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#1
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You may be correct that this may be a DS issue. Let's see what DT has to say about it. My experience with DT is that they like to see proof of reported bugs. My advice is that you try and get screenshots or a track that can then be sent to DT.
Have you tried this scenario with other columns? It would be useful to know if other columns are also affected. Aviar
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#2
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#3
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The large box girder type. First test of the mission is offline in multiplay. Set up as targets, a couple of 1000lb bombs could destroy the bridges. Once on a dedicated server, the same direct hits did nothing to the bridges. Maybe servers can choose to multiply the strength of bridges. If they do, the server operators never mentioned it. Quote:
One or two tanks can be destroyed with a single bomb run. There are also various German supply columns in the same mission, none of which display the same effect as the Studebecker column. The Studebecker columns at this point have parked themselves in the main streets of Lucenec on the Slovakia winter map. I've never had a problem with bomb runs against vehicles in streets until this one. I came back with an Me262/2a, dropped bombs into the street, and nothing destroyed, then turned back and fired the 108s at it, and I get Enemy vehicles destroyed. Quote:
There are two columns, two different streets. Same thing happens. I am going to try and get the mission put up looped on a test server so I can get a track or pictures. |
#4
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Got it up on a test server, the result was the whole convoy went up with one hit.
Went back to the public server to try and repeat this. 2x 250 kg bombs knocked out 2 trucks, came back around and the 1000kg did nothing but destroy buildings either side of the street. Repeated the attack on the second convoy with 1000kg and got this result. This is what I have been seeing for some time. Track is included. Images are taken from the .ntrk using external view. 1. Point of impact on road. SC1000 2. The bomb goes off, damage to buildings can be seen happening for some distance. 3. The crater with trucks undamaged. |
#5
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This is nothing new with SC1000kg
It been messed around with too much and is now classed as a demolition bomb. Vehicles in towns (targets) will survive but buildings wont. It just plain silly whats been done to the bombs and torps of late. There's no hard and fast guide to whats been done and any recommended method of their usage has extremely inconsistent results. Good thing is you can always go back to the old arming system and turn off bomb fuzes & fragile torps but you cant change the effectiveness or ineffectiveness of the SC1000 & SC2000 bombs. . Last edited by KG26_Alpha; 02-21-2014 at 07:48 PM. |
#6
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The bombs took out the whole convoy. ![]() It could be the proximity of buildings. Like most flyers of IL2, I know what happens, but not always how. The 1000 knocks out tanks on the open road, being a demolition bomb, it should be no more effective than a 500 at that task. |
#7
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During testing of a new mission type for Asura's DGen we have discovered a FMB problem. When the campfire object "vehicles.stationary.Campfire$CampfireAirfield " is set to "Army: Red/Blue" and the mission saved, the campfire will be automatically reset to "Army: none" when the mission is opened again in FMB.
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