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  #1  
Old 11-28-2012, 09:14 AM
D-XXI D-XXI is offline
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Default Incorrect flaps on RE2000

The flaps on the Reggiane RE2000 are working the opposite as you would expect.
While retracting them you get a nose-up effect where as all the other planes you get a normal nose-down effect because of the decrease in lift.
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  #2  
Old 11-28-2012, 03:07 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by D-XXI View Post
The flaps on the Reggiane RE2000 are working the opposite as you would expect.
While retracting them you get a nose-up effect where as all the other planes you get a normal nose-down effect because of the decrease in lift.
The problem is, what you 'expect' and what you call 'normal'.
In fact, the Re2000 is the only plane in game so far, that has its flaps behaviour modeled correctly. At least, such behaviour would be correct for most planes, but in detail it depends on the type of the flaps and their position relative to the CoG.
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Last edited by EJGr.Ost_Caspar; 11-28-2012 at 03:11 PM.
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  #3  
Old 11-28-2012, 10:20 PM
D-XXI D-XXI is offline
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Thank you for your answer. I thought it could be a simple fix, being only the RE2000.

Looking at your explanation: In fact, the Re2000 is the only plane in game so far, that has its flaps behaviour modeled correctly. I would like to change the text of my my bug report to:

All planes except the RE2000 have incorrect flap behaviour.

But you already know it and I can imagine that it will be a lot of work to model this correctly for all planes. The wonderful things you are working on now are more important to me. Thank you for your commitment and devotion to IL2 and it's fans.
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  #4  
Old 11-29-2012, 01:33 PM
Blaf Blaf is offline
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Default

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
The problem is, what you 'expect' and what you call 'normal'.
In fact, the Re2000 is the only plane in game so far, that has its flaps behaviour modeled correctly. At least, such behaviour would be correct for most planes, but in detail it depends on the type of the flaps and their position relative to the CoG.
Huh
these are pretty surprising news! Good to know...
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  #5  
Old 11-30-2012, 11:00 PM
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Bolelas Bolelas is offline
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But, has Caspar said, it depends on the center of gravity and other stuff, so you can not say that all other planes are incorrect. I think in the spitfire manual it says, after flaps, aply trim down, but not sure, i will check that one.
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  #6  
Old 12-01-2012, 04:28 AM
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idefix44 idefix44 is offline
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In real life, on Spitfire, flaps are only used to take-off and land.
When you take-off or land, trims must be in neutral position...
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  #7  
Old 12-01-2012, 01:19 PM
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Bolelas Bolelas is offline
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As far as i know flaps in the spitfire only have 2 positions, up or fully down, so they can only be used for landing.(as far as i know, this is just my 2 cents ) I have a copy of a spitfire manual that came with a game i bought for MSFS9, and for take off, flaps must be up.
But the question here is , when flaps are applied, what sould be the aircraft behavior,-nose up, or nose down- (no mather what for you are aplying flaps, or the amount). In this manual i have (from Just Flight), and it claims to be a copy from the original, it says: "change of trim... Flaps down ----- nose down", so i can understand if nose down is to be applied, putting the flaps down brings the spitfire nose up, and, in the case of our game (1946) the spitfire is correctly modeled.
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  #8  
Old 12-01-2012, 02:08 PM
JtD JtD is offline
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To call the Re.2000 correct sounds mostly like a bad joke to me.

Bolelas, the trim change section in the manual does not say what the pilot has to do, but what happens with the plane if the condition changes. So when it says flaps down - nose down, it means that if you lower flaps, the plane has a tendency to drop the nose if not corrected by the pilot. The Spitfire in game is fairly neutral, and could use a bit more of nose down.
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  #9  
Old 12-11-2012, 03:25 PM
Riksen Riksen is offline
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Default Idefix44 please help

Hi idefix44.... could u please contact me regarding how to make MDS monitor and DCG work through scripting? Please man i want to have a internal server for my squad to play around when not in HL. My email is neshone@gmail.com

Thxs
Hope to hear from u soon
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  #10  
Old 12-19-2012, 12:37 PM
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Corsican Corsair Corsican Corsair is offline
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Default Instrumentation bugs

Hi,

I notice some bugs in instrumentation since 4.11.1 :

Hs 129 B2 - Logic operation of the bomb panel lights does not seem correct anymore as in 4.10.

Ju-88's - oil temperature data is on the left-hand gage (hydraulic pressure) instead of being on the right-hand gage.
On A-17, the coolant temperature gage for right engine is "coupled" to the left engine.

F6F - the old "fuel gage" became the cylinder head temperature (correct) but there is not a fuel gage anymore. The triple engine gage should become a fuel gage.

Bf 109 Z & Go 229 - the homing indicator does not work.

La-7R - the rocket temperature gage does not work any more.

Best regards.
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Last edited by Corsican Corsair; 12-19-2012 at 12:42 PM.
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