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#1
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It's still possible to have dead pilots and gunners slumped over, at least for the planes from the original IL2. You just need to configure it in the conf.ini file. In some cases, there's also a blood effect visible from outside the plane.
I don't know why this feature wasn't continued for later releases, since it is realistic and it does tell you if a particular crewman is out of action on a plane you're attacking. It certainly wouldn't change the ESRB rating. And I agree that it should be fairly easy to kill gunners if they're in an exposed and unarmored location. Many fighter pilots specifically talk about aiming to kill the rear gunner or tail gunner before moving in for the kill. The life expectancy of Sturmovik gunners, who weren't protected like the pilot, was depressingly short. While I look forward to all the improvements to AI in the new release, it remains to be seen if gunners are still very hard to kill, and if they keep on shooting after their dead. |
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#2
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Of course I don't expect DT to model mutilated bodies of rear gunners with guts splashed all over the aircraft but a little more realism would be nice. Rear gunners were a serious threat - but only until they were shot dead, and that happened pretty fast, usually on the first firing pass.
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#3
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It happens pretty fast in the sim as well, as long as you hit them.
Try setting arcade=1 in conf.ini, that will show where and if you're actually hitting the enemy. LE: the HighGore=1 setting results in gunner slumped over only in a couple of planes. Last edited by Korn; 01-06-2012 at 01:08 PM. |
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#4
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In the latest patch, high-gore effects was removed entirely.
The arrows in arcade mode are quite long and don't effectively show when a bullet has been stopped by armor or bounced off the skin of the aircraft. ie, the arrow may be going through the pilot's torso, but it actually went through bits of the aircraft structure and was stopped. It's also important to note that the latest Il-2s had rear-gunner armor. It was a 3-sectioned steel plate. There is also extra armor around the top of the fuselage around the gunner. Because of the weight of this extra armor, the wings were redesigned with a backwards sweep to maintain CG balance. Lastly, it's important to remember that in the Il-2, the gun was springloaded or balanced such that it would always point upwards when the gunner was disabled, in order to trick the enemy into thinking he was still alive, and deter attacks. It might not always be so obvious when a crewman has been hit. |
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#5
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Does anyone know why the high-gore effects were removed? I don't need blood in the cockpit, but slumped down pilots and gunners are a useful feature and would make the game more realistic.
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#6
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Probably affected the game's ESRB rating to have gore. Developers have to jump through a bunch of hoops to get sign-offs with the ESRB. The less of that one has to go through - and still put out a game within it's intended design philosophy - the better.
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#7
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The Russian version was not affected by the removal of :
Gore=1 Probably around the same time the Swastika was removed from the sim. The bloodiest cockpit I've seen.................. Last edited by KG26_Alpha; 01-06-2012 at 11:10 PM. |
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#8
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hitbox for gunners is pretty small, iirc from using arcade=1. as in rifle calibre bullets have to hit their heads. fragments from explosive shells can kill them as well.
there was/is a quirk with the ju88 for example, where getting a rear gunner kill also takes out the pilot. ju87 and bf110 gunners appear to have a secondary role of armour for the pilot, they die that often.
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#9
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Quote:
As far as I know the feature was completely removed some time ago. Last edited by Juri_JS; 01-06-2012 at 02:01 PM. |
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