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#1
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Wow, speedy response on the HUD info request!
...and no, the game engine does not support self-shadowing. It's just too old. The environment was written before self-showing was even a thing a games, so there you go... |
#2
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Can we have the same option "bottom of screen" for subtitles ? (à la EAW)
A togle key for HUD would be fantastic too, i often don't need the text (read gauges, lever position) but sometimes i need it temporarily when controls don't move in cockpit. |
#3
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Can we mod the engine?
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#4
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You mean re-write the core of the game ? Well, then you can make whole new game, sell it and become damn rich...
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#5
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Well, but then there's this fella, Ankor, who activated selfshadowing and bumpmapping in CFS3/WOFF via D3D wrapper library...And the CFS3 engine is even more ancient than Il-2's.....
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#6
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Look cool And that : http://simhq.com/forum/ubbthreads.ph...at#Post3881675 (We could have DirectX 11 in Il2 1946 by following the same steps lol) Last edited by nic727; 05-23-2014 at 09:32 PM. |
#7
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![]() Well, I was wondering why Il2 still don't have such features modded in, but I suppose it is just more difficult to get them working there. You see, CFS3 graphics engine is very primitive - closer to DirectX 7 than 8, doesn't have any programmable shaders and thus uses very standardized and straightforward set of drawing functions. It was relatively easy to get (almost) all required information out of them without even looking at the engine code. IL2 on the other hand is very likely to be optimized for its own custom shaders which may make extracting geometry and lighting data more complex. Though I don't really know any specifics, never looked into it. |
#8
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#9
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I understand about the size of community, but it is unlikely I will be doing anything for IL2 - I don't have much free time and as I know it is primarily played in OpenGL mode and I don't know a thing about OpenGL programming.
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#10
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lol But maybe they can tweak the current engine, by changing some stuff from scratch (sorry I'm not a game developper, so I don't really understand how it work)? |
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