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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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The latest indications point more to one week than two... And thats the first time that happens
/mazex
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#2
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Very imppressive work! Thank you.
Any plans to develop infantry units too and for example paratroopers jumping from Ju-52s invading England, pilots able to enter and exit planes, possibility to get rescued by some friendly unit? Last edited by Damixu; 02-24-2012 at 02:15 PM. |
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#3
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Perhaps a flyable Lysander too? I believe they were operational at this time.
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#4
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I want to play as a rat catcher... you know russian field airbases were full of rats!!!
Whac-a-mole for everyone.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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#5
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Love how when someone suggest that they work on alternate MP modes or more content people scream that they want more aircraft, and the devs should only focus on the Flight model and patching the graphics engine.
But show a video about something totally unrelated to flying or the patch and people fall over themselves to give the first "+1" or "thanks devs". |
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#6
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2 questions:
-does scoring work differently for tanks etc? -would it be possible first to drive or be a passanger in a tank/vehicle, exit it near air field, enter a plane and continue playing as pilot? I think this would make some great missions possible (even if knowing how to drive a tank and fly a plane wouldn't be too common IRL |
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#7
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THX!
Really like the effects of the blowing up boiler, looks very cool. |
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#8
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Ground combat? We'll need dismounted infantry.
Thanks for the update and it's great to know that it seems the graphics rewrite is nearly ready for beta release. I hope so, and look forward to finally being able to use the combat flight simulation aspect of this global combat and train simulator. |
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#9
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Quote:
adding some specific small gameplay features to link several of those new elements together would significantly imcrease gameplay (and attract a whole new fan group who might not be primarely interested in air quake flying alone, but would be happy to take part in some tank battles or direct ground movement of frontlines for ex. some of the new features we need to have for this are for ex: - appropriate AI control over groups of tanks to direct them to take a particular objective, and how to react when encountering an enemy (avoid, engage, retreat etc) - being able to move (walk) from your crash landed aircraft (or parachute landing point) to a nearby road - being able to "enter" a civilian or military vehicle you walk up to and take control of it (like you can do with different gunner positions in aircraft already) - being able to drive a civilian vehicle (or as pasenger) on the road, and make it back to the nearby friendly airbase - when landing at a friendly airbase, be able to walk to the operations hut for debriefing or briefing, and then walk (drive) to a replacement plane of your choosing with some limitations, the basics for those features are already there, they just need to be linked from the player point of view
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 02-25-2012 at 02:19 AM. |
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#10
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I'm curious as to how many of you guys have ever played WWII online(now known as Battle Ground Europe)? If you have, then you would understand what its like to be in a "Living Battlefield" Sure these guys will get some WOT players over here, but that's not who they are going after.. Its the Battleground Europe players. The feeling of being in a large land and air battle is as good as it gets. The problem with Battle Ground Europe is the extremely out dated graphics engine, and the enormous view distance problem.Creating something similar to that game with the detail and physics model of CLOD will pull a lot of people from that game.
Now granted CLOD has a long way to go before its on the level of BGE... but when the pieces of the puzzle start falling into place it will pick up momentum, and will be amazing. If you don't like the tanks... Hey.. Don't play them.. simple as that..Don't be fooled.. this game,when it was envisioned, was never planned to be just a "Flight Sim" Oleg wanted it to be something "Bigger". I'm hoping the infantry element gets sorted out though, It really needs to be worked in somehow. I'm really glad to hear that they added momentum to the damaged units.. Outstanding work DEV team! and thanks for the updates! Blue Skys!
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