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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 12-10-2010, 02:26 PM
JG27_PapaFly JG27_PapaFly is offline
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Join Date: Jan 2010
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Quote:
Originally Posted by Necrobaron View Post
I know the realism of FFB is debatable but I do like it and would prefer to have it offered on whatever I get.
Hi Necrobaron, I've been using microsoft FFB sticks since they first appeared, and never looked back. I never saw a good alternative, so I'm stockpiling FFB2 sticks. Why not stick to the MSFFB2 for SOW? After becoming a student pilot last summer i began to appreciate FFB anew. It really IS realistic. Flying close to a stall in RL, i get the same gentle shaking i'm used to from my stick. My opinion: FFB absolutely rules.

I've deleted the overdone gun recoil ffb files from my game, however. FFB-wise, i'd love to see a better implementation of weather and runway effects. In RL, the stick really speaks to you, there's lots of input coming from air turbulence, ranging from tiny to huge. Propwash from a guy ahead e.g. is very uncomfortable and really bangs the stick!

Quote:
Originally Posted by robtek View Post
That feature is NOT depending on the Stick, but on the FFB-output of the game, afaik.
True m8. I really hope SOW will feature realistic trim. In RL, a flettner trim tab works like a second elevator that flies the actual elevator. You set the trim, the stick will stay in its momentary position, but the stick forces will disappear. Also, in RL you can't get more elevator authority in turns or dives by trimming tail-heavy. In fact, if you've pulled the stick all the way back and you want more pitch-up, you trim nose-heavy, this will move the trim tab upwards and increase positive pitch momentum.

S!
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