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#1
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Your last sentence sounds like a person who has given up. Personally, I don't feel like that. I think more can be done to help give the player just a little more of that 'feeling' of being a real-life pilot. I know I'm just a person sitting in front of a monitor, playing a game. However, sometimes....just sometimes, there are those magical moments when reality slips away and you are really there.....cruising over the Solomons, 1944....landing on a forgotten runway in the Crimea on a cold winter morning. What we are talking about here are possibilities that can create more of those magical moments. What we need are people who still believe in those possibilities. Aviar
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#2
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That said, agree with your statements. We recognize those limitations, and we do our best within the bounds we have to make the best possible approximation of reality. I think the other major aspect of immersion is what you said, which I would phrase as a "willingness" to allow oneself to be in a certain mindset. I've gotten mildly airsick a few rare times when going nuts during dogfights. I've experienced vertigo, and find myself tilting my head in turns. I've jumped half out of my chair a few times when I suddenly get peppered with bullets and I wasn't expecting anything at all. All in all it's a two way street. |
#3
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I certainly haven't "given up". I haven't overstressed an airframe for ages. And I don't want a heavy breather on my PC speakers. And you'd still rip off your wings before a breathing sample is played.
You're trying to solve a problem I don't perceive as a problem any more, and I don't like the suggested solutions. So what you are suggesting would make it in fact worse for me. I've been thinking about this a lot with 4.10, I and the most desirable solution was to adjust my flying style. |
#4
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I often thought about a additional device to handle G-forces for the player.
Something like an addductor training device which is posed between your knees and has to be pressed to keep grey or black out away. It stresses the whole lower belly and inner shank muscles and it would induce battle fatigue on a very natural way and gives advantage to the user with much experiance because of the training effect that comes along with excessive use ![]() For those online players who dont use that device blackout occurs at an average level and those who use it can experience faster blackout or if trained way delayed effects. |
#5
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I certainly haven't "given up". I haven't overstressed an airframe for ages. And I don't want a heavy breather on my PC speakers. And you'd still rip off your wings before a breathing sample is played.
You're trying to solve a problem I don't perceive as a problem any more, and I don't like the suggested solutions. So what you are suggesting would make it in fact worse for me. I've been thinking about this a lot with 4.10, I and the most desirable solution was to adjust my flying style. Egoistic, ignorant opinion, BTW do you fly on-line sometimes ??? Im practic not theoric and in practic there is a big need of such solution. And what is more important, did you ever felt G in manouver combat m8 ?? Its not an offence. In real flight you would feel G before damaging airframe, this is fact thats all. There is no discusion about it. And Its not based on "my friends" opinion. Its based on my real experience as a real pilot and to be honest I drived in my life sth more than small Cessna. Nowadays in il2 airframe is damaged to quick before ANY warning on some planes and its un-real bug which should be fixed if possible. 1 option add warning - breathing, red aura, etc 2 option fix airframe damage in Tempest, Spiti, FW, P51 because now its more funny than even arcade ;] Cheers. Last edited by Blakhart; 05-30-2012 at 09:10 AM. |
#6
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The Human Body consists widely of fluids in Narrow containments.
It takes a small ammount of time to allow the blood widen the vessels and follow inertia. Therefore it is possible for martial arts fighters to break concrete slabs wthout beeing hurt and this is also the reason why red bull air racers are restricted to 10 or 11g reached at the top of the turn loop because the aircraft could break, while the pilots withstand this forces induced for a very short time with ease. Exeeding 11g leads to disqualification. |
#7
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But it is, so feel free to continue discussion this without my participation.
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#8
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![]() Now, according to the literature, the human body does not "react" to the impact of G's in the first split second if its application. What I mean by this is are symptoms: G-lock, blackout, etc. The pilot can still feel the weight change, but whether or not he saves the wings of his plane depends on how quickly he can react and reverse the maneuver. Again, this all happens in a split second. I think anyone could make the mistake of continuing the pull. So, in the case of the Mustang which as a very light elevator that does not stiffen at high speeds, the pilot can easily reach max-G of the airframe and shed the wings before his own body has reacted - loss of blood to the head, blackout, etc. The pilot will feel the weight, but it's hard to quantify G's just by feel (that's why they put gauges in the planes) so he may not change his flight path accordingly or quickly enough. Therefore, I feel, that in the visual sense, Il-2 models this very well, and nothing needs to change in that regard. The option could be enabled for an extra G-meter parameter: green "G" is 1-4 G; yellow is 4-6; red means airframe is in danger of permanent stress damage; flashing red red indicates risk of catastrophic failure. But again, it needs to be an option. I certainly don't want any text indications on the screen that I don't need. But also, it's a case of flying dicta: If shedding wings is still a problem, then don't make those hard pulls! Use gentle, smooth control inputs, and try to outsmart rather than try to out-turn your enemy. In the case of the Mustang, pilots had to push forward on the stick to reduce the rate of turn to avoid G-stress...in Il-2 it is the same. Oh, and Blackhart, I'm curious - just what exactly did you fly? Were you PIC? |
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