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  #541  
Old 01-20-2013, 01:40 PM
maxim42 maxim42 is offline
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Small grapfics issue in SM.79 cockpit - when you set the throttle to less than ~20% with landing gear retracted - the red warning appears on the red side of cockpit BUT what happens at the same time is the strange, sharper instrument's graphics. I am not sure whether it is a feature or bug.
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  #542  
Old 01-20-2013, 02:31 PM
_1SMV_Gitano _1SMV_Gitano is offline
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Quote:
Originally Posted by maxim42 View Post
Small grapfics issue in SM.79 cockpit - when you set the throttle to less than ~20% with landing gear retracted - the red warning appears on the red side of cockpit BUT what happens at the same time is the strange, sharper instrument's graphics. I am not sure whether it is a feature or bug.
Yes, the warning light is a feature. In any case, could you please post a screenshot of the putative bug?

thx
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Last edited by _1SMV_Gitano; 01-20-2013 at 06:57 PM.
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  #543  
Old 01-20-2013, 03:26 PM
maxim42 maxim42 is offline
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Ok, here is the link to the Screens - http://www.sendspace.com/file/4krosv . First 3 screens show the bug of the bottom view while standing on the ground. Next 2 - if you put them together in a folder and watch them quickly one by one you will notice the graphics change during the warning (it doesn't happen always, possibly it depends from which way the sunlight go. The last screen is a little thing I saw - In Hurricane the flaps lever texture goes into cockpit's one.
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  #544  
Old 01-25-2013, 10:28 PM
Pursuivant Pursuivant is offline
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It's a very minor bug, but I noticed that for the A-20 mission (Kokoda raid) the paint scheme for the C-47s is wrong - they've got the ETO June 1944 Invasion Stripes for a mission set in 1942 in New Guinea!

Checking this out further, it also looks like the C-47 retains its 1941/early 1942 markings (with the red dot in the middle of the star) in QMB missions which feature later war aircraft. There should be some way to update early war markings in the QMB if later aircraft are chosen so the early war markings match those of the newer planes. That's probably more of a wishlist/4.13 fix though.

Last edited by Pursuivant; 01-25-2013 at 10:40 PM.
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  #545  
Old 01-27-2013, 06:21 PM
ottc ottc is offline
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Default Arresting wire bug on moving CV´s?

I was trying some deck landings on various types of moving CV´s (in a'dogfight' mission) and I found out that I apparently kept missing the arresting wires on some of the CV´s. I recorded some tracks and verified that in many cases the arresting hook was passing right through the arresting wires (scraping the deck) without engaging them.

To check if this was a bug and not a result of my landing skills (I miss the wires many times on my own too , I made a mission in which AI aircraft tried to land on all moving CV types and the results are given below:

- USS Lexington CV2, USS Saratoga CV3, USS Carrier Generic: the arresting hook passes through several arresting wires (scraping the deck) and finally engages the 8th wire (counting from the ship´s stern).

- USS Casablanca CVE55, USS Kitkun Bay CVE71, USS Shamrock Bay CVE84, HMS Illustrious, IJN Akagi: the arresting hook passes through all the wires and the AI plunges over the bow into the sea.

- USS Essex CV9, USS Intrepid CV11: the arresting hook passes through several arresting wires (scraping the deck) and finally engages the 12th wire (counting from the ship´s stern).

- IJN Shokaku, IJN Zuikaku, IJN Carrier Generic: the arresting hook engages the first wire.

The behaviour above was verified on moving CV´s ('Ships' objects on the FMB). In a different mission I tested the arresting wires on all static CV´s ('Stationary Ships' objects) and they seem to be working OK.

The following is the code for the dogfight mission I made to test the arresting wires on moving CV´s with AI aircraft; I run it using the 'play' function in the FMB:
<code>
[MAIN]
MAP Tarawa/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
UN_NN00
UN_NN01
UN_NN02
UN_NN03
UN_NN10
UN_NN11
UN_NN12
UN_NN13
RN_NN20
UN_NN20
UN_NN21
UN_NN22
UN_NN23
UN_NN30
UN_NN31
UN_NN32
UN_NN33
RN_NN21
IN_NN00
IN_NN01
IN_NN02
IN_NN03
IN_NN10
IN_NN11
IN_NN12
IN_NN13
[UN_NN00]
Planes 2
Skill 1
Class air.F2A2
Fuel 100
weapons default
[UN_NN00_Way]
NORMFLY 15000.00 15000.00 500.00 250.00 &0
LANDING 20000.00 15000.00 0 0 &0
[UN_NN01]
Planes 2
Skill 1
Class air.TBD1
Fuel 100
weapons default
[UN_NN01_Way]
NORMFLY 15000.00 10000.00 500.00 250.00 &0
LANDING 20000.00 10000.00 0 0 &0
[UN_NN02]
Planes 2
Skill 1
Class air.F4F3
Fuel 100
weapons default
[UN_NN02_Way]
NORMFLY 15000.00 5000.00 500.00 250.00 &0
LANDING 20000.00 5000.00 0 0 &0
[UN_NN03]
Planes 2
Skill 1
Class air.F4F_FM2
Fuel 100
weapons default
[UN_NN03_Way]
NORMFLY 15000.00 0.00 500.00 250.00 &0
LANDING 20000.00 0.00 0 0 &0
[UN_NN10]
Planes 2
Skill 1
Class air.TBM3
Fuel 100
weapons default
[UN_NN10_Way]
NORMFLY 15000.00 -5000.00 500.00 250.00 &0
LANDING 20000.00 -5000.00 0 0 &0
[UN_NN11]
Planes 2
Skill 1
Class air.SBD5
Fuel 100
weapons default
[UN_NN11_Way]
NORMFLY 15000.00 -10000.00 500.00 250.00 &0
LANDING 20000.00 -10000.00 0 0 &0
[UN_NN12]
Planes 2
Skill 1
Class air.F6F5
Fuel 100
weapons default
[UN_NN12_Way]
NORMFLY 15000.00 -15000.00 500.00 250.00 &0
LANDING 20000.00 -15000.00 0 0 &0
[UN_NN13]
Planes 2
Skill 1
Class air.F4U1D
Fuel 100
weapons default
[UN_NN13_Way]
NORMFLY 15000.00 -20000.00 500.00 250.00 &0
LANDING 20000.00 -20000.00 0 0 &0
[RN_NN20]
Planes 2
Skill 1
Class air.SEAFIRE3
Fuel 100
weapons default
[RN_NN20_Way]
NORMFLY 15000.00 -25000.00 500.00 250.00 &0
LANDING 20000.00 -25000.00 0 0 &0
[UN_NN20]
Planes 2
Skill 1
Class air.F2A2
Fuel 100
weapons default
[UN_NN20_Way]
NORMFLY -45000.00 70000.00 500.00 250.00 &0
LANDING -40112.00 70000.00 0 0 &0
[UN_NN21]
Planes 2
Skill 1
Class air.TBD1
Fuel 100
weapons default
[UN_NN21_Way]
NORMFLY -45000.00 65000.00 500.00 250.00 &0
LANDING -40112.00 65000.00 0 0 &0
[UN_NN22]
Planes 2
Skill 1
Class air.F4F3
Fuel 100
weapons default
[UN_NN22_Way]
NORMFLY -45000.00 60000.00 500.00 250.00 &0
LANDING -40112.00 60000.00 0 0 &0
[UN_NN23]
Planes 2
Skill 1
Class air.F4F_FM2
Fuel 100
weapons default
[UN_NN23_Way]
NORMFLY -45000.00 55000.00 500.00 250.00 &0
LANDING -40043.00 55000.00 0 0 &0
[UN_NN30]
Planes 2
Skill 1
Class air.TBM3
Fuel 100
weapons default
[UN_NN30_Way]
NORMFLY -45000.00 50000.00 500.00 250.00 &0
LANDING -40043.00 50000.00 0 0 &0
[UN_NN31]
Planes 2
Skill 1
Class air.SBD5
Fuel 100
weapons default
[UN_NN31_Way]
NORMFLY -45000.00 45000.00 500.00 250.00 &0
LANDING -40043.00 45000.00 0 0 &0
[UN_NN32]
Planes 2
Skill 1
Class air.F6F5
Fuel 100
weapons default
[UN_NN32_Way]
NORMFLY -45000.00 40000.00 500.00 250.00 &0
LANDING -40120.64 40000.00 0 0 &0
[UN_NN33]
Planes 2
Skill 1
Class air.F4U1D
Fuel 100
weapons default
[UN_NN33_Way]
NORMFLY -45000.00 35000.00 500.00 250.00 &0
LANDING -40120.64 35000.00 0 0 &0
[RN_NN21]
Planes 2
Skill 1
Class air.SEAFIRE3
Fuel 100
weapons default
[RN_NN21_Way]
NORMFLY -45000.00 30000.00 500.00 250.00 &0
LANDING -40074.65 30000.00 0 0 &0
[IN_NN00]
Planes 2
Skill 1
Class air.A6M2_21
Fuel 100
weapons default
[IN_NN00_Way]
NORMFLY 15000.00 90000.00 500.00 250.00 &0
LANDING 20000.00 90000.00 0 0 &0
[IN_NN01]
Planes 2
Skill 1
Class air.B5N2
Fuel 100
weapons default
[IN_NN01_Way]
NORMFLY 15000.00 95000.00 500.00 250.00 &0
LANDING 20000.00 95000.00 0 0 &0
[IN_NN02]
Planes 2
Skill 1
Class air.D3A1
Fuel 100
weapons default
[IN_NN02_Way]
NORMFLY 15000.00 100000.00 500.00 250.00 &0
LANDING 20000.00 100000.00 0 0 &0
[IN_NN03]
Planes 2
Skill 1
Class air.B6N2
Fuel 100
weapons default
[IN_NN03_Way]
NORMFLY 15000.00 105000.00 500.00 250.00 &0
LANDING 20000.00 105000.00 0 0 &0
[IN_NN10]
Planes 2
Skill 1
Class air.A6M2_21
Fuel 100
weapons default
[IN_NN10_Way]
NORMFLY 125000.00 55000.00 500.00 250.00 &0
LANDING 129896.50 55000.00 0 0 &0
[IN_NN11]
Planes 2
Skill 1
Class air.B5N2
Fuel 100
weapons default
[IN_NN11_Way]
NORMFLY 125000.00 60000.00 500.00 250.00 &0
LANDING 129896.50 60000.00 0 0 &0
[IN_NN12]
Planes 2
Skill 1
Class air.D3A1
Fuel 100
weapons default
[IN_NN12_Way]
NORMFLY 125000.00 65000.00 500.00 250.00 &0
LANDING 129896.50 65000.00 0 0 &0
[IN_NN13]
Planes 2
Skill 1
Class air.B6N2
Fuel 100
weapons default
[IN_NN13_Way]
NORMFLY 125000.00 70000.00 500.00 250.00 &0
LANDING 129918.10 70000.00 0 0 &0
[Chiefs]
0_Chief Ships.USSLexingtonCV2 1 5400 2 1.0
1_Chief Ships.USSSaratogaCV3 1 5400 2 1.0
2_Chief Ships.USSCVGeneric 1 5400 2 1.0
3_Chief Ships.USSCasablancaCVE55 1 5400 2 1.0
4_Chief Ships.USSKitkunBayCVE71 1 5400 2 1.0
5_Chief Ships.USSShamrockBayCVE84 1 5400 2 1.0
6_Chief Ships.USSEssexCV9 1 5400 2 1.0
7_Chief Ships.USSIntrepidCV11 1 5400 2 1.0
8_Chief Ships.HMSIllustriousCV 1 5400 2 1.0
9_Chief Ships.IJNAkagiCV 2 5400 2 1.0
10_Chief Ships.IJNShokakuCV 2 5400 2 1.0
11_Chief Ships.IJNZuikakuCV 2 5400 2 1.0
12_Chief Ships.IJNCVGeneric 2 5400 2 1.0
[0_Chief_Road]
20000.00 15000.00 120.00 0 2 8.333333333333334
80000.00 15000.00 120.00
[1_Chief_Road]
20000.00 10000.00 120.00 0 2 8.333333333333334
80000.00 10000.00 120.00
[2_Chief_Road]
20000.00 5000.00 120.00 0 2 8.333333333333334
80000.00 5000.00 120.00
[3_Chief_Road]
20000.00 0.00 120.00 0 2 8.333333333333334
80000.00 0.00 120.00
[4_Chief_Road]
20000.00 -5000.00 120.00 0 2 8.333333333333334
80000.00 -5000.00 120.00
[5_Chief_Road]
20000.00 -10000.00 120.00 0 2 8.333333333333334
80000.00 -10000.00 120.00
[6_Chief_Road]
20000.00 -15000.00 120.00 0 2 8.333333333333334
80000.00 -15000.00 120.00
[7_Chief_Road]
20000.00 -20000.00 120.00 0 2 8.333333333333334
80000.00 -20000.00 120.00
[8_Chief_Road]
20000.00 -25000.00 120.00 0 2 8.333333333333334
80000.00 -25000.00 120.00
[9_Chief_Road]
20000.00 90000.00 120.00 0 2 8.333333333333334
80000.00 90000.00 120.00
[10_Chief_Road]
20000.00 95000.00 120.00 0 2 8.333333333333334
80000.00 95000.00 120.00
[11_Chief_Road]
20000.00 100000.00 120.00 0 2 8.333333333333334
80000.00 100000.00 120.00
[12_Chief_Road]
20000.00 105000.00 120.00 0 2 8.333333333333334
80000.00 105000.00 120.00
[NStationary]
0_Static ships.Ship$USSLexingtonCV2 1 -40000.00 70000.00 360.00 0.0 5400 2 1.0
1_Static ships.Ship$USSSaratogaCV3 1 -40000.00 65000.00 360.00 0.0 5400 2 1.0
2_Static ships.Ship$USSCVGeneric 1 -40000.00 60000.00 360.00 0.0 5400 2 1.0
3_Static ships.Ship$USSCasablancaCVE55 1 -40000.00 55000.00 360.00 0.0 5400 2 1.0
4_Static ships.Ship$USSKitkunBayCVE71 1 -40000.00 50000.00 360.00 0.0 5400 2 1.0
5_Static ships.Ship$USSShamrockBayCVE84 1 -40000.00 45000.00 360.00 0.0 5400 2 1.0
6_Static ships.Ship$USSEssexCV9 1 -40000.00 40000.00 360.00 0.0 5400 2 1.0
7_Static ships.Ship$USSIntrepidCV11 1 -40000.00 35000.00 360.00 0.0 5400 2 1.0
8_Static ships.Ship$HMSIllustriousCV 1 -40000.00 30000.00 360.00 0.0 5400 2 1.0
9_Static ships.Ship$IJNAkagiCV 2 130000.00 70000.00 360.00 0.0 5400 2 1.0
10_Static ships.Ship$IJNShokakuCV 2 130000.00 65000.00 360.00 0.0 5400 2 1.0
11_Static ships.Ship$IJNZuikakuCV 2 130000.00 60000.00 360.00 0.0 5400 2 1.0
12_Static ships.Ship$IJNCVGeneric 2 130000.00 55000.00 360.00 0.0 5400 2 1.0
[Buildings]
[Bridge]
[House]
<code>

This bug is not very serious since it can be worked around by using a different CV (with working arresting wires), but I would appreciate if the development team could look into it...

As a final comment, this game keeps amazing me favourably after all these years; the care and dedication of the original and Daedalus teams are awesome Thank you!

ottc
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  #546  
Old 01-28-2013, 12:25 AM
Pfeil Pfeil is offline
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Posts: 126
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I'm having a weird issue on the Solomons map(At least I think it's limited to this map).

When I set up a number of planes to take off from various airports around the map, I can hear their engine starting and idling on the airport I'm starting from(even when my own engine isn't running).

With multiple aircraft on the map, this becomes a loud cacophony of idling engines.

I have no idea why this happens, but I have it on multiple airports with multiple aircraft.

The sound stays in one place, even when I move my own aircraft I can zoom the camera to that spot and still hear it.
After a while the sound does stop, I'm assuming when whatever aircraft it originates from takes off(the sound does not change though, it's always the idle puffing).

It happens most of the time, but not always.
The sound does change places sometimes, it can be nearby, behind or in front of my own aircraft.
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  #547  
Old 01-28-2013, 12:41 AM
IceFire IceFire is offline
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Posts: 1,879
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Single player or in some sort of mutliplayer setup? If in MP, this would be an old bug that resurfaces sometimes. You can often hear other engines or guns firing way on the other side of the map near the spawn location.
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  #548  
Old 01-28-2013, 02:14 PM
Pfeil Pfeil is offline
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Single player. I don't play multiplayer so I haven't tested that.
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  #549  
Old 02-05-2013, 12:51 PM
Alibongo99 Alibongo99 is offline
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Join Date: Feb 2013
Posts: 2
Default Sea level is lower - smaller rivers and white squares

Using the Full Mission Builder (FMB), the rivers seem to be lower or not there at all. I guess the veriable for the sea level is lower than what it was in 4.10.1m

I've attached 3 Jpg photos for you to see.

Map: Normandy 3. Look at Caen and Le Harve, the river is smaller or not there and the harbour is less. See my photos for details.

Normandy map 3 is only one example, it happens on all maps.
Attached Images
File Type: jpg Caen town.jpg (176.5 KB, 25 views)
File Type: jpg Caen Eastery.jpg (150.0 KB, 26 views)
File Type: jpg Le Harve.jpg (189.6 KB, 25 views)
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  #550  
Old 02-05-2013, 01:24 PM
Alibongo99 Alibongo99 is offline
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Join Date: Feb 2013
Posts: 2
Default Found the solution

Quote:
Originally Posted by Alibongo99 View Post
Using the Full Mission Builder (FMB), the rivers seem to be lower or not there at all. I guess the veriable for the sea level is lower than what it was in 4.10.1m

I've attached 3 Jpg photos for you to see.

Map: Normandy 3. Look at Caen and Le Harve, the river is smaller or not there and the harbour is less. See my photos for details.

Normandy map 3 is only one example, it happens on all maps.
Found the solution. Set the graphics to use Direct X instead of Open GL. Open GL mixes up the landscape squares.
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