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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-17-2012, 12:05 AM
hc_wolf hc_wolf is offline
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This looks good. Like an old Capture the City version I was working on. I abandoned the project when I learend how bad the online code was and you could not have AI ground unis spawn and head for the front lines for dynamic battles because the ONLINE code could not handle the following at the same time;
30+ moving ground units (and this is small)
30+ Human fighters / bombers (cause if this is popular you would have 50+)
20+ AI fighters/bombers
1600+ AA guns
100 - 2000 Ground objects (Unless you have proceedual ground object imports, but you can't include Buildings cause they do not import with sub missions) see the error there...

And the above is just the minimum you need for a game that feels alive.

When the MP Online code is fixed. Graphics fixed etc.. and the game can handle 120+ moving objects (with no ghosts) + 2-3000 objects and 40+ players then we can release games with this greatness. I wish you well there are a couple of these type missions on hold

I would love this as an ongoing weeks+ long mission. Are you using the "FOOD" as health / supply which is embedded in the 1c code?
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Last edited by hc_wolf; 09-17-2012 at 12:10 AM.
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  #2  
Old 09-17-2012, 01:53 AM
Chivas Chivas is offline
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It makes absolutely no sense to continue work exclusively on COD. They've already received most of the money they are ever going to get from that product and past reviews will haunt it.

This is the beauty of the Sequel system, you can start almost fresh with new reviews of the next Sequel. The beta version of COD was released with an unfinished buggy game engine, which is not surprising as most betas are unfinished . They've had two years to rewrite the graphic code that should make COD playable on peoples systems, but the gameplay and bugs still need alot of work. We will have to see how many bugs and other issues are left after the RC patch for COD, but I'm sure there will still be issues.

The release of stability/performance RC patch for COD will free up the lead programmer to do further finetuning on the game engine. The developers have said the Sequel won't reach Alpha stage until 2013, this will give them another year or two to concentrate on issues other than the games performance and stability, which should see fixes in the game engine, features, and bugs. The sales, reviews of the Sequel, and the developments future depend on it being relatively good.

A fixed game engine will remove most of the issues COD had, and should make the Sequel far more successful, with the corresponding good reviews that should make most everyone move on from the disaster of the COD.

In the next year or two before the Sequels release, how much the standalone COD will improved is anyones guess, We will most likely have to buy the Sequel to see some of the improvements to COD. Yes people have suggested they'll never buy another game from the developer, but most will, unless there are no improvements, or there is a better WW2 aircombat sim on the market. The only WW2 sim coming soon is WT, but I'm still not sure it will be good enough to drag many people away from the IL-2 franchise. Time will tell. Hopefully they will be successful, and people will have both sims on their hard drives.
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  #3  
Old 09-17-2012, 06:36 AM
csThor csThor is offline
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I don't want to join the choirs of nay- or yay-sayers. I merely want to remark on a few things I've read here.

1.) Maddox Games today is not the Maddox Games which produced the original Il-2 line. It's a new team which has yet to prove it's up to the task.

2.) Expecting them to fix CloD on the nebulous premise of gaining more buyers for CloD is ignoring the realities of the market. IIRC a game that earns its RoI in the first week (or few weeks) or it doesn't, anything after is merely nice to have but will not turn the fortunes. The bosses of 1C know this logic and the business issues are what drives their decisions.

3.) Reputation-wise CloD is already dead. It's gotten so many deserved bad reviews that turning around the trend is not possible.

Last edited by csThor; 09-17-2012 at 06:39 AM.
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Old 09-17-2012, 07:13 AM
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mazex mazex is offline
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Quote:
Originally Posted by csThor View Post
I don't want to join the choirs of nay- or yay-sayers. I merely want to remark on a few things I've read here.

1.) Maddox Games today is not the Maddox Games which produced the original Il-2 line. It's a new team which has yet to prove it's up to the task.

2.) Expecting them to fix CloD on the nebulous premise of gaining more buyers for CloD is ignoring the realities of the market. IIRC a game that earns its RoI in the first week (or few weeks) or it doesn't, anything after is merely nice to have but will not turn the fortunes. The bosses of 1C know this logic and the business issues are what drives their decisions.

3.) Reputation-wise CloD is already dead. It's gotten so many deserved bad reviews that turning around the trend is not possible.
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