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  #481  
Old 11-11-2012, 07:26 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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What happens if you move them a bit more far away of each other?
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  #482  
Old 11-11-2012, 01:32 PM
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ElAurens ElAurens is offline
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I have an online map I made on the Kuban where I have two of them fairly close together on the hill above the airbase at Novorossiysk and they work just fine.
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  #483  
Old 11-11-2012, 04:24 PM
IceFire IceFire is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
What happens if you move them a bit more far away of each other?
I have to run another few tests and I'll let you know.
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  #484  
Old 11-11-2012, 04:32 PM
IceFire IceFire is offline
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Moved them further apart and they seem to be fine now... minimum radius? Oddly in the FMB they disappear on re-loading a map with them on it until you move the icon. Then they re-appear.
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  #485  
Old 11-11-2012, 05:14 PM
JtD JtD is offline
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Some V1 sites were very well camouflaged.
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  #486  
Old 11-11-2012, 07:34 PM
IceFire IceFire is offline
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Quote:
Originally Posted by JtD View Post
Some V1 sites were very well camouflaged.
LOL they appear to have Romulan cloaking devices
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  #487  
Old 11-20-2012, 02:26 PM
maxim42 maxim42 is offline
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One small thing. Strange thing is the fact that during a multiplayer session we can choose every plane (flyable + AI). If so, there should be on each plane's name information wheter it is AI or not. And there is a bug where if you choose the AI plane to fly as your first choice - the plane is without possibility to steer, control (firstly you have to choose a flyable one and then AI to make it steerable). Greetings
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  #488  
Old 11-25-2012, 08:07 AM
nevr44 nevr44 is offline
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An error was detected AI P-5 for Fab-100 with ground attack. Tested on CUKHOI.ru.
link http://www.sukhoi.ru/forum/showthrea...58#post1927958

Error R-5.zip
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  #489  
Old 11-25-2012, 03:29 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by maxim42 View Post
One small thing. Strange thing is the fact that during a multiplayer session we can choose every plane (flyable + AI). If so, there should be on each plane's name information wheter it is AI or not. And there is a bug where if you choose the AI plane to fly as your first choice - the plane is without possibility to steer, control (firstly you have to choose a flyable one and then AI to make it steerable). Greetings

If you are talking about a Dogfight server, the host will choose which planes are 'flyable'. Not every server has all planes as flyable. In fact, most have a limited flyable planeset.

Also, there is no real 'bug' here. The only reason you can 'fly' particular (no cockpit) AI planes online is because the IL-2 exe has been hacked and modded. This 'feature' is actually an unauthorized 'mod' and to say that there is a 'bug' involved because the 'feature' does not perform up to your standards is stretching the issue quite a bit.

I suspect you are new to IL-2. I suggest a little more patience and investigation before posting 'bug' reports. This game has been around for over 10 years and the community is well aware of most of the serious issues.

Welcome to IL-2.


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  #490  
Old 11-25-2012, 07:30 PM
Cloyd Cloyd is offline
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Quote:
Originally Posted by Aviar View Post
The only reason you can 'fly' particular (no cockpit) AI planes online is because the IL-2 exe has been hacked and modded. This 'feature' is actually an unauthorized 'mod' and to say that there is a 'bug' involved because the 'feature' does not perform up to your standards is stretching the issue quite a bit.

Aviar
I respectfully disagree with your characterization of this "feature". UberDemon released his IL2loader utility for the original IL2. It allowed external control of AI planes, if the server allowed. It did not require an exe hack, but was an "exploit" of an existing possibility within the game. I believe that UberDemon got Oleg's OK before he released it. Please correct me if I am mistaken or my memory faulty.

Cloyd
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