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#1
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Do you mean ships that are in the process of sinking but still not fully underwater? If so, I would not want that kind of 'feature'. I don't want to see one ship sailing 'through' another ship....sinking or not. Better to ask for possible evasive maneuvers by the AI, IMO. Aviar
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#2
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As I said, as an alternative, if the requested ship AI should not be added! Ships can already sail through landscapes and vehicles can drive through each other, which helps a lot in certain situations during campaigns, like narrow waterways or bridges! |
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#3
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Hello!
4.10.1 was a big step for quality of offline flying ( new AI ). 4.11.1 is a big step for more real on-line playing ( engine managment ). What is now needed ??? I m flying il2 few years, stock, mod versions, dgf, coop, virt fronts, campaigns, duels, etc. everything... 4.10 brings different damage model ( from +/-G) but didnt changed behave of a pilot. Its now most biggest bug!!! Some planes like Tempest, FW, P51 etc. can be easily destroyed by too much G without ANY warning from grey out or black out effecting on a pilot. What I want to say is that in real pilot feels on himself when he pull too much, when he needs to stop use more G and in game is like. +1,+2,+3,+4,+5 ---> nothing happen etc,etc+ crash!!! Plane damaged or even without wing ;/. Its stupid, unrealistic. Pilot should feel G on himself from about 5-6 G to know he pull too much. 6-7 little grey out on corners and 8-10 G few seconds ok and more and more grey screen. Now you can pull hard on FW and destroy wings WITHOUT any grey out even ;/, leave your wings on Tempest with only few neg G ;(. So: - more realistic G which have more effect on pilot, now il2 pilot is like a terminator with G-suit ( if its possible to add, slower 6DOF working with lots of G, its f*king hard to track your target when you are in hard turn with 4-6 G!!!, With 5-7 g its hard to move your arms, so imagine how hard to use your neck!!!) (* adding fatigue factor to il2 pilot behave ---> more hard G, less strengh for flying, for example 5 min of 5-6, 7-8 G fight ==> total exhausted organism, not enough strengh to pull more like with soft bleeding or pilot hit ) I know that game have its limits. I dont expect miracles. I just wanted to show where you can look in future. Its my feelings based on real flying vs il2. I dont want to talk about my life on forum, but if crew daidalos is interested about opinion I can share my experience on pm. |
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#4
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Good post Blakhart. In addition to visual cues, what do you think about some additional aural cues?
We already have some structural stress cues in the form of airframe 'creaking', but maybe this can be further tweaked. I mean, if we are going to 'bend the airframe' as the 4.10 Guide states, then maybe a little more warning could be helpful. In the 4.10 Guide it states that if '...you have exceeded the “in service” limit (G's), you will hear a damage sound cue and suffer a slight aerodynamic penalty.' Well, by that time it's too late. wouldn't some additional 'stress' warnings BEFORE actual damage be helpful here? Also, how about some cues from our virtual pilot? I've played some flight sims where the pilot will give the player cues in the form of heavy breathing/groaning as the G's become more intense. This 'breathing/groaning' can possibly warn us BEFORE we damage the airframe. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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#5
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The pilot starts to suffer from g's at about 4g. Typical fighter air frames can take 8g without problem. However, humans can take very high g loads without problem if they occur over a short time, while the airframe can't. It's the same in game. If you're in a sustained manoeuvre you won't damage the airframe, the pilot will grey out, black out or red out long before damage occurs, however, if you throw the plane into a sudden manoeuvre, it may break before you get the visual clues. This is right because the body won't show a reaction within a split second.
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#6
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JtD, to be honest you start to have problems with moving your head with 3G.
With 4 G its hard. With 5 G it becomes frustrating and after 5 min hard turn to turn manouvering you become tired. Add battle stres and G effecting on a body, heart beat, etc. With training you can improve your toughness but you still have some limits. "However, humans can take very high g loads without problem if they occur over a short time, while the airframe can't. It's the same in game. If you're in a sustained manoeuvre you won't damage the airframe, the pilot will grey out, black out or red out long before damage occurs, however, if you throw the plane into a sudden manoeuvre, it may break before you get the visual clues. This is right because the body won't show a reaction within a split second." Not true... And its not something I read in books. You feel high G instantly. Even it is few seconds manouver your body, organism gonna feel growing up G at about 5-6. It wont made you grey out, etc. but you gonna feel it. And definitly you gonna feel when G starts to be about 7-8 G. Aviar would be best to talk about it on TS. What you think about it ? I think some red aura without decrasing player screen when G have about 5-7 would be good. |
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#7
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You're talking about a few seconds, I'm talking about a split second. Try to maintain 5-6g for a few seconds in game, your pilot will grey out, and the plane will stay intact.
Outside of some simple force feedback there's no "feel" output on most computers. That's a shortcoming software alone can't fix. |
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#8
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Concur with both BlakHart and Aviar.
Unless that little 'G' letter is neon and or larger, I ain't gonna know until it's too late and the structural damage occurs. Just yesterday, I was battling vs a FW-190 (breather) in a tight maneuver, my vision was focused on the FW and had not noticed that flashing 'G' until I heard the groan-snap and it had happened. Placing that little 'G' anywhere else may loose the immersion of the moment. Earlier frame sounds and/or pilot breathing is probably best solution. |
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