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  #1  
Old 10-27-2013, 09:01 PM
SaQSoN SaQSoN is offline
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Originally Posted by Aviar View Post
I have also noticed inconsistencies when placing runway tiles over original tiles. When you run the mission several times, sometimes they appear on top of the originals and sometimes they appear under the originals. (When I say 'run the mission', I usually do so in Coop mode.)
This is not a bug. If two, or more co-planar polygons overlap, Z-buffer can not decide which should be rendered on top (obviously). This causes "shimmering" effect, or display of random polygon on top of the other(s). You would get the same effect, if you place, for example, two same building models with different texture exactly one into the other. But, for some reason, no one wants to do that...

Last edited by SaQSoN; 10-27-2013 at 09:03 PM.
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  #2  
Old 10-27-2013, 11:31 PM
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Aviar Aviar is offline
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Originally Posted by SaQSoN View Post
This is not a bug. If two, or more co-planar polygons overlap, Z-buffer can not decide which should be rendered on top (obviously). This causes "shimmering" effect, or display of random polygon on top of the other(s). You would get the same effect, if you place, for example, two same building models with different texture exactly one into the other. But, for some reason, no one wants to do that...
Thanks for that explanation. I never said it was a 'bug'. I only described it as 'inconsistencies'.

Aviar
Attached Images
File Type: jpg Solomons Runway 1.jpg (697.9 KB, 14 views)
File Type: jpg Solomons Runway 2.jpg (690.4 KB, 12 views)
File Type: jpg Solomons Runway 3.jpg (692.4 KB, 13 views)
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  #3  
Old 10-28-2013, 12:32 AM
sniperton sniperton is offline
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Quote:
Originally Posted by SaQSoN View Post
This is not a bug. If two, or more co-planar polygons overlap, Z-buffer can not decide which should be rendered on top (obviously). This causes "shimmering" effect, or display of random polygon on top of the other(s). You would get the same effect, if you place, for example, two same building models with different texture exactly one into the other. But, for some reason, no one wants to do that...
The question is what the new tiles are for. If they are only for creating completely new airfields, then it's not a bug. If they are for modifying existing airfields, then it's a bug. IMHO.
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  #4  
Old 10-28-2013, 07:55 AM
SaQSoN SaQSoN is offline
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Using game objects in s wrongful manner by mission buildiers is a bug. For which, however, developers are not responsible.
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