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#1
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Got it up on a test server, the result was the whole convoy went up with one hit.
Went back to the public server to try and repeat this. 2x 250 kg bombs knocked out 2 trucks, came back around and the 1000kg did nothing but destroy buildings either side of the street. Repeated the attack on the second convoy with 1000kg and got this result. This is what I have been seeing for some time. Track is included. Images are taken from the .ntrk using external view. 1. Point of impact on road. SC1000 2. The bomb goes off, damage to buildings can be seen happening for some distance. 3. The crater with trucks undamaged. |
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#2
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This is nothing new with SC1000kg
It been messed around with too much and is now classed as a demolition bomb. Vehicles in towns (targets) will survive but buildings wont. It just plain silly whats been done to the bombs and torps of late. There's no hard and fast guide to whats been done and any recommended method of their usage has extremely inconsistent results. Good thing is you can always go back to the old arming system and turn off bomb fuzes & fragile torps but you cant change the effectiveness or ineffectiveness of the SC1000 & SC2000 bombs. . Last edited by KG26_Alpha; 02-21-2014 at 08:48 PM. |
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#3
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Quote:
The bombs took out the whole convoy. ![]() It could be the proximity of buildings. Like most flyers of IL2, I know what happens, but not always how. The 1000 knocks out tanks on the open road, being a demolition bomb, it should be no more effective than a 500 at that task. |
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#4
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During testing of a new mission type for Asura's DGen we have discovered a FMB problem. When the campfire object "vehicles.stationary.Campfire$CampfireAirfield " is set to "Army: Red/Blue" and the mission saved, the campfire will be automatically reset to "Army: none" when the mission is opened again in FMB.
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