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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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No given there track record I.E. Forgotten Battles the sequel will hopefully have a good start.
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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How on earth could they get any more money out of a fully fixed CloD if it allready costs only 5€/$ on sales
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I don't share your optimism Krupi. I suspect BOM will just be COD with some bug fixes, different planes, plus you can jump into a tank or AA gun (whoopdidoo!). No real gameplay objectives or immersion. I'm not even confident whether ther'll be a proper campaigning system to replace the horrible collection of linear simple missions we got with COD. Time will tell, but I for one, won't be rushing out to buy BOM.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 09-16-2012 at 08:28 PM. |
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#6
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http://translate.googleusercontent.c...FFIYHhgs6nLQhw ![]() I hope that this online war will be ready soon ) |
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Awesome thanks for sharing Vranac
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#8
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#9
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This looks good. Like an old Capture the City version I was working on. I abandoned the project when I learend how bad the online code was and you could not have AI ground unis spawn and head for the front lines for dynamic battles because the ONLINE code could not handle the following at the same time;
30+ moving ground units (and this is small) 30+ Human fighters / bombers (cause if this is popular you would have 50+) 20+ AI fighters/bombers 1600+ AA guns 100 - 2000 Ground objects (Unless you have proceedual ground object imports, but you can't include Buildings cause they do not import with sub missions) see the error there... And the above is just the minimum you need for a game that feels alive. When the MP Online code is fixed. Graphics fixed etc.. and the game can handle 120+ moving objects (with no ghosts) + 2-3000 objects and 40+ players then we can release games with this greatness. I wish you well there are a couple of these type missions on hold ![]() I would love this as an ongoing weeks+ long mission. Are you using the "FOOD" as health / supply which is embedded in the 1c code?
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 09-16-2012 at 11:10 PM. |
#10
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It makes absolutely no sense to continue work exclusively on COD. They've already received most of the money they are ever going to get from that product and past reviews will haunt it.
This is the beauty of the Sequel system, you can start almost fresh with new reviews of the next Sequel. The beta version of COD was released with an unfinished buggy game engine, which is not surprising as most betas are unfinished ![]() The release of stability/performance RC patch for COD will free up the lead programmer to do further finetuning on the game engine. The developers have said the Sequel won't reach Alpha stage until 2013, this will give them another year or two to concentrate on issues other than the games performance and stability, which should see fixes in the game engine, features, and bugs. The sales, reviews of the Sequel, and the developments future depend on it being relatively good. A fixed game engine will remove most of the issues COD had, and should make the Sequel far more successful, with the corresponding good reviews that should make most everyone move on from the disaster of the COD. In the next year or two before the Sequels release, how much the standalone COD will improved is anyones guess, We will most likely have to buy the Sequel to see some of the improvements to COD. Yes people have suggested they'll never buy another game from the developer, but most will, unless there are no improvements, or there is a better WW2 aircombat sim on the market. The only WW2 sim coming soon is WT, but I'm still not sure it will be good enough to drag many people away from the IL-2 franchise. Time will tell. Hopefully they will be successful, and people will have both sims on their hard drives.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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