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  #531  
Old 02-05-2014, 05:31 PM
Tolwyn Tolwyn is offline
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Default V1 Rocket and Tracks

Slight netcode tweak/check.

An airborne V1 rocket will not be captured in an NTRK recording (if started when V1 is in the air).

Also... would love ground object camera mode (or at least, V1 Rocket camera mode).

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  #532  
Old 02-05-2014, 05:34 PM
SPAD-1949 SPAD-1949 is offline
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Oh, really, but if I take howitzers they dont adjust and they need direct sight.
Also the Karl Gerät does not fire over hills, lke it should
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  #533  
Old 02-06-2014, 04:31 AM
HBPencil HBPencil is offline
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A small visual glitch, on the type C and E wing Spitfires no empty 20mm casings are visible coming from the ejector chutes.
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  #534  
Old 02-11-2014, 08:53 PM
Aardvark892 Aardvark892 is offline
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Default He-111H6 torpedo runs and the QMB

Team Daidalos,

I first noticed a problem with the He-111H6 and it's ability to do torpedo runs after the release of 4.10. I created a QMB pack called "Torpedoes Away" that uses several maps all centered on torpedo run missions. During testing, design, and troubleshooting, I noticed that the H6 model will not perform torpedo runs accurately during any QMB mission. They just drop their torpedoes from cruising altitude and speed at the "target" waypoint. What makes this more unusual, is if I take that QMB mission and import it directly into Single Mission, they do the run just fine, but it just doesn't work in the QMB. I've tried dozens of alternate waypoints, and in all cases all the other torpedo capable aircraft will do a good run, but those H6's still refuse to cooperate. I've attached a zip file that contains a .ntrk that I just made, as well as the QMB torpedo pack for you to take a look at. Please let me know if there is any other information you need. Thanks for your time and work!

P.S. I did submit this error with 4.10, but never heard anything about it, so I thought I'd just repost it in case it got missed.

Tim
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File Type: zip He111H6torpedo.zip (587.0 KB, 0 views)

Last edited by Aardvark892; 02-11-2014 at 08:56 PM. Reason: Explain why this old problem is being posted now.
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  #535  
Old 02-18-2014, 06:05 AM
Baddington_VA Baddington_VA is offline
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Default Car column cannot be damaged by bombs while static

Soviet Studebecker Rocket Launcher Column.

When used online,
It can be damaged when moving,
but it will survive direct hits undamaged by bombs when the column is waiting static at a waypoint.
Yet is vulnerable to cannon or machine gun fire from aircraft when static.
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  #536  
Old 02-19-2014, 01:56 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by Baddington_VA View Post
Soviet Studebecker Rocket Launcher Column.

When used online,
It can be damaged when moving,
but it will survive direct hits undamaged by bombs when the column is waiting static at a waypoint.
Yet is vulnerable to cannon or machine gun fire from aircraft when static.

Sorry, but my test results in an online coop mission were different than yours. I bombed the static column with two 1000 lb. bombs from a P-38L. As you can see from the sequence below, the bombs made a direct hit and took out several vehicles.

The column had been stopped for at least one minute.

Are your bombs actually exploding? Can you post a screenshot with your bombs exploding near the column with no damage to any vehicles?

Aviar
Attached Images
File Type: jpg Test Bombing 1.jpg (446.3 KB, 27 views)
File Type: jpg Test Bombing 2.jpg (460.7 KB, 28 views)
File Type: jpg Test Bombing 3.jpg (459.9 KB, 25 views)
File Type: jpg Test Bombing 4.jpg (463.4 KB, 28 views)
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  #537  
Old 02-19-2014, 03:54 AM
Baddington_VA Baddington_VA is offline
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The mission is up on a running server.
I will try to get pictures next time it comes up.
The server does not allow external views when flying.
I have dropped 1000kg bombs on them, which destroys all the surrounding buildings and leaves a crater, but leaves the vehicles intact.
I've then strafed them, and bullets work fine on them.

The situation has been : Flying AR234 with 1x1000 +2x 250 SC bombs(long fuse).
First drop is the 2x250kg onto static rail wagons and trucks, A lot of damage done. Turn back and drop the 1000kg on the convoy.
Explosion seen on the convoy, but no damage.
First few times I put it down to "maybe bad aim" but the crater indicated a hit. It started becoming a persistent event.

I have hit these same convoys when they're moving.
Bombs seem to work on them at that stage.


But this is not the first time I have encountered such a problem.
Tested offline on the multiplay, the IL2 game features work.
Once up on a dedicated server, they don't work.
I've had to scrap missions because of this.

The V1 launchers are no longer in game.
Some Bridges can no longer be damaged or destroyed.
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  #538  
Old 02-19-2014, 04:04 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Baddington_VA View Post
The mission is up on a running server.
I will try to get pictures next time it comes up.
The server does not allow external views when flying.
I have dropped 1000kg bombs on them, which destroys all the surrounding buildings and leaves a crater, but leaves the vehicles intact.
I've then strafed them, and bullets work fine on them.

The situation has been : Flying AR234 with 1x1000 +2x 250 SC bombs(long fuse).
First drop is the 2x250kg onto static rail wagons and trucks, A lot of damage done. Turn back and drop the 1000kg on the convoy.
Explosion seen on the convoy, but no damage.
First few times I put it down to "maybe bad aim" but the crater indicated a hit. It started becoming a persistent event.

I have hit these same convoys when they're moving.
Bombs seem to work on them at that stage.


But this is not the first time I have encountered such a problem.
Tested offline on the multiplay, the IL2 game features work.
Once up on a dedicated server, they don't work.
I've had to scrap missions because of this.

The V1 launchers are no longer in game.
Some Bridges can no longer be damaged or destroyed.
I'll test this issue with the Studebaker rocket launchers online soon.

What other features? The V-1 issue is there. Not confirmed yet on this one. What else?
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  #539  
Old 02-19-2014, 04:07 AM
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Aviar Aviar is offline
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You may be correct that this may be a DS issue. Let's see what DT has to say about it. My experience with DT is that they like to see proof of reported bugs. My advice is that you try and get screenshots or a track that can then be sent to DT.

Have you tried this scenario with other columns? It would be useful to know if other columns are also affected.

Aviar
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  #540  
Old 02-19-2014, 05:50 PM
majorfailure majorfailure is offline
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Quote:
Originally Posted by Aviar View Post
You may be correct that this may be a DS issue. Let's see what DT has to say about it. My experience with DT is that they like to see proof of reported bugs. My advice is that you try and get screenshots or a track that can then be sent to DT.

Have you tried this scenario with other columns? It would be useful to know if other columns are also affected.

Aviar
Please do that. I have seen this "indestructible" vehicle columns a few times, and it turned out to be the location in which they were was to blame, not the vehicles themselves - and IIRC it seemed like there was some invisible net or trees above them, and from some angles the were partially touchable - it may be different in your case though.
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