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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 07-18-2012, 10:41 AM
notafinger! notafinger! is offline
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Quote:
Originally Posted by _79_dev View Post
As I mentioned already sow forums... If we were using despawn script, stats would be counted properly. Unfortunately despawn script is causing "ghosts" object which are disturbing proper game play. So we decided to sacrifice stats as we can always go through logs.txt file and confirm whatever was going on the server through it.
With the exception of takeoff accidents very few players are spawning more than once including the AI bombers. Mission times are less than 1.5 hours and I can't say I've ever seen ghosts on ATAG until multiple waves of AI bombers have spawned & despawned so I don't think "ghost" contacts would be a problem in SOWC. The downside of a despawn script would be players getting kills for a/c that they scored hits on but were still able to get home and land. In RL a pilot would likely make a claim against this a/c anyway. Using the stat logs then it would be easier to determine destroyed from damaged than what we are doing now. Since everything about this campaign is experimental it might be worth a try to see if the "ghosts" appear in single spawn missions.
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