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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-24-2012, 02:51 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by speculum jockey View Post
So the people who are working on the tanks, work for free? They don't need to occupy a space in the office? They don't need to use an office computer?

Because what they are doing, the resources they are using right now, could be used to give us a flight simulator instead of a 1/2 assed flight sim with no content and some stupid tanks you can hop in and see how crappy the models are from a first person point of view. The money used to pay those people could be put towards people who will actually make the "FLIGHT" part of the game better.
How do you know what is going on in development? It cold be someone decided to work on this on their own time, during down time, or at times they werent able to work on something due to other things going on. This reminds me of people complaining on the Eagle Dynamics forum about the P-51 they are working on and people worried it has replaced the next modern fighter... ahhh internet forums...
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Old 02-24-2012, 02:56 PM
Zaltor Zaltor is offline
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They should Fix the game so it works in for most people as the flight sim.

Then they can work on tank Crap. If you read B6 awnsers They dont know if its making this version or the sequal, nor do they know the important awnsers to simple questions.

They are not fxing CLOD there makng a new game sit back and wait a few years we aint geting nothing soon its been 5 months since last patch after all.
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Old 02-25-2012, 07:19 PM
pencon pencon is offline
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I think the priority should be first fix the various problems in the Sim with the AIRCRAFT , AI , Multplayer etc , and add the tanks and trains etc. after all the problems related to the FLIGHT sim are dealt with . Don't get me wrong the Ground vehicles are cool and all but first things first . (Not to be a snivler of course )
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Old 02-25-2012, 07:21 PM
David Hayward David Hayward is offline
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I think the priority should be first fix the various problems in the Sim with the AIRCRAFT , AI , Multplayer etc , and add the tanks and trains etc. after all the problems related to the FLIGHT sim are dealt with . (Not to be a snivler of course
That's not how software development works. If we waited until we fixed all the problems with the software before adding new features there would never be any new features.
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Old 02-25-2012, 07:41 PM
6S.Manu 6S.Manu is offline
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Originally Posted by David Hayward View Post
That's not how software development works. If we waited until we fixed all the problems with the software before adding new features there would never be any new features.
Only in the existing features are working...
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Old 02-25-2012, 07:51 PM
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I don't have anything against the ground vehicles per-say, except that I'm afraid that it is going to make the flight aspect less enjoyable online.

Example:

This engine is limited to 128 people in multiplayer (realistically, much fewer than that). You have maps so large that they make ARMA II maps look like Quake III maps. Fitting 64 players into a BF1942 map was possible, and even then some of the maps resulted in spending more than 10 minutes driving around and never seeing an enemy. Move those 64 players into a Clod map, have them divided between two sides, and two different aspects (air and ground) and you'd have pilots who never run into other pilots, and ground vehicles who never meet their own side, or the enemy for that matter.

Let's say that by some miracle 80 people logged into the same map.

40 on each side.
One side has 20 pilots, and 20 vehicles. Assume the same for the other side. Putting that many into a CLOD map means that there is a hell of a lot of ground to cover before you even meet an opposing player, if you do. To make sure ground units even have a chance to run into their opposing side you have to bring the scale of the map down drastically, and in that case flying becomes a claustrophobic experience much like BF1942.

You're going to have a half-assed ground war, and in order for it to even be a little bit fun you have to handicap the air war by limiting the map size. Hell might as well just play ARMA II and get the 1944 mod.

Maybe they have some revolutionary idea that will circumvent this, but they're not saying anything except, "This is a test, we don't know if it will be implemented". To me it sounds like they are going for a market that isn't just a niche or a sub-niche, but might not even exist.

The only way I see this working is if the tanks were already AI controlled and doing their own thing to begin with. Maybe when the AI tanks approached where the action is, human players could just jump into them. But then you have fewer people in the air. If most of the aircraft are just AI controlled, then what is the draw for the human players to play online instead of SP?

Last edited by speculum jockey; 02-25-2012 at 07:57 PM.
  #7  
Old 02-25-2012, 07:59 PM
Trumper Trumper is offline
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If these latest updates are being worked on as WELL as the rest of the sim then brilliant BUT if it has taken over from mending Clod then not really the right way round.
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Old 02-25-2012, 09:49 PM
Chivas Chivas is offline
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Originally Posted by speculum jockey View Post
The only way I see this working is if the tanks were already AI controlled and doing their own thing to begin with. Maybe when the AI tanks approached where the action is, human players could just jump into them. But then you have fewer people in the air. If most of the aircraft are just AI controlled, then what is the draw for the human players to play online instead of SP?
This is exactly how it would work. The AI would control most of the tanks and aircraft on the server, while a human player or group of players could either jump into the AI aircraft or vehicle or spawn onto the appropriate airfields with their own aircraft.. The server would control how many people could use vehicles and how many could fly aircraft. Also not knowing whether that aircraft your fighting or about to fight is AI or not will definitely be interesting.

A mission builder could easily build a historic mission with totally AI controlled aircraft and tanks with human players able to jump in at anytime for a regular server or all at once for a coop. If the human player doesn't follow the historical mission plan then its just a fog of war scenario. Or the coop could ask all players to fly the mission historically.
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