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#1
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Well... it wouldn't be less unrealistic. IMHO the best solution is still, like it is now... because in RL, you probably won't be able to really see dead enemy gunners or pilots so often and so clearly, that you can tell, if he is really dead. So in most cases pilots in WW2 didn't realize, when they killed a man (except on chrashes without chutes), and then they often felt guilty anyway.
So what purpose would it have to be eager to display death in a noticable way? Thats not, what we are onto: killing. Hm? I personally had no problem with slump over gunner bodies... in the end, they just could be hiding.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#2
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It would he a big help for players when attacking bombers. At the moment it is impossible to tell if a gun position still poses a threat or if it is safe to attack a bomber from this direction - at least for me this annoying. I think the basic idea is worth considering and I hope it is some food for thought for you DT guys. |
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#3
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There is a small indicator - some small star-like yellow flash. I'm not 100% sure, but I think, it shows a hit to a pilot/gunner. Its not a sign of inactivity though.
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__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#4
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It would be necessary to have diffent effects for different gun positions. Some examples: For the gun positions on the fuselage sides of the He-111 or B-17, were the gunners were standing behind the guns, it would be enough to remove the gunners. For the gun positions on the upper side a shattered glass effect could be used. On planes like the Po-2, Sturmovik or Swordfish a destroyed machine gun could be shown or the guns barrels could just be lowered to one side. Like in reality a player would have to be close to his target to see if a gun position is still active so these effects would be very realistic and not in any way arcade. |
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