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  #1  
Old 05-23-2014, 05:16 PM
nic727 nic727 is offline
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Originally Posted by Treetop64 View Post
Wow, speedy response on the HUD info request!

...and no, the game engine does not support self-shadowing. It's just too old. The environment was written before self-showing was even a thing a games, so there you go...
Can we mod the engine?
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  #2  
Old 05-23-2014, 05:47 PM
dFrog dFrog is offline
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Originally Posted by nic727 View Post
Can we mod the engine?
You mean re-write the core of the game ? Well, then you can make whole new game, sell it and become damn rich...
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  #3  
Old 05-23-2014, 07:11 PM
Iszak Iszak is offline
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Well, but then there's this fella, Ankor, who activated selfshadowing and bumpmapping in CFS3/WOFF via D3D wrapper library...And the CFS3 engine is even more ancient than Il-2's.....
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  #4  
Old 05-23-2014, 09:29 PM
nic727 nic727 is offline
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Originally Posted by Iszak View Post
Well, but then there's this fella, Ankor, who activated selfshadowing and bumpmapping in CFS3/WOFF via D3D wrapper library...And the CFS3 engine is even more ancient than Il-2's.....
I found that : http://a2asimulations.com/forum/view...hp?f=2&t=39599

Look cool

And that : http://simhq.com/forum/ubbthreads.ph...at#Post3881675
(We could have DirectX 11 in Il2 1946 by following the same steps lol)

Last edited by nic727; 05-23-2014 at 09:32 PM.
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  #5  
Old 05-24-2014, 08:21 AM
AnKor AnKor is offline
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Originally Posted by Iszak View Post
Well, but then there's this fella, Ankor, who activated selfshadowing and bumpmapping in CFS3/WOFF via D3D wrapper library...And the CFS3 engine is even more ancient than Il-2's.....
Hi! I'm that fella
Well, I was wondering why Il2 still don't have such features modded in, but I suppose it is just more difficult to get them working there.
You see, CFS3 graphics engine is very primitive - closer to DirectX 7 than 8, doesn't have any programmable shaders and thus uses very standardized and straightforward set of drawing functions. It was relatively easy to get (almost) all required information out of them without even looking at the engine code.
IL2 on the other hand is very likely to be optimized for its own custom shaders which may make extracting geometry and lighting data more complex. Though I don't really know any specifics, never looked into it.
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  #6  
Old 05-24-2014, 08:29 AM
Iszak Iszak is offline
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Originally Posted by AnKor View Post
Hi! I'm that fella
Well, I was wondering why Il2 still don't have such features modded in, but I suppose it is just more difficult to get them working there.
You see, CFS3 graphics engine is very primitive - closer to DirectX 7 than 8, doesn't have any programmable shaders and thus uses very standardized and straightforward set of drawing functions. It was relatively easy to get (almost) all required information out of them without even looking at the engine code.
IL2 on the other hand is very likely to be optimized for its own custom shaders which may make extracting geometry and lighting data more complex. Though I don't really know any specifics, never looked into it.
Thank you sir, for explaining this stuff. If you ever manage to crack it and implement it, you'll bask in forever glory and be praised till kingdom come, with Il-2 community being much bigger than CFS3 and OFF and all.
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  #7  
Old 05-24-2014, 10:22 AM
AnKor AnKor is offline
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I understand about the size of community, but it is unlikely I will be doing anything for IL2 - I don't have much free time and as I know it is primarily played in OpenGL mode and I don't know a thing about OpenGL programming.
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  #8  
Old 05-24-2014, 10:26 AM
Iszak Iszak is offline
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Then maybe your example will inspire someone else to carry the torch! Kudos anyway!
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  #9  
Old 05-23-2014, 09:27 PM
nic727 nic727 is offline
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Originally Posted by dFrog View Post
You mean re-write the core of the game ? Well, then you can make whole new game, sell it and become damn rich...
Maybe Daidalos Team and us can start Il2 1946 on a new engine, but wich one? Home made engine, Unreal Engine, Cry Engine, etc???

lol

But maybe they can tweak the current engine, by changing some stuff from scratch (sorry I'm not a game developper, so I don't really understand how it work)?
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  #10  
Old 05-24-2014, 01:40 AM
IceFire IceFire is offline
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Quote:
Originally Posted by nic727 View Post
Maybe Daidalos Team and us can start Il2 1946 on a new engine, but wich one? Home made engine, Unreal Engine, Cry Engine, etc???

lol

But maybe they can tweak the current engine, by changing some stuff from scratch (sorry I'm not a game developper, so I don't really understand how it work)?
It's fairly "easy" to add things like modified AI parameters or new bomb release settings. Changing the engine is a major undertaking. Consider that Activision has been using the same ID Tech engine technology for Call of Duty games dating back to at least CoD 4: Modern Warfare if not earlier. They only changed the core engine as of this year's November release. That's a half dozen or more years of large team that is highly funded, deciding that a new engine switch was far too big of a task.

Now take that down to a volunteer group of enthusiasts like Team Daidalos. It's just not going to happen.

For a new engine... check out IL-2 Battle of Stalingrad and their Digital Nature engine which they built over several years for Rise of Flight.
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