
I have the G940, but don't use it because of the reversal bug.

What exactly is this reversal bug?

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Originally Posted by JG27_PapaFly View Post
Hi Necrobaron, I've been using microsoft FFB sticks since they first appeared, and never looked back. I never saw a good alternative, so I'm stockpiling FFB2 sticks. Why not stick to the MSFFB2 for SOW?
Well, mine just seems to be getting a little long in the tooth and as far as I know, there is no longer any driver support for it. I've often heard that MSFFB2 is the best and I agree. Just a shame MS won't make a third one...
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Last edited by Necrobaron; 04-26-2011 at 07:42 AM.
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  #18  
Old 12-13-2010, 01:45 AM
Chivas Chivas is offline
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Quote:
Originally Posted by Necrobaron View Post
What exactly is this reversal bug?



Well, mine just seems to be getting a little long in the tooth and as far as I know, there is no longer any driver support for it. I've often heard that MSFFB2 is the best and I agree. Just a shame MS won't make a third one...
http://forums.logitech.com/t5/PC-Gam...e-or-software-

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  #19  
Old 12-13-2010, 08:37 AM
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The complete link (sorry Chivas):

http://forums.logitech.com/t5/PC-Gam...em/td-p/445318

I own a G940 and am deeply unhappy with the reversal bug: Its *not* a "Princess on a pea problem" as somebody said earlier in this thread.

Reversal Bug: You move an axis (throttle, proppitch, aileron, rudder, etc.) slowly in one direction: 1%, 2%, 3%, 4%, 5%. The you carfully reverse your movement. You would expect to go back to 4%. It doesn't: It jumps to 2%. The G940 does that on all axis. Makes precise throttling, trimming, aiming, flying in formation really really hard as one constantly overcompensates.

As to be read in the above mentioned link, Logitech acknowledged is working on a solution at least for the x and y axis (ailereon and elevator).
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  #20  
Old 12-13-2010, 03:31 PM
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robtek robtek is offline
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This "reversal-bug", imho, just adds a bit more realism as the mechanical links
to the rudder, elevators and ailerons in the real planes had for shure more play then 2 or 3%.
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