Quote:
Originally Posted by JAMF
SoW will not have tessellation. No mention of physics being run on a GPU. No mention of DX11 specific shaders being used. Not even a mention of anything DX11 specific being used. The only enigmatic words regarding DX11 were "supported". DX8 functions are supported by DX11.
Show me quotes that DX11 is needed or desired, besides oracle-like utterings?
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I'll just repeat what Oleg has mentioned here in forum posts:
DX9 / DX10 / DX11 will be supported.
No use will be made of tessallation in initial release though but it may be used later.
JAMF, can't help but feel you're being a little pedantic in your interpretation of "supported". If you are waiting for the devs to spell it all out in minute detail you'll be waiting a long time.
Quote:
Originally Posted by Tree_UK
Unless of course Nearmiss knows something that we dont?
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He doesn't. I'll bet Zapatista's shorts on it.