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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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I've deleted the overdone gun recoil ffb files from my game, however. FFB-wise, i'd love to see a better implementation of weather and runway effects. In RL, the stick really speaks to you, there's lots of input coming from air turbulence, ranging from tiny to huge. Propwash from a guy ahead e.g. is very uncomfortable and really bangs the stick! Quote:
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#2
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![]() What exactly is this reversal bug? Quote:
________ Wendie 99 Last edited by Necrobaron; 04-26-2011 at 07:42 AM. |
#3
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#4
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The complete link (sorry Chivas):
http://forums.logitech.com/t5/PC-Gam...em/td-p/445318 I own a G940 and am deeply unhappy with the reversal bug: Its *not* a "Princess on a pea problem" as somebody said earlier in this thread. Reversal Bug: You move an axis (throttle, proppitch, aileron, rudder, etc.) slowly in one direction: 1%, 2%, 3%, 4%, 5%. The you carfully reverse your movement. You would expect to go back to 4%. It doesn't: It jumps to 2%. The G940 does that on all axis. Makes precise throttling, trimming, aiming, flying in formation really really hard as one constantly overcompensates. As to be read in the above mentioned link, Logitech acknowledged is working on a solution at least for the x and y axis (ailereon and elevator). |
#5
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This "reversal-bug", imho, just adds a bit more realism as the mechanical links
to the rudder, elevators and ailerons in the real planes had for shure more play then 2 or 3%.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#6
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![]() What about trim tabs then? Because from what I was able to read they are 'infected' as well. The reversal bug as it is is pure stupidity on the Logitech part. The only reason why it exists is to eliminate pots loosing precision over time, and this is why they won't eliminate it completely. MSFF2 is a FF stick and hasn't got 'reversal bug' - and people are using it even after 10 years.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#7
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And if you use Multi Throttel by MykkOwl it is fixed by his tool, so if you use it, no wonder you don´t realize anything wrong.
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#8
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![]() Quote:
![]() The aileron, rudder, and elevator is still reversal bugged. And as far as I read Logitech (see forum link abive), they'll only fix aileron and elevator in the forseeable future. |
#9
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Interesting point of view... But I doubt that the throttle would have jumped by 3% if you trottled down after having throttled up... And in any case: "Play" is something completly different from "reversal jump": With play, you push the first 3% and finally get the first 1% with the rudder slowly catching up... With the reversal bug, you push 1,2,3,4% and get nothing and sudddenly you get more than you wanted, never being able to adjust to 1,2, or 3...
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#10
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![]() Quote:
If the "hysteresis" as Logitech calls it (or reversal-bug as we call it) worked like you described, most of us would have little to no problem with it. The problem is it doesn't work like that. With no play in the controls at all in the rudder control and if you moved the rudders from center, to left, and then back to the right, it would look like this (with 0 being full left, 100 being full right): Starting at center, then going left: 50,49,48,47,46 Now reversing and going back right: 46,47,48,49,50 That's pretty cut and dry. If you pretend you were in a real plane and there was a little bit of slack in the rudder control and you moved the rudders from center, to left, and then back to the right, it would look like this: Starting at center, then going left: 50,50,50,49,48,47,46 Now reversing and going back right: 46,46,46,47,48,49,50 The fact that it does not immediately change shows the play in the linkage that must be overcome.. this would be expected in a real aircraft. Here's what the G940 does: Starting at center, then going left: 50,49,48,47,46 Now reversing and going back right: 46,46,46,52 See how it jumps from 46 to 52? If it was simply mimicking play in the controls, that jump would not be present... *THIS* is what makes it so annoying. I don't fee like going back and researching my figures, but IIRC the reversal 'jump' in the throttles was over 5%, and in the rudders and trims was over 3%. This is *HUGE* when precision flying is involved. I can understand why Logitech decided to put some Hysteresis in there... to compensate for 'pot flicker' where very small adjustments upon reversal tends to produce some variance, but what they should have done is programmed it to 'pick up where it left off' rather than to 'compensate for the amount of hysteresis' |
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