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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-24-2012, 02:43 PM
BlackSix BlackSix is offline
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Originally Posted by Kwiatek View Post
Could you tell if in coming patch will be also FM/DM improvements or it would be leave for another patch? And what with collision with trees?
I don't have the latest information from the Ilya on these issues, sorry.

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Originally Posted by zapatista View Post
what type of control over these vehicles will there be ? single vehicle, groupd of vehicles in one unit with AI commands, or is it all under scripted AI control with a single player vehicle we can hop into ?

will we be able to control single artillery pieces and batteries of artillery as a unit to ?
We still have not decided

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Originally Posted by Meusli View Post
Do we have an ETA of the patch Blacksix?
I can not understand what the "ETA"?

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Originally Posted by Damixu View Post
Any plans to develop infantry units too and for example paratroopers jumping from Ju-52s invading England, pilots able to enter and exit planes, possibility to get rescued by some friendly unit?
Infantry - this is a very heavy load on the engine and FPS, it's a big question.
  #2  
Old 02-24-2012, 02:44 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by BlackSix View Post
I can not understand what the "ETA"?
Estimated time of arrival, B6
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
  #3  
Old 02-24-2012, 02:58 PM
BlackSix BlackSix is offline
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Originally Posted by III/JG53_Don View Post
But I want to point it out one more time: What about tree collision?? We really need this feature
This problem will be solved in the future, I do not know the specific dates.

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Originally Posted by slm View Post
2 questions:

-does scoring work differently for tanks etc?

-would it be possible first to drive or be a passanger in a tank/vehicle, exit it near air field, enter a plane and continue playing as pilot? I think this would make some great missions possible (even if knowing how to drive a tank and fly a plane wouldn't be too common IRL
1) we have not thought about it
2) out of the car - not sure
most likely it will be done in the same way as the transition from the plane to the plane

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Originally Posted by 6S.Manu View Post
Estimated time of arrival, B6
Thank you)
It all depends on the programmers, perhaps in the next few days.
Ilya still does not say anything to me about it...
  #4  
Old 02-24-2012, 02:59 PM
5./JG27.Farber 5./JG27.Farber is offline
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Recruiting Soon!
  #5  
Old 02-24-2012, 03:08 PM
satchenko satchenko is offline
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Sorry but i cant believe that this is an update info of an incoming patch of a flight sim... sorry again.
  #6  
Old 02-24-2012, 03:09 PM
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NaBkin NaBkin is offline
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Do you guys really think (it's a serious question) that a Game/Sim could satisfy plane AND tank enthusiasts?
If I think on Tiger Vs. T34 - all the stuff like DM, sound, physics in a Flightsim on a nowadays rig? No way if you ask me... however I hope that they'll make a perfect flightsim and add some tanks and stuff to sell more copies of the game. If this is satisfying for tank fans is a whole other story though...
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Old 02-24-2012, 03:13 PM
6S.Manu 6S.Manu is offline
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Originally Posted by NaBkin View Post
Do you guys really think (it's a serious question) that a Game/Sim could satisfy plane AND tank enthusiasts?
If I think on Tiger Vs. T34 - all the stuff like DM, sound, physics in a Flightsim on a nowadays rig? No way if you ask me... however I hope that they'll make a perfect flightsim and add some tanks and stuff to sell more copies of the game. If this is satisfying for tank fans is a whole other story though...
Quantity over Quality

IMO the answer is no. Sadly.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
  #8  
Old 02-25-2012, 06:27 PM
Shadylurker Shadylurker is offline
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Why complain so much? The game as it is now is way better then anything out there. Any other dev that got their product shoved out the door would just leave the mess and walk away. Just be happy it was made at all. And be even more happy that they are providing patches. Then cry with tears of joy when you realize they are providing you weekly updates with what is going on.
  #9  
Old 02-24-2012, 03:12 PM
=FI=Scott =FI=Scott is offline
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Thank you for the update.

If the ground vehicle aspects were a third party (or even in house) addon at a later stage with a fettled game I would support them. As it is the current position gives me real concern as to the direction the development is going in.

As to fundamental realism aspects like tree collision I am encouraged that it will be addressed but again, when things like that are missing and i'm watching a tank battle in the game I've got to wonder if the priorities are right here.

Anyway, back to lurking.
  #10  
Old 02-24-2012, 03:21 PM
PeterPanPan PeterPanPan is offline
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Quote:
Originally Posted by BlackSix View Post
It all depends on the programmers, perhaps in the next few days.
...
Thanks B6 - exciting times me thinks.
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