Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-24-2012, 03:20 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by LUD View Post
I wonder what will happen when you still have a limit of 60 online players, and 59 of them takes the ground slots
You put in an option that only half of them can take ground units
  #2  
Old 02-24-2012, 03:37 PM
SG1_Lud's Avatar
SG1_Lud SG1_Lud is offline
Approved Member
 
Join Date: Jul 2010
Location: Spain
Posts: 376
Default

Quote:
Originally Posted by SiThSpAwN View Post
You put in an option that only half of them can take ground units
Could be a solution, if that half that still can get planes would be high enough for a real air war
  #3  
Old 02-24-2012, 03:38 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by LUD View Post
Could be a solution, if that half that still can get planes would be high enough for a real air war
Pretty sure half this forum is high enough... sorry, couldnt resist that one
  #4  
Old 02-24-2012, 04:19 PM
jamesdietz's Avatar
jamesdietz jamesdietz is offline
Approved Member
 
Join Date: Oct 2007
Location: Seattle,WashingtonUSA
Posts: 758
Default

Can I drive the MGTA to the local?
I might need it after slightly pranging my Kite...( undoubtedly because of low FPS on final...)

  #5  
Old 02-24-2012, 03:39 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by LUD View Post
Could be a solution, if that half that still can get planes would be high enough for a real air war
Bingo, but thats not a problem of the included tanks but a flight sim issue in general.
  #6  
Old 02-24-2012, 04:09 PM
SG1_Lud's Avatar
SG1_Lud SG1_Lud is offline
Approved Member
 
Join Date: Jul 2010
Location: Spain
Posts: 376
Default

Quote:
Originally Posted by swiss View Post
Bingo, but thats not a problem of the included tanks but a flight sim issue in general.
Exactly, so whats the point of doing it, unless they have a plan of how they are going to improve the current state of the art? That's why I asked for a comment about that from the devs, because I am sceptic they can achieve that in the short/medium term.

In the meantime, I will continue to think that this is simply a trick to get founds, but I feel its like walking on thin ice and I can only wish good luck and a Luthier to be a visionary who sees better and beyond this humble user.
  #7  
Old 02-24-2012, 04:14 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

It's hardly a trick, they need to widen the audience and it's one way of doing so.
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
  #8  
Old 02-24-2012, 04:20 PM
SG1_Lud's Avatar
SG1_Lud SG1_Lud is offline
Approved Member
 
Join Date: Jul 2010
Location: Spain
Posts: 376
Default

Quote:
Originally Posted by Dano View Post
It's hardly a trick, they need to widen the audience and it's one way of doing so.
Thanks Dano, I stand corrected bc probably the word trick has a different meaning in english that the one I had in my mind when I wrote that. Substitute tricky for way.
  #9  
Old 02-24-2012, 04:56 PM
speculum jockey
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Dano View Post
It's hardly a trick, they need to widen the audience and it's one way of doing so.
I think that there are better ideas, in order of importance.

1. fix the core game engine and bugs (in progress)
2. fix co-op (in progress?)
3. Add additional content (no mention)
4. Add additional aircraft, campaigns, etc.
.
.
.
.
.
53. Add tanks.
  #10  
Old 02-24-2012, 04:57 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by speculum jockey View Post
I think that there are better ideas, in order of importance.

1. fix the core game engine and bugs (in progress)
2. fix co-op (in progress?)
3. Add additional content (no mention)
4. Add additional aircraft, campaigns, etc.
5. go out of business due to lack of funds
.
.
.
.
.
53. Add tanks.
Fixxed that for ya
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:40 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.