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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Yes,adjusting the AI properties for night fighting are already done so don't worry,the gunners won't be a problem anymore.
The stabilizer is not needed,since the G-4 aircraft will be mainly a coop. airplane and there you'll have to find yourself a good bordfunker.Well of course you can fly it in dog.fight server,but i cannot see a G-4 dog.fighting with La-5;I-16 or stuff like that,and most of it's entire potential won't be fully available in a dog.fight server because of many reasons.The simplest one of them is that i have not seen a fully dark night map in a dog fight server since ages,and also using a radar in a dog.fight server where everyone is flying below 2000 is useless and stupid. Last edited by Bulgarian; 09-02-2009 at 04:40 PM. |
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#2
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UK Dedicated 3 does have a midnight map, but it is certainly the exception.
Please do consider means of reducing AI gunner friendly fire if you are modifying the gunner's code for nighttime. |
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#3
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Quote:
There are some where coordinated bomber attacks are flown. If that should happen during the night one would find very few fighters there, except night - fighters. No furballs!!! The Altitude of the Bombers is usually between 3500 and 6500 m. Be assured there are more than a few who would really enjoy this feature on a "Dogfight - Server"
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#4
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Yep, i was thinking of mission-oriented servers where a big part of the regular fliers actually takes the time to follow the mission brief. Thanks to everyone for the responses by the way.
Now that i think of it, lack of H2S-type radars will present another problem for multiplayer, regardless of the kind of mission (coop or DF server). Ok, in coops there is AI as well and in single player all we need is AI bombers, these can simply have with a Gattack waypoint, but what about using flyable bombers? Most of the other issues can be cleared up down the line when the advertised features make it into the sim. For example a trigger that lights up runway fires when you approach the airfield. The real issue is navigation, because if players can't navigate and hit the target nobody will want to fly a night bombing mission, and that leaves the night fighters without a target, unless we're talking about AI bombes in a coop against flyable night fighters. Would a blind boming/navigation device like the British Oboe or the German knickebein (not sure on the spelling) be easier to model? Maybe this could be easier than simulating radar, but it would the need mission builder's input while designing the mission to mark the targets, since most of these systems were based on a couple of imaginary lines intersecting on the map. I guess it will be much easier to code a couple of audio signals when you reach an intersection, than doing an H2S radar. Of course, i'm not demanding anything here. It's just that the start of electronic warfare is a very fascinating topic that's never been done before in a WWII sim and i'm getting a bit excited I know that this official addon will be of higher quality than the unofficial ones, but i can't say no to a combination of both. To tell you the truth, i can't wait to fly a bomber night event on a full switch DF server with a night attack scenario. Navigating via Oboe, pathfinder Mosquitoes marking the target for the heavies, flak, searchlights and some 110G4s and Ju88s flying CAP overhead. It will be like a combination of IL2 and Silent Hunter III |
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#5
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Hi DT )))
I will ask if it is possible to correct the auto-flap in N1K2J, since they pop-up with minimal G-force being really unrealistic. THX 4S_Nero |
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#6
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Quote:
I don't usually fly nights in single player, it simply isn't believable with nav lights on, and it wasn't playable without them, you couldn't see a thing, particularly as there are no exhaust flame plumes. Radar and visible exhausts would make all of that workable. |
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#7
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May I suggest that part of the problem with dark night fighting in IL-2 is the lack of dynamic reflective lighting. What I mean by this, is that you won't see any glints of light, say from the moon or other light source on the aircraft surface to catch your eye at distance
I don't know if it is possible or feasible in the IL-2 graphics engine to have relective object lighting. Perhaps a workaround would to have night missions only with significant moonlight and for craft to be lit as they are by sun, only with much less intensity .. also cloud tops lit as though by moonlight so a plane above clouds would be visable to a yet higher altitude plane rather clearly as a silhouette. Still from underneath it should be just about impossible to see a plane at night of course, unless lit by searchlight @nearmiss Edit: I misstook what you meant by "shoot straight ahead" with artillery .. AT cannon has proper trajectory just low angle only I believe.. what is needed I think is a new cannon type like howitzer that uses long range, higher angle adjustable setup as you describe .. Last edited by WWFlybert; 09-06-2009 at 07:10 AM. |
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#8
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I imagine that if someone were able to achieve that we would also be able to get the highly reflective metal in the day as well.. but skins in this sim dont use the alpha channels that way like they do in TW or FS.. Perhaps that would be something that would also be a worthy undertaking for this sim..
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#9
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Just a little idea for the map makers. Is it possible that you make an option in the full mission builder so that one can see the spawning places at the airfield. I know this is not important but usefull.
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