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#1
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I think veteran accounts are important pieces of first hand historical research but they don't always make for the best place to gather technical details. It doesn't invalidate the research but it does mean that you have to look in many places for the best answer.
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Find my missions and much more at Mission4Today.com |
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#2
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Yes, that is my point when it comes to offering it as evidence to support "brewing up tanks with 20mm cannon fire". I'm sure it's easy enough to achieve, but "Stuka Pilot" is not the reference to be looking at. If the man that made the aircraft world famous, and reknown for its screaming dive, didn't understand how it worked, or deliberately denied the system while knowing otherwise, it certainly taints anything else he offers as factual data. The book is a good read, but it is far from factual and is certainly tainted by his own political agenda. |
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#3
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I don't remember Rudel making such mistake about the sirens, but then again it's been a while since I read the book. I do remember that he misremembered some Soviet plane designations though. It's still a great book, I had some great laughs reading it (not because of the content or errors, but emotion and style)!
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#4
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Stuka Pilot pdf
Sorry, still cant find any reference to sirens. Quote:
That's probably the only plane you should trust him when it comes to specs. |
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#5
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#6
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no
was a pita finding the Englisch .pdf already |
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#7
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Getting back to the problem of over-effective aircraft weapons vs. tanks, here's a useful data point.
http://www.dupuyinstitute.org/ubb/Fo.../000016-2.html The takeaway (by Niklas Zetterling, author of several books on the Battle of Kursk) is that on the Eastern Front the OKW reduced the number of ground vehicles claimed as killed" by aircraft by 50%, and reduced the number of ground vehicles claimed as killed by ground forces by 30% when figuring estimates of actual totally destroyed AFV. The numbers produced using these formulas agree fairly well with actual Soviet records. So, while I'm still hunting for actual confirmation in primary sources, it seems like pretty good evidence that air power is overrated against tanks. Of course, what these formulas don't take into account is repairable damage and crew injuries/kills. IIRC, the rule of thumb for repairing AFV during WW2 was that for "killed" vehicles 1/3 could be returned to service overnight, 1/3 could be returned to service in a few days, and 1/3 were write-offs. For a slow retreat or poor supply situation, I'd guess that the 1/3 that could be repaired in a few days actually had to be written off - either cannibalized, abandoned or destroyed to keep them out of the hands of the enemy. For a rout or terrible supply situation (e.g., Stalingrad pocket, Normandy Breakout), assume that any damaged AFV is a lost AFV. Perhaps not relevant to single missions, but useful for dynamic campaigns. |
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#8
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To give vehicles and other ground units more involved damage modeling does it require re-coding?
Or is it a simpler matter of extracting the SFS and editing the text for each model? |
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#9
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Just reediting "damage ratings" (described in terms of "panzer units") is a simple text editor job where you don't even need to code to change the values. My solution of creating a third "partially damaged" state for ground vehicles might actually be feasible, since it just requires reprogramming how ground vehicles behave once once they take damage beyond some percentage of their total "hit points." No special effects or change in damage models would be needed, the vehicle just stops moving or starts retreating and perhaps the player gets a "Car/Tank Damaged" message on the HUD display. |
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