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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-24-2012, 02:06 PM
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mazex mazex is offline
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Quote:
Originally Posted by Meusli View Post
Do we have an ETA of the patch Blacksix?
The latest indications point more to one week than two... And thats the first time that happens

/mazex
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  #2  
Old 02-24-2012, 02:12 PM
Damixu Damixu is offline
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Very imppressive work! Thank you.

Any plans to develop infantry units too and for example paratroopers jumping from Ju-52s invading England, pilots able to enter and exit planes, possibility to get rescued by some friendly unit?

Last edited by Damixu; 02-24-2012 at 02:15 PM.
  #3  
Old 02-24-2012, 02:21 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by Damixu View Post

Any plans to develop infantry units too and for example paratroopers jumping from Ju-52s invading England, pilots able to enter and exit planes, possibility to get rescued by some friendly unit?
Perhaps a flyable Lysander too? I believe they were operational at this time.
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Old 02-24-2012, 02:27 PM
6S.Manu 6S.Manu is offline
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I want to play as a rat catcher... you know russian field airbases were full of rats!!!

Whac-a-mole for everyone.
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Old 02-24-2012, 02:28 PM
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Love how when someone suggest that they work on alternate MP modes or more content people scream that they want more aircraft, and the devs should only focus on the Flight model and patching the graphics engine.

But show a video about something totally unrelated to flying or the patch and people fall over themselves to give the first "+1" or "thanks devs".
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Old 02-24-2012, 02:32 PM
slm slm is offline
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2 questions:

-does scoring work differently for tanks etc?

-would it be possible first to drive or be a passanger in a tank/vehicle, exit it near air field, enter a plane and continue playing as pilot? I think this would make some great missions possible (even if knowing how to drive a tank and fly a plane wouldn't be too common IRL
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Old 02-24-2012, 02:34 PM
kilosierra kilosierra is offline
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THX!

Really like the effects of the blowing up boiler, looks very cool.
  #8  
Old 02-24-2012, 02:38 PM
Ploughman Ploughman is offline
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Ground combat? We'll need dismounted infantry.

Thanks for the update and it's great to know that it seems the graphics rewrite is nearly ready for beta release. I hope so, and look forward to finally being able to use the combat flight simulation aspect of this global combat and train simulator.
  #9  
Old 02-25-2012, 02:14 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by slm View Post
2 questions:

-does scoring work differently for tanks etc?

-would it be possible first to drive or be a passanger in a tank/vehicle, exit it near air field, enter a plane and continue playing as pilot? I think this would make some great missions possible (even if knowing how to drive a tank and fly a plane wouldn't be too common IRL
good questions ! and i really hope luthier and black six can understand its importance

adding some specific small gameplay features to link several of those new elements together would significantly imcrease gameplay (and attract a whole new fan group who might not be primarely interested in air quake flying alone, but would be happy to take part in some tank battles or direct ground movement of frontlines for ex. some of the new features we need to have for this are for ex:
- appropriate AI control over groups of tanks to direct them to take a particular objective, and how to react when encountering an enemy (avoid, engage, retreat etc)
- being able to move (walk) from your crash landed aircraft (or parachute landing point) to a nearby road
- being able to "enter" a civilian or military vehicle you walk up to and take control of it (like you can do with different gunner positions in aircraft already)
- being able to drive a civilian vehicle (or as pasenger) on the road, and make it back to the nearby friendly airbase
- when landing at a friendly airbase, be able to walk to the operations hut for debriefing or briefing, and then walk (drive) to a replacement plane of your choosing

with some limitations, the basics for those features are already there, they just need to be linked from the player point of view
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Last edited by zapatista; 02-25-2012 at 02:19 AM.
  #10  
Old 02-25-2012, 03:46 AM
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Ribbs67 Ribbs67 is offline
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I'm curious as to how many of you guys have ever played WWII online(now known as Battle Ground Europe)? If you have, then you would understand what its like to be in a "Living Battlefield" Sure these guys will get some WOT players over here, but that's not who they are going after.. Its the Battleground Europe players. The feeling of being in a large land and air battle is as good as it gets. The problem with Battle Ground Europe is the extremely out dated graphics engine, and the enormous view distance problem.Creating something similar to that game with the detail and physics model of CLOD will pull a lot of people from that game.
Now granted CLOD has a long way to go before its on the level of BGE... but when the pieces of the puzzle start falling into place it will pick up momentum, and will be amazing.
If you don't like the tanks... Hey.. Don't play them.. simple as that..Don't be fooled.. this game,when it was envisioned, was never planned to be just a "Flight Sim" Oleg wanted it to be something "Bigger".
I'm hoping the infantry element gets sorted out though, It really needs to be worked in somehow.
I'm really glad to hear that they added momentum to the damaged units..
Outstanding work DEV team! and thanks for the updates!

Blue Skys!
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