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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-01-2009, 04:50 AM
GAE_Charrua GAE_Charrua is offline
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It will be possible to have a place as co-pilot and another to handle the level of the bombing Watch, as it existed in reality.
Thank you for your work
Sorry for my English
Google Translation


Sera posible tener un lugar como co-piloto y otro para que maneje la Mira del bombardeo a nivel , como existio en la realidad.
Gracias por su trabajo.
Perdon por mi ingles
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  #2  
Old 09-01-2009, 09:48 AM
FAE_Cazador FAE_Cazador is offline
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Quote:
Originally Posted by GAE_Charrua View Post
It will be possible to have a place as co-pilot and another to handle the level of the bombing Watch, as it existed in reality.
Thank you for your work
Sorry for my English
Google Translation
He is asking for including in bombers a seat for a human co-pilot and another for a human bombardier, who would operate the bombsight, as in real life.

Charrua, you already have the bombardier available in IL 2 bombers. Just switch positions from pilot to bombardier and then open the bombsight, using the appropiate configurated keys. Copilot could be possible only for bombers like Liberator, B-17, B-29, but not He-111 or Pe-2, for instance

If you look for in Il2Mania web site you can find some good bombing tutorials to operate the bombsight, german and russian.

My 0.02 € : to have the navigator seat available for humans could be also interesting in future add-ons, so long range flights in "blind" conditions (night, bad weather) could be also possible. Specially, related to the future possible navigation radars, like H2S.


Charrua, ya tienes en IL-2 la posicion del bombardero disponible y puedes operar la mira de bombardeo. Simplemente cambia de posicion del piloto a bombardero y abre la mira usando las teclas que tengas configuradas para ello. El copiloto seria posible en aviones de bombardeo como el Liberator, B-17 o B-29, pero no en el He-111, por ejemplo.

En la web de IL2Mania tienes buenos manuales de operación para utilizar las miras de bombardeo tanto alemanas como rusas
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Last edited by FAE_Cazador; 09-01-2009 at 01:48 PM. Reason: Spelling
  #3  
Old 09-01-2009, 01:47 PM
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He111 He111 is offline
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OMG! 4.09 has a Sparrow Hawk! My malta campaign will be complete! ..

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What i would like to see later in IL2 is flyable Hampden, great story on these in latest "Aeroplane" mag.

The multi-player He111 sounds fun .. but can the belly gunner urinate on the rear wheel before takeoff, for luck? LOL!

H

Last edited by nearmiss; 09-01-2009 at 10:46 PM.
  #4  
Old 09-01-2009, 02:02 PM
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steppie steppie is offline
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I was looking the you tube video on the 110 radar and at the end it zoom in on to the instrumentent panel.
I know from have all the IL2 game and there one thing that it has not done well is zoom in or out . It does in stages and from what it look like on the video clip (2:57 mark)is that you were using trackir.
If so does this mean that when the Bf 110g4 come out well get 6DOF
  #5  
Old 09-02-2009, 10:12 AM
LesniHU LesniHU is offline
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Quote:
Originally Posted by steppie View Post
I was looking the you tube video on the 110 radar and at the end it zoom in on to the instrumentent panel.
I know from have all the IL2 game and there one thing that it has not done well is zoom in or out . It does in stages and from what it look like on the video clip (2:57 mark)is that you were using trackir.
If so does this mean that when the Bf 110g4 come out well get 6DOF
Its zoom mapped to joystick axis, position of head did not change.
  #6  
Old 09-02-2009, 03:17 PM
Blackdog_kt Blackdog_kt is offline
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Wow, some very nice responses going. The more i hear about the new improvements, the more excited i get. I mean, the radar is a great feature on its own (even if we'll have to wait longer for it), but new AI and flying without nav lights at night is even better.


A few questions about gameplay issues in regards to fighting at night:

1) Since it's mentioned in the radar video that there is accurate ground clutter interference, i guess that there is some sort of ground data being parsed to the radar code. Does this make it possible to have navigation/bombing radars like H2S in the future?

2) Since it will be difficult to operate the radar while flying the aircraft, what about adding a level stabilizer feature for the night fighters too? For example, you could engage level stab while working the radar, disengage to correct your heading (the aircraft would still respond to stick inputs when you are in the radar seat and you don't have level stab on, just like it happens with bombers), reengage and so on.
Now if exhaust glow was modeled you could navigate this way close enough to a bomber to be able to see its silhouette or exhausts. From that point on you would disengage level stab, jump to the front seat and just open fire. This is pretty much the way it was done in real life as well, the pilot was guided to visual range by the radar operator, but he still needed to see the target before opening fire.
Which brings me to the final question...

3) Will the AI visual detection range be adjusted for night scenarios? In reality a lot of times bombers came under fire from night fighters that were very close to them, yet they hadn't seen them until the tracers started flying by. It would be highly discouraging to carefully sneak up on a lone Lancaster for 10 minutes only to have the AI gunners start firing at you 500m before you can see the bomber's silhouette outlined against the night sky.

Again, thanks for all your hard work guys, we're eagerly anticipating the first results.
  #7  
Old 09-02-2009, 04:36 PM
Bulgarian Bulgarian is offline
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Yes,adjusting the AI properties for night fighting are already done so don't worry,the gunners won't be a problem anymore.

The stabilizer is not needed,since the G-4 aircraft will be mainly a coop. airplane and there you'll have to find yourself a good bordfunker.Well of course you can fly it in dog.fight server,but i cannot see a G-4 dog.fighting with La-5;I-16 or stuff like that,and most of it's entire potential won't be fully available in a dog.fight server because of many reasons.The simplest one of them is that i have not seen a fully dark night map in a dog fight server since ages,and also using a radar in a dog.fight server where everyone is flying below 2000 is useless and stupid.

Last edited by Bulgarian; 09-02-2009 at 04:40 PM.
  #8  
Old 09-02-2009, 04:51 PM
Letum Letum is offline
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UK Dedicated 3 does have a midnight map, but it is certainly the exception.

Please do consider means of reducing AI gunner friendly fire if you are modifying the gunner's code for nighttime.
  #9  
Old 09-02-2009, 08:08 PM
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Quote:
Originally Posted by Bulgarian View Post
.....The stabilizer is not needed,since the G-4 aircraft will be mainly a coop. airplane and there you'll have to find yourself a good bordfunker.Well of course you can fly it in dog.fight server,but i cannot see a G-4 dog.fighting with La-5;I-16 or stuff like that,and most of it's entire potential won't be fully available in a dog.fight server because of many reasons.The simplest one of them is that i have not seen a fully dark night map in a dog fight server since ages,and also using a radar in a dog.fight server where everyone is flying below 2000 is useless and stupid.
It might be interesting for you that not all "Dogfight- Servers" have constant furballs.
There are some where coordinated bomber attacks are flown.
If that should happen during the night one would find very few fighters there, except night - fighters.
No furballs!!!
The Altitude of the Bombers is usually between 3500 and 6500 m.
Be assured there are more than a few who would really enjoy this feature on a "Dogfight - Server"
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  #10  
Old 09-02-2009, 06:52 PM
LesniHU LesniHU is offline
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Quote:
Originally Posted by Blackdog_kt View Post
1) Since it's mentioned in the radar video that there is accurate ground clutter interference, i guess that there is some sort of ground data being parsed to the radar code. Does this make it possible to have navigation/bombing radars like H2S in the future?

2) Since it will be difficult to operate the radar while flying the aircraft, what about adding a level stabilizer feature for the night fighters too?
1) unfortunately no. Longwave radars as Lichtenstein are quite different than centimetric radars. Antennas for metric waves cannot be made big enough to shape beam into narrow cone and still be carried by a plane, so radar "sees" everything around and merges it into a lines on display. That means whole surrounding must be included in process, but direction to any point on ground does not have to be kept, sums of returned echoes can be updated quite lazily and only thing to draw are oscilloscope lines.
Centimetric radar has fairly narrow beam which is rotated around by moving antenna and usually can display bright point to any place on its screen. That makes three challenges, how to extract landscape geometry in chosen direction fast (hit by very fast moving beam), how to model screen which can contain anything and how to do afterglow which was very important to make information useful for user.
I'm afraid my explanation of differences between radar principles was very short, simplified and not much useful, if you want to know more, googling for lobe switched radars will be certainly better .

Centimetric radars are on priority list, but still in phase of searching for an algorithm. Modelling H2S would create additional trouble - aircraft for it. It would need heavy bomber (maybe with exception of some pathfinder mosquito variant) and those are very time consuming to model, especially cockpits.

2) still open question, probably will be included
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