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#1
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I looked at the mission and there is a very simple explanation. The AA gun is really not 'shooting at' the friendly vehicle. It is shooting at an enemy target to the north. The friendly vehicle simply moves in front of the shooting artillery gun and gets destroyed. It is basically a small error on the part of the mission builder for placing the vehicle waypoint so close the the friendly AA gun. It gets so close to the gun that it gets in the line of fire and is hit. It is easy to prove this. Simply move the first waypoint of the vehicle convoy so it does not come so close to the AA gun. You will see that the AA gun still fires in the same direction as before (at a distant Blue target). However, this time the friendly vehicle is not hit. Problem solved.....no bug. Concerning your second issue: "If you use a red plane and destroy the static objects, server say Ennemy AA destroyed. They are all red..." If you look at the mission in the FMB there are many Blue static objects. You are incorrect when you stated "They are all red...". You must have destroyed friendly units. I personally flew a Red plane in the mission and destroyed Red artillery units and the message I got was 'Friendly AAA Destroyed'. So again, I do not see a problem. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 12-29-2012 at 03:15 AM. |
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#2
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Ok.
I'll record a track... |
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#3
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I would still consider it a bug. Recently I've had to remove AA from my own airfield, because they were insanely firing at some distant target, hitting friendly aircraft on the runway. It's a ridiculous situation that shouldn't happen.
I'd rather see AA not engage ground targets at all. |
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#4
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In the attached file "Reds kill Reds Part 2.zip" are 5 files.
MarethLine43194602200.mis MarethLine43194602200.properties You can use the FMB to open MarethLine43194602200.mis. The location.jpg A view of the 2 red AAA position with 2 red wagon8 from the FMB. A red moving trucks column start from here too. The eventlog.lst In the record my nickname is NAST-idefix44. I take off with a Spit Mk IX from E3. I fly to B4. At 6:00 I attack the RED-FMB position. a truck, 2 wagon8 and 2 AAA. All destroyed. At 8:00 I attack and destroy 3 BLUE-FMB wagon8 on the base. I repeat, the objects destroyed at 6:00 are red, the object destroyed at 8:00 are blue. I use a red plane. The 2 times the server said ennemy objects destroyed. And you can see the wrecks of the RED-FMB moving trucks column destroyed by the RED-FMB AAA. The 5th file is the .ntrk. Run the track, you can see all what I mean. I persist. Here is a bug. Or record a track... |
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#5
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How was this file created? By DCG? There's a lot of extra DCG references in the .mis file that I don't know very well. Perhaps one of those is causing some sort of AI related bug although I have no good ideas as to why. Variables are variables unless there is specific line parsing that is broken. Pure speculation on my part.
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#6
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The Red position I described attacking in my first post is the same position you attack in your track. So, we are both attacking the same Red units with a Red plane. As you can see by the screenshot I have attached, the messages I get on my computer are correct. I am destroying Red units with a Red Army plane. The messages say 'Friendly Train Car: Destroyed' and 'Friendly AAA: Destroyed'. These messages are correct. I'm not sure why the messages you are getting are different. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#7
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We're all running stock 4.11.1 yes?
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Find my missions and much more at Mission4Today.com |
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#8
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I have the same problem using IL2 1946 4.11.1m Dedicated Server and IL2 1946 4.11.1m Client hosting the mission in dogfight mode. Dedicated Server and Client are stock versions.
It seems that Aviar don't test the mission in dogfight server mode... No connection gauge in the upper right corner of his screenshot. Last edited by idefix44; 12-29-2012 at 09:08 PM. Reason: Add the last 2 lines. |
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#9
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If it works ok I will explain where it might have gone wrong. |
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#10
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Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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