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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-16-2010, 01:34 PM
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furbs furbs is offline
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Great update Oleg, thanks!

Not sure if this has been mentioned yet, but for me- the main difference between the SOW terrain here and the landscape photos which have been shown in this thread, is that in the SOW shots there seems to be a lot (ie, too much) textural variation going on between each field- basically, from one field to the next, there is a difference in vegetation. In the photos on the other hand, you have quite a bit of uniformity across fields, which is broken up by variations in vegetation in different spots. The SOW terrain looks quite 'busy', while the photos look more placid or relaxed, to put it another way.

That's my only 'criticism' here, if you could call it that. On the positive side, it's great to see really nice resolution in the ground details.

Looking forward to purchase day Oleg- I'm sure you are too!

thanks again for the update
Agreed, the colours(and maybe not enough hedgrows) are the only thing that i think are not quite on the money, everything else looks great.
The shapes and textures of the fields looks spot on.
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  #2  
Old 10-16-2010, 01:36 PM
Flanker35M Flanker35M is offline
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S!

But you can adjust some of the colors in your GFX card control panel if needed to get a color suiting you, regarding the pics and terrain color discussion.. I use that if I want more color or less of it. I think the screenies really depend on how the system is adjusted etc. And with Final we will finally see it

Last edited by Flanker35M; 10-16-2010 at 01:39 PM. Reason: Adjust text
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  #3  
Old 10-16-2010, 01:49 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Flanker35M View Post
S!

But you can adjust some of the colors in your GFX card control panel if needed to get a color suiting you, regarding the pics and terrain color discussion.. I use that if I want more color or less of it. I think the screenies really depend on how the system is adjusted etc. And with Final we will finally see it
Buy this way you will adjust common colors but not the color of the plane corresponding to the ground suface.

So this is just possible way of small adjustment on user side but not the different details of overal image by different way.
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Old 10-16-2010, 01:59 PM
kendo65 kendo65 is offline
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Hello Oleg, thanks for taking the time to answer so many questions.

It seems that we really are in the home straight leading up to release, with decisions being made on cut-off of features - ie included features will be tweaked in the time remaining, while features which are buggy or require more work are held back for later release.

Have all decisions been made yet on everything that will be included BOB? If so what percent would you say of what the engine is capable of will we see in first release?

Thanks.
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  #5  
Old 10-16-2010, 01:59 PM
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philip.ed philip.ed is offline
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Oleg, I too, flew over England this year and Furbs' shot is an accurate representation of the colours of the English landscape. I am not trying to be rude, but have you flown over England? I think, perhaps, we may be able to judge the best. Obviously as you say a camera won't give a 100% accurate representation, but from experience I think those of us who live in the country can give a good idea of how it looked.
The colours currently shown for SoW suggest a spring-look, where the fields are quite a lush green. In the summer of 1940, it was one of the hottest summers' on record, and the fields would have had a burnished look.
I do understand your theories of colour though; it will differen between each PC, but this is just my observation



Winny, there weren't rape-fields in England in 1940. I know you weren't saying there are, but I'm just pointing it out. It's interesting to compare a modern-day picture with one from 1940.
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  #6  
Old 10-16-2010, 02:02 PM
_AH_Prop _AH_Prop is offline
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Hello Oleg, thanks for this awesome update!

It might be too early to ask, but will multiplayer be handled in game or externally using a program like Hyperlobby?
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  #7  
Old 10-16-2010, 02:06 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by _AH_Prop View Post
Hello Oleg, thanks for this awesome update!

It might be too early to ask, but will multiplayer be handled in game or externally using a program like Hyperlobby?
I will soon tell it. We integrating interface now. But its not a time to anounce. We are doing by reqest of publisher.
Anyway there will be still the possibility to integrate to another systems by creative users and third party.

Current limit is 128 players.
It will be finally decided later to cut the amount for the beginning or keep 128. Will let you all later.
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  #8  
Old 10-16-2010, 02:09 PM
Hecke
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That sounds so awesome.

Having troops running around on the airport gives so much immerson.
Please don't hold that part back for the first addon.
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  #9  
Old 10-16-2010, 02:32 PM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I will soon tell it. We integrating interface now. But its not a time to anounce. We are doing by reqest of publisher.
Anyway there will be still the possibility to integrate to another systems by creative users and third party.

Current limit is 128 players.
It will be finally decided later to cut the amount for the beginning or keep 128. Will let you all later.
That is excellent news. Any clues on who the publisher is, or better - is it at least someone else than UbiSoft?

Few questions about the MP:
  1. Will there be an option to first load some custom made skins on the server, and then force players (server setting) to first download them before hitting fly or even joining the server. I am asking this because some time when many people load their skins all you see is blank skinned planes flying all over the place.
  2. Also, I asked this once before - would it be possible (for servers with external views on) to disable the option to browse through enemy planes? More important - to prevent from seeing which type of planes is the opposite side flying (in IL2 this command was 'S')?
  3. How is kill crediting implemented? Will we have shared kills and if so in which way will server determine when it is a shared kill and when it isn't? What about human manned gunners (if I remember correctly, humans will be able to join a human piloted bomber on dog fight servers)?
  4. And last but not least - will there be an option to limit which countries or air forces can be selected per side? This would greatly help admins of the servers which try to simulate a certain scenario or battle - servers that are historically oriented (this goes for question #1 as well).



Thank You for your time.
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  #10  
Old 10-16-2010, 02:55 PM
pupaxx pupaxx is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I will soon tell it. We integrating interface now. But its not a time to anounce. We are doing by reqest of publisher.
Anyway there will be still the possibility to integrate to another systems by creative users and third party.

Current limit is 128 players.
It will be finally decided later to cut the amount for the beginning or keep 128. Will let you all later.
..So we got a publisher!!! Great news
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