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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-28-2009, 10:39 PM
Bearcat Bearcat is offline
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My apologies.. also PM incoming to NM..

However..... my other post..


Quote:
Originally Posted by Bearcat View Post
Hey TD a question....

Someone unlocked a way to increase the torque in the FMs... You couldn't decrease it lower than the stock torque.. (so it couldn't be used as a cheat..) but if you wanted to increase it , say.. so you could get even more realistic torque effects.. especially on landings & T/Os.. you could.. I never tried it.. and actually it wasn't a mod from what I understand.. but the mods enabled the feature to be unlocked.. it was always there... at least from my understanding of the "feature" I am wondering if it might be possible to include that feature in an upcoming patch as an additional CEM option. Some kind of varying degree of torque from say... stock to stock plus x , to plus xx .. up to the point where if you were not careful you could flip your plane on T/O like it sometimes happened in RL.. I seem to recall some time ago Oleg making reference to this feature @ UBI .. No one knew what he was talking about though and because it wasn't activated in the sim it couldn't be used so it was a moot issue.. I believe he said that he could make the FMs even more realistic but a lot of peope wold find it harder to fly.. but I figure since some of us have been flying this sim for what... 8-9 years now....

Is that doable?

Will not be edited.. at least not by me.. because from my understanding this is already in the sim but it was locked by Oleg & 1C because the rest of the sim was also locked..... it was not a *** so again... my thus far unanswered question to TD is... Can this feature be unlocked and added to part of the CEM scalability that is in the sim. Some of us have been flying this sim since .. what ... 01-02.. and it would be great to have the option to fine tune the CEM.
  #2  
Old 08-28-2009, 11:53 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by Bearcat View Post
My apologies.. also PM incoming to NM..

However..... my other post..

Will not be edited.. at least not by me.. because from my understanding this is already in the sim but it was locked by Oleg & 1C because the rest of the sim was also locked..... it was not a *** so again... my thus far unanswered question to TD is... Can this feature be unlocked and added to part of the CEM scalability that is in the sim. Some of us have been flying this sim since .. what ... 01-02.. and it would be great to have the option to fine tune the CEM.
I don't know which mod you have in mind but the one I checked doesn't unlock anything, it simply changes few parameters in FM. So this story about "locked" features sounds more like an excuse for messing with FM.

Whole FM issue is rather controversial, you can hardly find two RL pilots with same opinion about the torque so it's really hard to say what is correct and what not.

Anyway, there are no FM changes for 4.09, what is going to happen in 5.0 is yet to be decided, we have contacts with RL pilots and Oleg's main FM tester is helping us so anything is possible.

FC
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Old 08-29-2009, 12:51 AM
Bearcat Bearcat is offline
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TY....
  #4  
Old 08-29-2009, 01:19 PM
ECV56_Guevara ECV56_Guevara is offline
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DT:
Do you have in mind for the near future adding new brit and german bombers to be complementary whit the radar feature ?
And there´s one of you working or planning to work in new maps?
We really preciate your work. Thanks.
  #5  
Old 08-29-2009, 08:59 PM
Gryphon_ Gryphon_ is offline
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I dont post here very often, but I'd like to thank Team D. for volunteering their time, with 1C's approval, to make future patches for our favorite sim.

Please don't be afraid to work flight model issues, as there is zero controversy over a 1C - accredited group making those (or any other) changes. However, I completely understand your reasons for not wishing to discuss these issues on an open forum.

The sim already has many, many planes. More planes are nice to have, but I hope your priorities will become fixing the old. I moderate a forum elsewhere which discusses aircraft performance in game, and despite the inevitable arguments its a good thing that players are so interested in the sim that they will spend hours testing stuff and discussing the results. I think its one of the reasons we are all still here.

From those comments on that other forum, the major issues raised are what I'd call the consistency of aircraft performance 'within' the type and obviously the comparisons 'between' types. We also have a great deal of debate on the accuracy of the FM in areas such as stalling, spinning, and low speed high power flight regimes.

Good examples of things that leap out are:

1) Spitfire energy retention in tight turns
2) The relative performance of the 109G2 vs the 109G6
3) The relative performance of the A8 vs the A6, A5, and especially the A5-1.65

...so I hope you share my interest in those issues. Wishing you all the best and look forward to seeing your work.
  #6  
Old 08-29-2009, 10:58 PM
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We do already have many aircraft...I too would like torque looked at, as a possible priority to fine tune this great sim.
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  #7  
Old 08-30-2009, 02:06 AM
rakinroll rakinroll is offline
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Hello DT,
i just want to you fix German plane damage moddelling. Pilot has no chance when his Bf-109 or FW-190 has a hole on wing. Becuse planes strart hardly roll to damaged side. However planes can not fly fast. But most of red planes still can do sharp maneuver even they have hole(s) on their wings.

For example, you are flying a FW-190 or a Bf-109 and one-two 50 cals bullets hitting your right wing. You can see only one or two black dots (not hole) but they are effecting too much on turnings. And also you can not fly fast anymore. And of course if you have a hole on your German fighters wing it means you already dead. It is same flying a Zero or any unarmored Japan planes. Only one difference is German fighter pilot dying a few seconds later, thats all.

Thanks
  #8  
Old 08-31-2009, 09:27 AM
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Quote:
Originally Posted by ECV56_Guevara View Post
DT:
Do you have in mind for the near future adding new brit and german bombers to be complementary whit the radar feature ?
And there´s one of you working or planning to work in new maps?
We are thinking about all of the things you mentioned.

Quote:
Originally Posted by Gryphon_ View Post
From those comments on that other forum, the major issues raised are what I'd call the consistency of aircraft performance 'within' the type and obviously the comparisons 'between' types. We also have a great deal of debate on the accuracy of the FM in areas such as stalling, spinning, and low speed high power flight regimes.

Good examples of things that leap out are:

1) Spitfire energy retention in tight turns
2) The relative performance of the 109G2 vs the 109G6
3) The relative performance of the A8 vs the A6, A5, and especially the A5-1.65

...so I hope you share my interest in those issues. Wishing you all the best and look forward to seeing your work.
Like I said in my previous post, we have contacts with RL pilots and Oleg's FM tester (former fighter pilot) is helping us. We are not afraid to change things but we need solid proof before we do anything.

Good example is Spit E retention, I'm yet to see any proof that something is wrong with it, in fact when I compared it with NACA test of Spit ( TBH we don't have that variant in game but I used closest one we have) I was losing more E than in RL test so I doubt that something is very wrong with Spit but I might be wrong.

Quote:
Originally Posted by rakinroll View Post
Hello DT,
i just want to you fix German plane damage moddelling. Pilot has no chance when his Bf-109 or FW-190 has a hole on wing. Becuse planes strart hardly roll to damaged side. However planes can not fly fast. But most of red planes still can do sharp maneuver even they have hole(s) on their wings.

For example, you are flying a FW-190 or a Bf-109 and one-two 50 cals bullets hitting your right wing. You can see only one or two black dots (not hole) but they are effecting too much on turnings. And also you can not fly fast anymore. And of course if you have a hole on your German fighters wing it means you already dead. It is same flying a Zero or any unarmored Japan planes. Only one difference is German fighter pilot dying a few seconds later, thats all.
There is no special code for Axis aircraft in game, what happens to Axis planes happen to Allies too. keep in mind that graphics doesn't show exact damage and few holes in wing could represent much serious damage than you think.

Quote:
Originally Posted by 4S_Nero View Post
Hi DT ))
I own a microsoft Sidewinder FFB2 joy. There will be the availability to set up custom feed back settings like i can do with ROF sim ?
THX 4S_Nero
We didn't plan that but we might take a look, if it is easy enough we might do something about it but this will not be very high on our priority list.

Quote:
Originally Posted by WWFlybert View Post
Please, if at all possible, include the recon triggers with 4.09. In my opinion, they would be a truly important change to IL-2 1946 that all players would enjoy more so than any particular plane addition, new map or other improvement proposed

All the work you are doing seems good and worthwhile, however the idea of new objectives in mission building and the gameplay is fantastic
No Triggers in 4.09, 4.09 is basically done and only some minor things have to be checked before release.

Triggers will be released in later patch together with other changes to AI, we are making very big changes there and it is not possible to release some parts separately when they full functionality depend on many other things.

FC
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  #9  
Old 08-31-2009, 06:32 PM
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mazex mazex is offline
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Quote:
Originally Posted by FC99 View Post

Triggers will be released in later patch together with other changes to AI, we are making very big changes there and it is not possible to release some parts separately when they full functionality depend on many other things.

FC
Big changes... Mmm.... Waiting for BoB has now been replaced by waiting for 4.10 - nice with some variation in the agony
  #10  
Old 09-01-2009, 07:06 PM
Letum Letum is offline
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I am a member of a large bombing group.
We often fly bombers in historical formations.

We experience terrible problems with the AI gunner's friendly fire.
Often we lose six or more out of twenty bombers by friendly gunner fire, despite
keeping correct distances, staggering the VICs and not having any planes on
the six of any other planes.

In the B25 we even have to resort to turning off the waist gunners before missions.

Perhaps Team Daidalus would like to consider preventing the AI from targeting
fighters that are behind friendly planes and any other instances of friendly fire.

Thankyou for your consideration of the matter.
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