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  #601  
Old 05-23-2014, 02:13 AM
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TexasJG TexasJG is offline
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Thanks Daidalos Team for an Official post!!
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  #602  
Old 05-23-2014, 08:26 AM
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Treetop64 Treetop64 is offline
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Wow, speedy response on the HUD info request!

...and no, the game engine does not support self-shadowing. It's just too old. The environment was written before self-showing was even a thing a games, so there you go...
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  #603  
Old 05-23-2014, 11:21 AM
rollnloop rollnloop is offline
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Can we have the same option "bottom of screen" for subtitles ? (à la EAW)

A togle key for HUD would be fantastic too, i often don't need the text (read gauges, lever position) but sometimes i need it temporarily when controls don't move in cockpit.
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  #604  
Old 05-23-2014, 05:16 PM
nic727 nic727 is offline
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Quote:
Originally Posted by Treetop64 View Post
Wow, speedy response on the HUD info request!

...and no, the game engine does not support self-shadowing. It's just too old. The environment was written before self-showing was even a thing a games, so there you go...
Can we mod the engine?
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  #605  
Old 05-23-2014, 05:47 PM
dFrog dFrog is offline
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Quote:
Originally Posted by nic727 View Post
Can we mod the engine?
You mean re-write the core of the game ? Well, then you can make whole new game, sell it and become damn rich...
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  #606  
Old 05-23-2014, 07:11 PM
Iszak Iszak is offline
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Well, but then there's this fella, Ankor, who activated selfshadowing and bumpmapping in CFS3/WOFF via D3D wrapper library...And the CFS3 engine is even more ancient than Il-2's.....
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  #607  
Old 05-23-2014, 09:27 PM
nic727 nic727 is offline
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Quote:
Originally Posted by dFrog View Post
You mean re-write the core of the game ? Well, then you can make whole new game, sell it and become damn rich...
Maybe Daidalos Team and us can start Il2 1946 on a new engine, but wich one? Home made engine, Unreal Engine, Cry Engine, etc???

lol

But maybe they can tweak the current engine, by changing some stuff from scratch (sorry I'm not a game developper, so I don't really understand how it work)?
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  #608  
Old 05-23-2014, 09:29 PM
nic727 nic727 is offline
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Quote:
Originally Posted by Iszak View Post
Well, but then there's this fella, Ankor, who activated selfshadowing and bumpmapping in CFS3/WOFF via D3D wrapper library...And the CFS3 engine is even more ancient than Il-2's.....
I found that : http://a2asimulations.com/forum/view...hp?f=2&t=39599

Look cool

And that : http://simhq.com/forum/ubbthreads.ph...at#Post3881675
(We could have DirectX 11 in Il2 1946 by following the same steps lol)

Last edited by nic727; 05-23-2014 at 09:32 PM.
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  #609  
Old 05-24-2014, 01:40 AM
IceFire IceFire is offline
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Quote:
Originally Posted by nic727 View Post
Maybe Daidalos Team and us can start Il2 1946 on a new engine, but wich one? Home made engine, Unreal Engine, Cry Engine, etc???

lol

But maybe they can tweak the current engine, by changing some stuff from scratch (sorry I'm not a game developper, so I don't really understand how it work)?
It's fairly "easy" to add things like modified AI parameters or new bomb release settings. Changing the engine is a major undertaking. Consider that Activision has been using the same ID Tech engine technology for Call of Duty games dating back to at least CoD 4: Modern Warfare if not earlier. They only changed the core engine as of this year's November release. That's a half dozen or more years of large team that is highly funded, deciding that a new engine switch was far too big of a task.

Now take that down to a volunteer group of enthusiasts like Team Daidalos. It's just not going to happen.

For a new engine... check out IL-2 Battle of Stalingrad and their Digital Nature engine which they built over several years for Rise of Flight.
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  #610  
Old 05-24-2014, 05:40 AM
Iszak Iszak is offline
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Quote:
Originally Posted by IceFire View Post

Now take that down to a volunteer group of enthusiasts like Team Daidalos. It's just not going to happen.
Unless they ask Ankor nicely
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