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  #1  
Old 01-09-2012, 09:58 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Had to forward your question. The answer: Yes, splinters are calculated also for gunners. It is possible to kill a gunner by hitting a very different part of the plane with explosive shells.
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  #2  
Old 01-10-2012, 04:12 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Had to forward your question. The answer: Yes, splinters are calculated also for gunners. It is possible to kill a gunner by hitting a very different part of the plane with explosive shells.
If you play in arcade mode you can see this. Explosive shells and explosions create a "starburst" of secondary projectiles.

Regarding ESRB ratings, my U.S. version of IL2:1946 has a rating of "T" for "Teen"

Per the ESRB web site (http://www.esrb.org/ratings/ratings_guide.jsp):

"Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language."

Other Ubisoft titles with Teen ratings are the Tom Clancy FPS series and Red Steel, all of which get a lot more "up close and personal" with the violence than the IL2 series.

The fact that IL2 is a combat sim automatically throws it into the Teen category. So, just showing slumped bodies isn't going to change the ESRB rating. All you need to do is remove, or minimize, the blood.
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  #3  
Old 01-10-2012, 07:09 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Pursuivant View Post
The fact that IL2 is a combat sim automatically throws it into the Teen category. So, just showing slumped bodies isn't going to change the ESRB rating. All you need to do is remove, or minimize, the blood.
Thats dangerous thinking. Everything, that happen after such a step would be out of our control. And BTW: its not only U.S. to care about
There will be no change, period.
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  #4  
Old 01-10-2012, 07:55 AM
Juri_JS Juri_JS is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Thats dangerous thinking. Everything, that happen after such a step would be out of our control. And BTW: its not only U.S. to care about
There will be no change, period.
Alright, but what about other ways to show disabled gunners that will not affect age ratings (see my earlier post)?
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  #5  
Old 01-10-2012, 09:04 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Well... it wouldn't be less unrealistic. IMHO the best solution is still, like it is now... because in RL, you probably won't be able to really see dead enemy gunners or pilots so often and so clearly, that you can tell, if he is really dead. So in most cases pilots in WW2 didn't realize, when they killed a man (except on chrashes without chutes), and then they often felt guilty anyway.

So what purpose would it have to be eager to display death in a noticable way?
Thats not, what we are onto: killing. Hm?

I personally had no problem with slump over gunner bodies... in the end, they just could be hiding.
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  #6  
Old 01-10-2012, 10:44 AM
Juri_JS Juri_JS is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
So what purpose would it have to be eager to display death in a noticable way?
Thats not, what we are onto: killing. Hm?
That's definitely not the reason for my suggestions and as you can see I haven't demanded any effects that show that a gunner is actually killed, just some kind of visual indication that a gun position is no longer active.
It would he a big help for players when attacking bombers. At the moment it is impossible to tell if a gun position still poses a threat or if it is safe to attack a bomber from this direction - at least for me this annoying.

I think the basic idea is worth considering and I hope it is some food for thought for you DT guys.
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  #7  
Old 01-10-2012, 11:04 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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There is a small indicator - some small star-like yellow flash. I'm not 100% sure, but I think, it shows a hit to a pilot/gunner. Its not a sign of inactivity though.

Quote:
At the moment it is impossible to tell if a gun position still poses a threat or if it is safe to attack a bomber from this direction
Do you think, this would be a realistic feature? To me it sounds arcade.
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