![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
My apologies.. also PM incoming to NM..
However..... my other post.. Quote:
Will not be edited.. at least not by me.. because from my understanding this is already in the sim but it was locked by Oleg & 1C because the rest of the sim was also locked..... it was not a *** so again... my thus far unanswered question to TD is... Can this feature be unlocked and added to part of the CEM scalability that is in the sim. Some of us have been flying this sim since .. what ... 01-02.. and it would be great to have the option to fine tune the CEM. |
|
#2
|
||||
|
||||
|
Quote:
Whole FM issue is rather controversial, you can hardly find two RL pilots with same opinion about the torque so it's really hard to say what is correct and what not. Anyway, there are no FM changes for 4.09, what is going to happen in 5.0 is yet to be decided, we have contacts with RL pilots and Oleg's main FM tester is helping us so anything is possible. FC
__________________
|
|
#3
|
|||
|
|||
|
TY....
|
|
#4
|
|||
|
|||
|
DT:
Do you have in mind for the near future adding new brit and german bombers to be complementary whit the radar feature ? And there´s one of you working or planning to work in new maps? We really preciate your work. Thanks. |
|
#5
|
|||
|
|||
|
I dont post here very often, but I'd like to thank Team D. for volunteering their time, with 1C's approval, to make future patches for our favorite sim.
Please don't be afraid to work flight model issues, as there is zero controversy over a 1C - accredited group making those (or any other) changes. However, I completely understand your reasons for not wishing to discuss these issues on an open forum. The sim already has many, many planes. More planes are nice to have, but I hope your priorities will become fixing the old. I moderate a forum elsewhere which discusses aircraft performance in game, and despite the inevitable arguments its a good thing that players are so interested in the sim that they will spend hours testing stuff and discussing the results. I think its one of the reasons we are all still here. From those comments on that other forum, the major issues raised are what I'd call the consistency of aircraft performance 'within' the type and obviously the comparisons 'between' types. We also have a great deal of debate on the accuracy of the FM in areas such as stalling, spinning, and low speed high power flight regimes. Good examples of things that leap out are: 1) Spitfire energy retention in tight turns 2) The relative performance of the 109G2 vs the 109G6 3) The relative performance of the A8 vs the A6, A5, and especially the A5-1.65 ...so I hope you share my interest in those issues. Wishing you all the best and look forward to seeing your work. |
|
#6
|
||||
|
||||
|
We do already have many aircraft...I too would like torque looked at, as a possible priority to fine tune this great sim.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
|
#7
|
|||
|
|||
|
Hello DT,
i just want to you fix German plane damage moddelling. Pilot has no chance when his Bf-109 or FW-190 has a hole on wing. Becuse planes strart hardly roll to damaged side. However planes can not fly fast. But most of red planes still can do sharp maneuver even they have hole(s) on their wings. For example, you are flying a FW-190 or a Bf-109 and one-two 50 cals bullets hitting your right wing. You can see only one or two black dots (not hole) but they are effecting too much on turnings. And also you can not fly fast anymore. And of course if you have a hole on your German fighters wing it means you already dead. It is same flying a Zero or any unarmored Japan planes. Only one difference is German fighter pilot dying a few seconds later, thats all. Thanks |
|
#8
|
|||||
|
|||||
|
Quote:
Quote:
Good example is Spit E retention, I'm yet to see any proof that something is wrong with it, in fact when I compared it with NACA test of Spit ( TBH we don't have that variant in game but I used closest one we have) I was losing more E than in RL test so I doubt that something is very wrong with Spit but I might be wrong. Quote:
Quote:
Quote:
Triggers will be released in later patch together with other changes to AI, we are making very big changes there and it is not possible to release some parts separately when they full functionality depend on many other things. FC
__________________
|
|
#9
|
||||
|
||||
|
Quote:
|
|
#10
|
|||
|
|||
|
I am a member of a large bombing group.
We often fly bombers in historical formations. We experience terrible problems with the AI gunner's friendly fire. Often we lose six or more out of twenty bombers by friendly gunner fire, despite keeping correct distances, staggering the VICs and not having any planes on the six of any other planes. In the B25 we even have to resort to turning off the waist gunners before missions. Perhaps Team Daidalus would like to consider preventing the AI from targeting fighters that are behind friendly planes and any other instances of friendly fire. Thankyou for your consideration of the matter. |
![]() |
|
|